RWS Horses
Moderators: ALFA Administrators, Staff - Technical
Re: RWS Horses
I'm already toolsetting in some stables in anticipation of these. The timing should work out nicely I hope. I'm happy with a single brown horse for all races... but what you've got looks amazing.
- Gimlor Stoneaxe
- Skeleton's Knuckle
- Posts: 17
- Joined: Sun Feb 28, 2010 3:55 am
Re: RWS Horses
Now that I'm back into NWN2 modding, I find myself needing to cover a few costs (domain etc)
I have added a donation button the RWS site, and and all money raised will got to hosting and domains as well as buying models to use in NWN2.
I have added a donation button the RWS site, and and all money raised will got to hosting and domains as well as buying models to use in NWN2.
Re: RWS Horses
Good to see you back Gimlor!!!!
Your work is simply amazing. Don't forget us archer riding a horse
And keep up the good work.
Your work is simply amazing. Don't forget us archer riding a horse

<Kest> "what am i running away from? i dont know but it sounds big and large!!"
---
<@Veilan> I like sausage.
---
<@Veilan> I like sausage.
Re: RWS Horses
Sso, horses in yet??


- Brokenbone
- Chosen of Forumamus, God of Forums
- Posts: 5771
- Joined: Mon May 16, 2005 1:07 am
- Location: London, Ontario, Canada
Re: RWS Horses
It doesn't seem from the RWS and Neverwinter Nexus website like any releases have happened since Sept 2012, I gather there might be animations or fixed animations for certain weapons? The earlier inhibitor to adoption was, I think, early versions had no combat animation. So horsemen bumping into goblins or something while rolls took place would look awful strange? That does seem to be something that was getting worked on.
ALFA NWN2 PCs: Rhaggot of the Bruised-Eye, and Bamshogbo
ALFA NWN1 PC: Jacobim Foxmantle
ALFA NWN1 Dead PC: Jon Shieldjack
DMA Staff
ALFA NWN1 PC: Jacobim Foxmantle
ALFA NWN1 Dead PC: Jon Shieldjack
DMA Staff
Re: RWS Horses
*Clears throat*
I would like horsies please.
And yes, I would take them without cool fighting animations.
Have not seen mounts anywhere else. even lame mounts would be nice for RP/travle/whateveh.
I would like horsies please.
And yes, I would take them without cool fighting animations.
Have not seen mounts anywhere else. even lame mounts would be nice for RP/travle/whateveh.
<paazin>: internet relationships are really a great idea
- CloudDancing
- Ancient Red Dragon
- Posts: 2847
- Joined: Sun Jan 03, 2010 6:31 am
- Location: Oklahoma
- Contact:
- oldgrayrogue
- Retired
- Posts: 3284
- Joined: Thu Jan 24, 2008 7:09 am
- Location: New York
- Contact:
Re: RWS Horses
Is this getting added? The Tolkien PW I play on has horses in now BTW.
Re: RWS Horses
Sort of? There was no ruling that said the horses were too poor of quality to go into our haks. No one wanted (wants, I presume? Didn't look like anyone was working on them) to work on them because no one wanted to finish the project or implement a half-done thing, and the RWS side responded to our ("our" in a very general sense; xp_objectattributes was not an ALFA-specific project, was not worked on exclusively by ALFA people, and has its base versions publically avaiable) capacity to swap out tail models dismissively. It all adds up to sapped motivation, and brief moments of sympathy for Valve's production of so many hats.Brokenbone wrote:It doesn't seem from the RWS and Neverwinter Nexus website like any releases have happened since Sept 2012, I gather there might be animations or fixed animations for certain weapons? The earlier inhibitor to adoption was, I think, early versions had no combat animation. So horsemen bumping into goblins or something while rolls took place would look awful strange? That does seem to be something that was getting worked on.
Fine learning experience if someone wants to break into custom content with the project, 'course.