There's a bad walkmesh in the Dark Ruins tileset... the Hall_End_1_Door_Variant is broken, one cannot walk through the door portion after baking...
I used 3ds max to edit the tile walkmesh, and saved it back into my test hak... its now fixed.
I let the guys at RobinsonWorkShop know, they allege they will be fixing it in a future release..
Anyone else seen bad walkmesh / tiles? Seems like MorbidKate mentioned another bad walkmesh somewhere in that tileset...
Busted Tile in Dark Ruins Tileset FIXED!
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Re: Busted Tile in Dark Ruins Tileset FIXED!
Thank you Riot!!! That is awesome. Let me know when you are able to custom create all of the creatures in the Monster Manuals and I will forward you a list. 

Re: Busted Tile in Dark Ruins Tileset FIXED!
To bring it in think we only need to overwrite one of the files in the ALFA_Tiles.hak
I'll speak w/ AL about it... and if anyone else sees busted walkmeshes, lemme know!
I'll speak w/ AL about it... and if anyone else sees busted walkmeshes, lemme know!