Dungeon Crawl
Posted: Wed Dec 24, 2014 7:54 am
Alright a while back I made a thread advertising for a dungeon crawl here. It took a lot longer to put together than I expected due to some unforeseen complications, but it's about ready now so I'm making a new thread in anticipation of being able to run this "soonish".
As I said before, the intent behind this is a fairly lethal but rewarding dungeon crawl for characters somewhere around the range of 8-12, though I'll entertain exceptions, particularly if they bring something to the party that it doesn't have. If there's player interest but possibly not character interest I'm entirely willing to engineer reasons for the character to want to get involved, plausibility permitting. I haven't paid the closest attention to ALFA for a while so a short blurb on characters wanting to get involved would be helpful from the perspective of being able to understand them.
Some other things I want to note:
1) While I understand the point of capping damage at -6 and making people bleed out from there, it doesn't fit the style I am going for here. The game turning into whack-a-mole is something I want to avoid. Because it's an ALFA feature, and because I can't disable it for this, I'm giving a compromise feature. If, and only if, a PC is knocked straight down to -6 then I'll ask them for a d3. 2-3 they're bleeding out from -6 as normal, 1 and they're dead. It's still a large safety net, while encouraging people to stay the hell away from being knocked into negatives. I probably won't apply the floor to out of engine effects at all, either, so watch out for RP traps and so on.
2) We're playing 3.5e, cumbersome and bloated system that it is, and I'll make a good faith effort to honour it, but I'm not spending half an hour digging up some obscure and unwieldy rule (no grappling). At some points I may just make a ruling that I feel makes sense. If you want to do something particularly obscure and weird do try to let me know as far in advance as possible.
3) NWN2's engine is limiting and I intend to run at least some of the stuff outside of what's strictly available in game. That means things like traps that aren't represented with mechanical effects in game and terrain that requires description beyond what's visually represented in engine (especially since I didn't build this myself). I may also move to pauses and emoted actions from time to time if the situation requires.
4) If there isn't a trapmaster PC interested then I will provide an NPC who can perform that function. If the party is on the small side I may also make a comparably powerful NPC available to beef it up. Beyond that, you're on your own. I am not balancing this to the party that turns up. A diverse set of skills and quick thinking are useful, as is having a big stick.
Edit: 5) I don't like how random stat checks are in 3.5 so if there's any cause for them then I'll do d20 + stat SCORE not d20 + stat MOD.
As I said before, the intent behind this is a fairly lethal but rewarding dungeon crawl for characters somewhere around the range of 8-12, though I'll entertain exceptions, particularly if they bring something to the party that it doesn't have. If there's player interest but possibly not character interest I'm entirely willing to engineer reasons for the character to want to get involved, plausibility permitting. I haven't paid the closest attention to ALFA for a while so a short blurb on characters wanting to get involved would be helpful from the perspective of being able to understand them.
Some other things I want to note:
1) While I understand the point of capping damage at -6 and making people bleed out from there, it doesn't fit the style I am going for here. The game turning into whack-a-mole is something I want to avoid. Because it's an ALFA feature, and because I can't disable it for this, I'm giving a compromise feature. If, and only if, a PC is knocked straight down to -6 then I'll ask them for a d3. 2-3 they're bleeding out from -6 as normal, 1 and they're dead. It's still a large safety net, while encouraging people to stay the hell away from being knocked into negatives. I probably won't apply the floor to out of engine effects at all, either, so watch out for RP traps and so on.
2) We're playing 3.5e, cumbersome and bloated system that it is, and I'll make a good faith effort to honour it, but I'm not spending half an hour digging up some obscure and unwieldy rule (no grappling). At some points I may just make a ruling that I feel makes sense. If you want to do something particularly obscure and weird do try to let me know as far in advance as possible.
3) NWN2's engine is limiting and I intend to run at least some of the stuff outside of what's strictly available in game. That means things like traps that aren't represented with mechanical effects in game and terrain that requires description beyond what's visually represented in engine (especially since I didn't build this myself). I may also move to pauses and emoted actions from time to time if the situation requires.
4) If there isn't a trapmaster PC interested then I will provide an NPC who can perform that function. If the party is on the small side I may also make a comparably powerful NPC available to beef it up. Beyond that, you're on your own. I am not balancing this to the party that turns up. A diverse set of skills and quick thinking are useful, as is having a big stick.
Edit: 5) I don't like how random stat checks are in 3.5 so if there's any cause for them then I'll do d20 + stat SCORE not d20 + stat MOD.