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Skaug - Statics

Posted: Sun May 01, 2011 9:59 am
by Tridisus
Hi all,
always one to listen to players we have added creatures and back in for people to test their skills against

the new skaug island doesnt have any map nodes to make it harder to navigate, its meant to be expanisive jungle. The attached map shows you how it looks.

WARNING OOC Knowledge below

Skaug island has had a small refit this weekend, and some of the old school creatures that the npcs have mentioned are back in force.

So lets just give you a run down
if you are level 1 by yourself, go to the crypts in port skaug and talk to the chamer.

if you are level 2 or more then one of you go to the cave in B2 then go to mercenary house and talk to cina.

if there is a group of you try your luck in the cave in b5.

Re: Skaug - Statics

Posted: Sun May 01, 2011 12:44 pm
by Riotnrrd
What level is required to incinerate Skaug, or sink it beneath the waves?

Re: Skaug - Statics

Posted: Sun May 01, 2011 2:59 pm
by Tridisus
it serves a purpose for those who dont want to play happy adventurers in TSM

Re: Skaug - Statics

Posted: Mon May 02, 2011 10:52 am
by Tridisus
b4 will be updated soon to remove the stag beetles, many a soul has fallen to those critters!

b5 and c5 will also be joined in the next update.

stirges have been added to many areas south of the mountains along d2-5

Druid circles are within the jungle!

Re: Skaug - Statics

Posted: Mon May 02, 2011 11:19 am
by dergon darkhelm
Tridisus wrote:b4 will be updated soon to remove the stag beetles, many a soul has fallen to those critters!
Reminds of "stag beetle hill" on TLR NWN1. It would spawn right on the path of the most common lvl 1 static. So many corpses to loot :)

Re: Skaug - Statics

Posted: Mon May 02, 2011 12:10 pm
by Galadorn
Tridisus wrote:Druid circles are within the jungle!

....tease.

Re: Skaug - Statics

Posted: Mon May 09, 2011 7:12 pm
by Tridisus
So what have people found? anyone found all 3 of the circles?

all 3 druid circles?
swamps?
abandoned temple?
lighthouse?
goblin cave?
hill fort?

Re: Skaug - Statics

Posted: Mon May 09, 2011 9:25 pm
by Tridisus
updated! the jungle has been updated!

Re: Skaug - Statics

Posted: Tue May 10, 2011 3:19 am
by Galadorn
Tridisus wrote:So what have people found? anyone found all 3 of the circles?

1 druid circle?
lighthouse?
goblin cave?
*check*
*check*
*check*

Re: Skaug - Statics

Posted: Thu May 12, 2011 2:28 am
by Riotnrrd
Will post in bug thread too, but...

There's a broken AT heading north from C4 in the Jungle, on the bridge. Doesn't appear to be clickable.... and we couldn't find an alternate path!

Re: Skaug - Statics

Posted: Thu May 12, 2011 9:30 am
by Galadorn
Tridisus wrote:So what have people found?

abandoned temple?
*check!*

Re: Skaug - Statics

Posted: Thu May 12, 2011 1:28 pm
by Galadorn
Tridisus wrote:So what have people found? anyone found all 3 of the circles?

all 3 druid circles?
swamps?
abandoned temple?
lighthouse?
goblin cave?
hill fort?
*check* *check* *check*
*check*
*check*
*check*
*check*
*CHECK!*

tada!

Re: Skaug - Statics

Posted: Thu May 12, 2011 4:36 pm
by thinkpig
really nice work on the new Skaug trid, really cool exploring, and the map you posted looks awesome too. thanks for all you've done!

Re: Skaug - Statics

Posted: Thu May 12, 2011 6:31 pm
by Tridisus
without the map you guys would be lost so i had to post it :)

glad you like it

Re: Skaug - Statics

Posted: Sat May 28, 2011 9:46 am
by Tridisus
Ok so i just uploaded some more changes last night for castano to add in...

- Bringing rat tails and goblin heads back now gives some xp as well
- option added for goblin chief head
- searching for mushrooms added talk to the new girl in dead mans square (gp and xp)
- searching for wolfsbane added talk to the new girl in dead mans square (gp and xp)
- Skaug is now a starting option....

Fixes
- inns npcs should now sit on the chairs and not off them (crossbow, keelhaul and apple barrell)