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Web Special Effect

Posted: Sat Jan 10, 2009 12:16 pm
by ElCadaver
Hi All,
I was wondering if the builders haks have spider webs? I need some.

Alternatively, could some make me a dohicky that spawns the web effect (as per the spell) and despawns in when no PC's are around?

I canh build pretty stuff, but am a programming noob...

Cheers

Re: Web Special Effect

Posted: Sat Jan 10, 2009 4:28 pm
by peterdin
ALFA-drow sections has some web placeables.

Using the visual web effect will be difficult as the web spell uses partical emmiter where the particals have a limited lifetime.
in other words: It wont be easy to create webs that stay forever. They eventually will disappear.

there is a model in the toolset that shows cocoons with some webs but that's not as per the spell.

so I suggest you go for the web placeables from the haks

btw: what is it you want to do?
If you explain perhaps a solution can be found

Re: Web Special Effect

Posted: Sat Jan 10, 2009 8:30 pm
by Teric neDhalir
El Cad,
If we're talking NWN2 I've made some placed effects for webs if you want to take a look...
In the attached .zip are 3 .bbx files and 3 .sef files. Copy them to your mod directory and then choose sjc_web_x as the special effect file in the behaviours tab of a new placed effect.
Teric
PS If you're building for someone else's mod they will also have to put these files in the mod directory for the effects to work.

webs.zip
(2.48 KiB) Downloaded 156 times

Re: Web Special Effect

Posted: Sun Jan 11, 2009 11:15 am
by peterdin
nice work

question: is this only needed for the server(so add it only to the mod) or does the hak needs to be updated with this thing also to make it work in a live (client/server) environment?

Re: Web Special Effect

Posted: Sun Jan 11, 2009 6:29 pm
by Teric neDhalir
The special effect files don't need to be in the haks, just the module directory (and will be sent to players as part of the .pwc). I haven't worked with a .mod file for a long time (due to corruption issues) so I'm not sure how you add new visual effects to a module. I'm not sure whether if you exported a new effect blueprint as an .erf using custom files they would all be incuded automatically.

Re: Web Special Effect

Posted: Sun Jan 11, 2009 9:00 pm
by peterdin
(due to corruption issues)
That I learned this evening.
I just copied the web files in the module directory and then it got corrupted.
So that is definetly not the way to go.

Then I found out my backups did not restore....
spend 3 hours on getting it back, so the WH work is save.