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Web Special Effect
Posted: Sat Jan 10, 2009 12:16 pm
by ElCadaver
Hi All,
I was wondering if the builders haks have spider webs? I need some.
Alternatively, could some make me a dohicky that spawns the web effect (as per the spell) and despawns in when no PC's are around?
I canh build pretty stuff, but am a programming noob...
Cheers
Re: Web Special Effect
Posted: Sat Jan 10, 2009 4:28 pm
by peterdin
ALFA-drow sections has some web placeables.
Using the visual web effect will be difficult as the web spell uses partical emmiter where the particals have a limited lifetime.
in other words: It wont be easy to create webs that stay forever. They eventually will disappear.
there is a model in the toolset that shows cocoons with some webs but that's not as per the spell.
so I suggest you go for the web placeables from the haks
btw: what is it you want to do?
If you explain perhaps a solution can be found
Re: Web Special Effect
Posted: Sat Jan 10, 2009 8:30 pm
by Teric neDhalir
El Cad,
If we're talking NWN2 I've made some placed effects for webs if you want to take a look...
In the attached .zip are 3 .bbx files and 3 .sef files. Copy them to your mod directory and then choose sjc_web_x as the special effect file in the behaviours tab of a new placed effect.
Teric
PS If you're building for someone else's mod they will also have to put these files in the mod directory for the effects to work.
- webs.zip
- (2.48 KiB) Downloaded 156 times
Re: Web Special Effect
Posted: Sun Jan 11, 2009 11:15 am
by peterdin
nice work
question: is this only needed for the server(so add it only to the mod) or does the hak needs to be updated with this thing also to make it work in a live (client/server) environment?
Re: Web Special Effect
Posted: Sun Jan 11, 2009 6:29 pm
by Teric neDhalir
The special effect files don't need to be in the haks, just the module directory (and will be sent to players as part of the .pwc). I haven't worked with a .mod file for a long time (due to corruption issues) so I'm not sure how you add new visual effects to a module. I'm not sure whether if you exported a new effect blueprint as an .erf using custom files they would all be incuded automatically.
Re: Web Special Effect
Posted: Sun Jan 11, 2009 9:00 pm
by peterdin
(due to corruption issues)
That I learned this evening.
I just copied the web files in the module directory and then it got corrupted.
So that is definetly not the way to go.
Then I found out my backups did not restore....
spend 3 hours on getting it back, so the WH work is save.