DM-placed "static" encounters
Posted: Sat Mar 03, 2012 7:18 pm
Being that there wasn't much of a turnout at the session time I had planned, I have set up two quasi-static encounters.
One is low-CR (3-4) and one is high-CR (8-10) with a lower-CR (2-3) teaser in easier-to-spot areas. All of the information you need to find both of them exists in plain view in current villages in play. Once found, both are relatively little (I expect less than 30 minutes) things to handle.
You won't be able to mistake these hooks for anything else (they'll instruct you to examine them), and they'll be available entirely in-character. If your party is of appropriate level for the challenge (i.e. a party within a couple levels of the range) I can exchange a log of the RP for a little nibble of XP.
Regardless, there are as-of-yet undefined loots in both locales, and I can be contacted to "clean up" the miscellany (read: exchange it for real loot).
One is low-CR (3-4) and one is high-CR (8-10) with a lower-CR (2-3) teaser in easier-to-spot areas. All of the information you need to find both of them exists in plain view in current villages in play. Once found, both are relatively little (I expect less than 30 minutes) things to handle.
You won't be able to mistake these hooks for anything else (they'll instruct you to examine them), and they'll be available entirely in-character. If your party is of appropriate level for the challenge (i.e. a party within a couple levels of the range) I can exchange a log of the RP for a little nibble of XP.
Regardless, there are as-of-yet undefined loots in both locales, and I can be contacted to "clean up" the miscellany (read: exchange it for real loot).