In order to respond to the higher demand and new characters I will be placing more critters and such around. So walk carefully around and be wise in your choices for melee.
I would also encourage you to learn the boat system of the isles and to deliver mail for Caer Calidyrr in the process.
More more more! (critters spawn)
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- CloudDancing
- Ancient Red Dragon
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Re: More more more! (critters spawn)
Reminder, boat hopper's map of MS...


- dergon darkhelm
- Fionn In Disguise
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Re: More more more! (critters spawn)
I would love to see some more variably of spawns on MS.
I've been playing here regularly for a year and a half or so now and the vast majority of spawns are *exactly* the same as they were at live (or when ther area was put into the mod).
The same 3 pirates spawn next to the same boat and drop the same rapier with our without an eyepatch, bandana, or tricorn hat.
Once in the wilds it would be great to have some variability to encounters to make it interesting.
In a similar fashion the BG random loot generator is pretty cool. Certain random places have have scripted hidden chests or crates that only can be discovered by search, possibly trapped with variable goodies within them.
I know this falls into the "asking someone else to do work" category, but it would be great if something akin to the spawn system of BG was around! (( and don't worry if it is too labor intensive or not doable for whatever reason .... just a sugggestion
))
I've been playing here regularly for a year and a half or so now and the vast majority of spawns are *exactly* the same as they were at live (or when ther area was put into the mod).
The same 3 pirates spawn next to the same boat and drop the same rapier with our without an eyepatch, bandana, or tricorn hat.
Once in the wilds it would be great to have some variability to encounters to make it interesting.
In a similar fashion the BG random loot generator is pretty cool. Certain random places have have scripted hidden chests or crates that only can be discovered by search, possibly trapped with variable goodies within them.
I know this falls into the "asking someone else to do work" category, but it would be great if something akin to the spawn system of BG was around! (( and don't worry if it is too labor intensive or not doable for whatever reason .... just a sugggestion
PCs: NWN1: Trailyn "Wayfarer" Krast, Nashkel hayseed
NWN2: ??
gsid: merado_1
NWN2: ??
gsid: merado_1
Re: More more more! (critters spawn)
Mebbe go out and actually find the sort the next time a DM leaves 'em out waiting for you and the time to build it will sound like a better idea.
Thus far, no one has contacted me to exchange one of my misc loot bags for real loot.
Thus far, no one has contacted me to exchange one of my misc loot bags for real loot.
Re: More more more! (critters spawn)
This ^ As for spawn variability - I know the tech is in place to set it up, I however do not know how to make them - I've looked at them in the past and can't figure it out. So if ANY member of ALFA would like to adjust the spawns on MS, subject to the 30 Day no playing rule please IM me the area you want to alter and I will send it to you. You may then adjust it, adding in the necessary spawns waypoints, monster groups etc. and then send me back the monster groups, waypoints and area and I will put it in the module subject to reviewing it a bit for things like camped ATs etc.Zelknolf wrote:Mebbe go out and actually find the sort the next time a DM leaves 'em out waiting for you and the time to build it will sound like a better idea.
Thus far, no one has contacted me to exchange one of my misc loot bags for real loot.
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Useful resource: http://nwn2.wikia.com/wiki/Main_Page
On bad governance: "I intend to bring democracy to this nation, and if anybody stands in my way I will crush him and his family."
You're All a Bunch of Damn Hippies