Similar in form to the last couple of UIs, I've built the new
Personal VFX Manager UI. This interface will allow you to toggle on-off various effects, like what could be done via PC Tools. Examples of these effects are the weapons you can equip to your back or hip. Backpacks, quivers, longsword sheathes, etc.
Some effects conflict with each other. For example, if you try putting on a red quiver then a brown quiver, the first will be swapped for the second. You can now carry a mug of ale in one hand, and a drum in the other, unlike what PC Tools allowed you to do before.
This opens us up to add more personal VFXs to players. We just need to find files and add them to the constants list and give them a couple of names. The script and UI knows how to handle the rest. Up to 100 effects are supported as of yet, but we could expand this. Currently we are only using 29. As you can see below, there is also a new magic tab, where we could hypothetically support visuals for Ioun Stones or permanent spells. As of yet both of these are unsupported, even though it teases you with a "token required" message.
Finally, DMs can use this tool to quickly change the VFXes of a target. On the tools tab, you'll see a "change target" command. A DM (and only DMs) can use this command to set which targets VFXs get tweaked. Handy for quickly giving that bar patron a mug of ale. Another alternative is to use the paired
text command interface, which will support this and all other features of the new UIs.
Anywhere here are some screenshots of the UI itself.




As always,
suggestions, feedback, and requests are welcome. If you want to get a look at these UIs prior to ACR 1.90 to ensure that you like them, get in contact with me via IRC, I'll open my dev server to you.
This UI marks that the first 2 categories have been fully implemented in the ALFA Universal UI. A few functions of lower categories got done before, but it's certainly progress. Next will be probably the only UI needed in the movement category: animations. That UI should definitely be a step up from what we currently have.