Web Special Effect

New models, textures, & integration of 3rd party content.

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ElCadaver
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Web Special Effect

Post by ElCadaver »

Hi All,
I was wondering if the builders haks have spider webs? I need some.

Alternatively, could some make me a dohicky that spawns the web effect (as per the spell) and despawns in when no PC's are around?

I canh build pretty stuff, but am a programming noob...

Cheers
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peterdin
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Re: Web Special Effect

Post by peterdin »

ALFA-drow sections has some web placeables.

Using the visual web effect will be difficult as the web spell uses partical emmiter where the particals have a limited lifetime.
in other words: It wont be easy to create webs that stay forever. They eventually will disappear.

there is a model in the toolset that shows cocoons with some webs but that's not as per the spell.

so I suggest you go for the web placeables from the haks

btw: what is it you want to do?
If you explain perhaps a solution can be found
A.K.A Pee Dee

past PC: Maha Tari, aka. Alinia Mountain curiousity killed the cat

All those moments, lost in time.
Like tears in the rain.
Time to die.
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Teric neDhalir
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Re: Web Special Effect

Post by Teric neDhalir »

El Cad,
If we're talking NWN2 I've made some placed effects for webs if you want to take a look...
In the attached .zip are 3 .bbx files and 3 .sef files. Copy them to your mod directory and then choose sjc_web_x as the special effect file in the behaviours tab of a new placed effect.
Teric
PS If you're building for someone else's mod they will also have to put these files in the mod directory for the effects to work.

webs.zip
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peterdin
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Re: Web Special Effect

Post by peterdin »

nice work

question: is this only needed for the server(so add it only to the mod) or does the hak needs to be updated with this thing also to make it work in a live (client/server) environment?
A.K.A Pee Dee

past PC: Maha Tari, aka. Alinia Mountain curiousity killed the cat

All those moments, lost in time.
Like tears in the rain.
Time to die.
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Teric neDhalir
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Re: Web Special Effect

Post by Teric neDhalir »

The special effect files don't need to be in the haks, just the module directory (and will be sent to players as part of the .pwc). I haven't worked with a .mod file for a long time (due to corruption issues) so I'm not sure how you add new visual effects to a module. I'm not sure whether if you exported a new effect blueprint as an .erf using custom files they would all be incuded automatically.
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peterdin
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Re: Web Special Effect

Post by peterdin »

(due to corruption issues)
That I learned this evening.
I just copied the web files in the module directory and then it got corrupted.
So that is definetly not the way to go.

Then I found out my backups did not restore....
spend 3 hours on getting it back, so the WH work is save.
A.K.A Pee Dee

past PC: Maha Tari, aka. Alinia Mountain curiousity killed the cat

All those moments, lost in time.
Like tears in the rain.
Time to die.
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