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Official hak suggestions thread

Posted: Fri Mar 23, 2007 12:29 am
by Grand Fromage
Mods plz sticky thx u

New content is starting to roll in at a good pace now, and 1.06 should fix the custom content issues, so it's time to start gathering hak material. Please post anything you want here.

Hak size isn't as much of a concern as we'd thought; since everyone's going to be downloading gigantic .pwc files anyway, it isn't that much more of a problem. I will still be trying to keep the haks as small as possible though. My basic thought is that adding new material later is easy, while removing material that's already in is nearly impossible.

All custom content is fair game. Models, textures, whatever, just not music in this thread.

POSTING RULES READ OR I WILL STAB YOU IN THE FACE PLZ

1) Skim the thread to see if what you're posting is already here.
2) Do not just post a link, include a short description.
3) But don't forget the link.
4) Before posting, please ask yourself if this is actually useful for ALFA or not. I really don't want to dig through five hundred haks full of nude orcs, flaming toads or swords that look like penises.
5) Please test the hak. It'll only take you fifteen minutes at most, and save us a ton of time later. You don't need to thoroughly test everything, just check it out and make sure it does what it's supposed to do--if it's a head hak, make a character with a new head and make sure there are eyes, that kind of thing. Please indicate if you've tested it or not.

DMs, please check the DM forum thread before posting something here.

Posted: Fri Mar 23, 2007 3:17 am
by indio
Remove Cheeseball Buff Ball Effects

http://nwvault.ign.com/View.php?view=NW ... tail&id=12

It's not a hak, but it's probably the best place for it to go so we're consistent. Of course, some people probably like being surrounded by spell effects.

Posted: Fri Mar 23, 2007 5:36 am
by Blackwill
Once an area of four tiles or more is built together with no dividing walls, a disgustingly huge hole in the roof apears. This sorts it.
Here

Posted: Fri Mar 23, 2007 5:45 am
by Blackwill
Big ugly tower, but it gives us an extra building.
http://nwvault.ign.com/View.php?view=NW ... tail&id=70

Religious Cloaks of Faerun
http://nwvault.ign.com/View.php?view=NW ... tail&id=65

Question. Do visual effects need to be on each client to make them viewable, I'm thinking not?

Posted: Fri Mar 23, 2007 7:18 am
by White Warlock
DMs/Builders might want to probably rummage through this list. I haven't added anything to this list in a month, so anything from Feb 19 until now, you'll need to check NWVault -- http://www.alandfaraway.org/phpbbforum/ ... hp?t=33779

Posted: Fri Mar 30, 2007 7:48 am
by Grand Fromage
Added rule five after thinking about spending thousands of hours checking weapon models.

Posted: Sun Apr 01, 2007 4:29 am
by indio
http://nwvault.ign.com/View.php?view=NW ... tail&id=24

Shovel Item

The animation exists in the game to shovel, but they didn't finish the item. It may get patched in some future update, or all we may ever have is this hak.

It works. It's not perfect, but a lot better than nothing.

Posted: Tue Apr 10, 2007 10:03 pm
by Blackwill
Hat's, and more hats.
The more hats we have the better. You can never have enough hats.
Linky

Posted: Fri Apr 13, 2007 4:13 pm
by Dorn
Visual effects (comets, lava smke, fireworks, portals etc). To make the b-e-a-utiful even better.

[img]
http://nwvault.ign.com/View.php?view=NW ... etail&id=9[/img]

Posted: Sun Apr 15, 2007 5:41 pm
by Blackwill
This HAK is should have been on here for ages. Its a must.
Placeable Walkmesh Helper.

Posted: Sun Apr 15, 2007 7:41 pm
by ç i p h é r
Obsidian has added Walkemesh Helpers to the game (v1.05 I believe).

Posted: Sun Apr 15, 2007 8:29 pm
by Grand Fromage
ç i p h é r wrote:Obsidian has added Walkemesh Helpers to the game (v1.05 I believe).
Yep.

Posted: Thu Apr 19, 2007 3:01 am
by indio

Posted: Thu Apr 19, 2007 3:33 pm
by ç i p h é r
Very nice indeed!

Edit: Just so it's not forgotten, I posted this earlier in the forum but not this thread.

Tintable Doors
http://nwvault.ign.com/View.php?view=NW ... etail&id=4

Posted: Wed Apr 25, 2007 4:32 am
by indio
http://nwvault.ign.com/View.php?view=NW ... ail&id=134

This will make Don happy.

Dwarf Halls are go.