Official hak suggestions thread

New models, textures, & integration of 3rd party content.

Moderators: ALFA Administrators, Staff - Technical

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Grand Fromage
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Official hak suggestions thread

Post by Grand Fromage »

Mods plz sticky thx u

New content is starting to roll in at a good pace now, and 1.06 should fix the custom content issues, so it's time to start gathering hak material. Please post anything you want here.

Hak size isn't as much of a concern as we'd thought; since everyone's going to be downloading gigantic .pwc files anyway, it isn't that much more of a problem. I will still be trying to keep the haks as small as possible though. My basic thought is that adding new material later is easy, while removing material that's already in is nearly impossible.

All custom content is fair game. Models, textures, whatever, just not music in this thread.

POSTING RULES READ OR I WILL STAB YOU IN THE FACE PLZ

1) Skim the thread to see if what you're posting is already here.
2) Do not just post a link, include a short description.
3) But don't forget the link.
4) Before posting, please ask yourself if this is actually useful for ALFA or not. I really don't want to dig through five hundred haks full of nude orcs, flaming toads or swords that look like penises.
5) Please test the hak. It'll only take you fifteen minutes at most, and save us a ton of time later. You don't need to thoroughly test everything, just check it out and make sure it does what it's supposed to do--if it's a head hak, make a character with a new head and make sure there are eyes, that kind of thing. Please indicate if you've tested it or not.

DMs, please check the DM forum thread before posting something here.
Last edited by Grand Fromage on Fri Mar 30, 2007 7:48 am, edited 1 time in total.
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indio
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Post by indio »

Remove Cheeseball Buff Ball Effects

http://nwvault.ign.com/View.php?view=NW ... tail&id=12

It's not a hak, but it's probably the best place for it to go so we're consistent. Of course, some people probably like being surrounded by spell effects.
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Blackwill
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Post by Blackwill »

Once an area of four tiles or more is built together with no dividing walls, a disgustingly huge hole in the roof apears. This sorts it.
Here
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Blackwill
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Post by Blackwill »

Big ugly tower, but it gives us an extra building.
http://nwvault.ign.com/View.php?view=NW ... tail&id=70

Religious Cloaks of Faerun
http://nwvault.ign.com/View.php?view=NW ... tail&id=65

Question. Do visual effects need to be on each client to make them viewable, I'm thinking not?
Do you know what "nemesis" means? A righteous infliction of retribution manifested by an appropriate agent. Personified in this case by an 'orrible cunt... me.

~The ALFAn Hazite.

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Post by White Warlock »

DMs/Builders might want to probably rummage through this list. I haven't added anything to this list in a month, so anything from Feb 19 until now, you'll need to check NWVault -- http://www.alandfaraway.org/phpbbforum/ ... hp?t=33779
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Grand Fromage
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Post by Grand Fromage »

Added rule five after thinking about spending thousands of hours checking weapon models.
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indio
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Post by indio »

http://nwvault.ign.com/View.php?view=NW ... tail&id=24

Shovel Item

The animation exists in the game to shovel, but they didn't finish the item. It may get patched in some future update, or all we may ever have is this hak.

It works. It's not perfect, but a lot better than nothing.
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Blackwill
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Post by Blackwill »

Hat's, and more hats.
The more hats we have the better. You can never have enough hats.
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Do you know what "nemesis" means? A righteous infliction of retribution manifested by an appropriate agent. Personified in this case by an 'orrible cunt... me.

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Post by Dorn »

Visual effects (comets, lava smke, fireworks, portals etc). To make the b-e-a-utiful even better.

[img]
http://nwvault.ign.com/View.php?view=NW ... etail&id=9[/img]
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Blackwill
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Post by Blackwill »

This HAK is should have been on here for ages. Its a must.
Placeable Walkmesh Helper.
Do you know what "nemesis" means? A righteous infliction of retribution manifested by an appropriate agent. Personified in this case by an 'orrible cunt... me.

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ç i p h é r
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Post by ç i p h é r »

Obsidian has added Walkemesh Helpers to the game (v1.05 I believe).
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Grand Fromage
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Post by Grand Fromage »

ç i p h é r wrote:Obsidian has added Walkemesh Helpers to the game (v1.05 I believe).
Yep.
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indio
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Post by indio »

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ç i p h é r
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Post by ç i p h é r »

Very nice indeed!

Edit: Just so it's not forgotten, I posted this earlier in the forum but not this thread.

Tintable Doors
http://nwvault.ign.com/View.php?view=NW ... etail&id=4
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indio
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Post by indio »

http://nwvault.ign.com/View.php?view=NW ... ail&id=134

This will make Don happy.

Dwarf Halls are go.
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