Common Knowledge, Factions

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t-ice
Dungeon Master
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Common Knowledge, Factions

Post by t-ice »

Common knowledge and public factions, particularly as comes to Gwynneth. Here to help players plan their PCs plans. Also several factions that are not common knowledge do exist. Rumors of thieves guilds, reclusive wizards of awesome power, cults of dark gods (and dark fey in Moonshaes's case) are no harder to find than in most places in the Realms. And these rumors are no easier than anywhere to sieve for which parts hold truth. Play the game and maybe find out ;)

Moonshaes Ffolk Nobility & Government

With the high queen and lords of Callidyr occupied with other matters, goings on in the outer islands have not gotten the atention they deserve. Badly outmanned, Seneschal Finlay in Gwynneth (Caer Corwell) needs spies, scouts, and mercenaries to deal with the fey threat. Bounties are available on hostile fey.

Minor cantrev lords often hire out mercenaries to deal with local threats, guard shipments from outlaws & pirates, fend off firbolg (ogre) encroachments or serve guard duty.

Calisham Coster

Aside from having safe storage on rent, this trading coster is all about making money. Locating/moving goods, guarding shipments, or obtaining choice pelts from the isles are their prime activities.

The Northmen Kings

These kingdoms are involved heavily in the sea-trade to Luskan, and fendign off pirates for bounty. They often war with pirate camps, and their relation with the ffolk remain tense and unstable. Foreigners can expect a rough welcome from these people, but skilled warriors will often find employ on their raids and escort duties. The Northmen are very supersititous, and the local lords will often employ outlanders to deal with magical threats, or monsters emanating from haunted forests and the like since the Northmen refuse to enter these areas.

Main gods: Auril, Umberlee

Paladins of Tyr

Recently seen roaming the King's road helping to keep fey, bandits and other monsters at bay. They are here to ensure that the forces of law and good at least carve out a piece of the isles for themselves, preserving civilization south of Myrloch Vale. They have been begrudgingly welcomed by the local lords who are hard pressed to police their territories. A temple of Tyr has been established in Corwell Town.

Amn's Influence Grows

Amn has been quite bold of late, quietly usurping power on Snowdown Isle via a puppet regent, and now establishing a colony in a remote part of Moray Isle. Even Cantrev Bregonshire on Alaron is not immune to the influence, with rumors of Amnish spies moving in with the recent arrival of Amn traders in the town of Kythyss. Resistance to Amnish influence is organizing in the town of Llandrain on the north shore of Snowdown Isle, where patriots have gathered to quietly oppose the "invasion" as they term it.
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Castano
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Re: Common Knowledge, Factions

Post by Castano »

I have merged this with the "Local Lore - IC Info for Players" Announcement thread located in this forum. I have also unlocked that thread so DMs can post there. I will be moderating that thread heavily however, so no player posting please - it's meant to be informative. Discussion can be down here in the regular posts area.
On playing together: http://www.giantitp.com/articles/tll307 ... 6efFP.html
Useful resource: http://nwn2.wikia.com/wiki/Main_Page

On bad governance: "I intend to bring democracy to this nation, and if anybody stands in my way I will crush him and his family."
You're All a Bunch of Damn Hippies
t-ice
Dungeon Master
Posts: 2106
Joined: Fri Apr 17, 2009 6:24 pm

Re: Common Knowledge, Factions

Post by t-ice »

good call. :yeah:
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