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Moonshaes and core scripts

Posted: Tue Apr 28, 2009 2:24 pm
by AcadiusLost
Just an FYI: the core serverside scripts that Moonshaes is running haven't really been set up to ALFA standards yet. If "pc skin" items are showing up, it's a seriously prehistoric version of the ACR which is going to take a fair bit of work to retrofit. As such, please do not bother to post bug reports with missing or malfunctioning systems stemming from this, as it is a Known Issue for now. We can post again when the ACR is integrated and ready, but in the meantime, ignore:

-Lack of location saves
-Restoration of HP/spells/life on relogging or server crash
-Lack of resting rules and/or studying/praying behaviour
-Visible CR data on examine
-Lack of DMFI tools and languages
-Lack of PC tools, emotes, text macr os
-Lack of playable TKL performer instruments
-Lack of quarantine, morgue, bleeding/dying rules
-Unusual or absent combat XP
-Lack of scripted RPXP
-Stock behaviour for scroll activation / UMD
-etc

All of these rely on updated serverside scripts, configurations, and NWNx plugins which are currently absent, but will be added at a later time.

For now, I recommend focusing on bug reports along the lines of broken ATs, visual bugs (floating placeables, etc), broken walkmesh, lighting issues, shop prices, broken conversations, etc. Those are all fixable in the present version of the mod, and will help prepare it for Live.

Re: Moonshaes and core scripts

Posted: Thu Jan 21, 2010 1:08 pm
by AcadiusLost
Moonshae Isles should now be hosted with the full ACR scripts, so core functions should work just as they do on the Live servers, TSM and BG. Please post here with any core system bugs that are witnessed.