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MS UPDATES

Posted: Sun Jul 05, 2015 12:19 am
by Arianna
-New areas have been added in the space just west of kingsbay Some ATs have moved to reflect the proper alignment
-Snowden now has several merchants and a Boarding house as well as a Thayan influence
-The New tailor conversations are now in place for both Corwell and Callidyrr
-Corwell now has a Captain of the town guard which gives out quests and administers justice with in the town proper
-The Orphanage now has a interior and kids , still working on the adult attendants , I plan a quest from this area soon

Re: UPDATES

Posted: Tue Jul 07, 2015 4:58 am
by Arianna
Stables in Corwell, Callidyrr and Westphal now have Stablemasters that sell horses

Oman Isle; the armorer , weaponsmith and tempite cleric have all moved down into town into their own buildings

the Seating in Koart Hall and Lowhill hobbit hole are now usable

Re: UPDATES

Posted: Sun Jul 19, 2015 11:05 pm
by Arianna
99.9% of creatures in the mod now have appropriate perception ranges and walk rates

Re: UPDATES

Posted: Tue Aug 04, 2015 5:03 am
by Arianna
Added weapon customization to the weaponsmiths in Callidyrr , Corwell, Oman and Westphal


Ferry between Corwell and Wyngate installed [this one takes time and coin to use ]


Added spawns to Llyrath Forest -not tested yet

Re: UPDATES

Posted: Sat Aug 08, 2015 12:37 am
by Arianna
Persistent chests are now self locking :D

Re: UPDATES

Posted: Sun Aug 23, 2015 12:01 am
by Arianna
Infestations are now operable and working

Re: UPDATES

Posted: Wed Sep 02, 2015 3:11 am
by Arianna
Cloak Merchant added to Callidyrr

basic set of gloves and cloak added to start merchant

Updated the Charmers quest in Skaug

Re: UPDATES

Posted: Sat Sep 26, 2015 9:01 pm
by Arianna
Fey are now spawning once again in Myrloch Vale

Re: UPDATES

Posted: Thu Oct 08, 2015 6:23 am
by Arianna
Trishzane is back in business in Skaug with properly updated Convo w/ Dimrets


The Orcskull mountains in Moray .. . actually have Orcs living there now

Re: UPDATES

Posted: Tue Oct 13, 2015 3:14 am
by Arianna
The Fey Bounty quest in Caer Corwell should now be working

Re: UPDATES

Posted: Thu Oct 15, 2015 4:42 am
by Arianna
the quest in the crypts should now be working properly

I however will not guarantee that those who are in the middle of it can finish it properly at this point

Re: UPDATES

Posted: Mon Oct 19, 2015 11:30 pm
by Arianna
So I spent the weekend making sure that the static content currently deployed is all in proper working order and compliant with standards

Corwell /Caer Corwell has like a dozen quests between them - all working [3 old/ 10 new content]

Kingsbay has 2 fetch quests -working [old content]

Lowhill has a 12 part beer delivery quest- working [new content]

Callidyrr has a 12 part mail delivery - working [old content]

Llyrath forest has 1 fetch quest -working[old content]

There are also the pelt/herb collections that are ongoing here [new content]
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The above statics are enough to make level to 2nd and 3/4 of the way to 3rd they were played with a solo test subject of a 1/2 orc barb. I would not recommend low hp PCs trying to solo the harder ones. Death is liable to ensue

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Skaug has 3 collector quests and a delivery quest

Still in the process of checking these and tweaking

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The server has 4 Rumor statics that I am not sure how they work yet or if they work
If anyone has better info about these . . let me know the particulars please

IF you know of other quests somewhere else let me know . . its possible there is a quest for husking corn somewhere , I have a dialog but cannot chase down a NPC or place that may have been attached to

Re: UPDATES

Posted: Mon Nov 09, 2015 2:03 am
by Arianna
Skaug cyrpts updated, catacombs, slippery bones and bone caves as well as the rest of the caves on Skaug . . . actually have spawns now so have fun and be careful . . .

Re: UPDATES

Posted: Sun Nov 15, 2015 1:42 am
by Arianna
Most Underdark areas now have spawns

New quest available out of Corwell
when testing solo- my level 1's always died, level 2's died 50% , level 3's 25% . .. . just saying, alot of it depended on the choices taken and dice rolls

ALSO this is a party friendly quest BUT it will also hold the party responsible for the choices of whom ever is speaking to the NPCs

Re: UPDATES

Posted: Tue Dec 01, 2015 7:58 am
by Arianna
Koart has 2 new quests and 1 Patrol that are in working order


Inital run through on the patrol works fine will figure out if the reset works come end of the week or so

Suggested levels for second quest and the Patrol is +5 solo