DMFI tools & Interface?

New models, textures, & integration of 3rd party content.

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AcadiusLost
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DMFI tools & Interface?

Post by AcadiusLost »

I haven't had the chance to play with this yet, but I may do tonight or this weekend- I know we'd wanted to hook into some of DMFI's work for DM tools for NWN2: but it seems they've gone a good deal further, with a player & DM GUI that includes most of our "emote ball" style things, a working language system, and an array of DM controls to manipulate things ingame without having to update the mod.

http://nwvault.ign.com/View.php?view=NW ... tail&id=37
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Grand Fromage
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Post by Grand Fromage »

You'll notice in game that all the conversation windows have the DMFI logo on them--it's being incorporated into the game itself, so we won't need to add it.
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Mayhem
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Post by Mayhem »

One user interface change I would very much like to see is a button on the "modes" interface that cancels all other movement effecting modes, so that a character who is tracking and detecting traps whilst stealthy who gets spotted can click *one* button and run for it.

Be even better if it was hot-keyed.

May be possible already of course, but I've not worked out how.
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Post by Blackwill »

Excellent!
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Jhiroth
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PRC

Post by Jhiroth »

Will ALFA be implementing the NWN2 content using the PRC?
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Post by Amar »

Im not clear on that myself. Most likely, if any of the content of the PRC is found suitable or wanted for ALFA, it will probably be included at some point along the line. However, that content may be changed to fit with our standards or to bring it closer to its PnP version.

EDIT: I do doubt that the entire thing would ever be included though.
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Grand Fromage
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Re: PRC

Post by Grand Fromage »

Jhiroth wrote:Will ALFA be implementing the NWN2 content using the PRC?
If the PRC stuff is as crappy and non-canon as it was in NWN1, not likely. If it's actually useful this time then we may take some stuff from it.
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