alfa_textures01.hak
Posted: Fri Jul 13, 2007 8:30 pm
Allright, after running into a hitch with ACR testing I decided to try dabbling in getting the Faerun Stained Glass placeables working. What I did for now was to merge the early snow texture hak with the one these came with, and edit the placeable blueprints to work and have ABR-compatible settings.
I called the hak "alfa_textures01.hak" and uploaded it to http://www.alandfaraway.org/downloads/NWN2/
The blueprints were exported as an erf, " stainedglass_abr.erf", in the same directory.
Technically, in addition to texture-type files, the hak now contains terrainmaterials.2da and placeables.2da.
Should the placeable blueprints be bundled into an alfa_place01.hak? I think in early testing, hak'd blueprints didn't show up in the toolset palette (though they could be created by scripts). Currently hak-dependent blueprints are kind of a gray area between Custom Content and ABR.
Thoughts?
I called the hak "alfa_textures01.hak" and uploaded it to http://www.alandfaraway.org/downloads/NWN2/
The blueprints were exported as an erf, " stainedglass_abr.erf", in the same directory.
Technically, in addition to texture-type files, the hak now contains terrainmaterials.2da and placeables.2da.
Should the placeable blueprints be bundled into an alfa_place01.hak? I think in early testing, hak'd blueprints didn't show up in the toolset palette (though they could be created by scripts). Currently hak-dependent blueprints are kind of a gray area between Custom Content and ABR.
Thoughts?