I would note that Fumir's Imports outside of the Sunite temple is working perfectly and the walkmesh issues are all solved.

Moderator: NWN2 - 09 DM
jmecha wrote:Callidyrr North is missing the AT's needed to return to Callidyrr South.
BG Tailor and smith has same issue -- just sayinshad0wfax wrote:Lighting inside of Alaraon Is.: Q22 Callidyrr Interiors has far too deep of shadows; despite the lighting, it's nearly impossible to see anything.
This also happens in any of the tailors in the area, making tailoring clothing tedious as one has to leave the shop to see the colors.
oldgrayrogue wrote:BG Tailor and smith has same issue -- just sayinshad0wfax wrote:Lighting inside of Alaraon Is.: Q22 Callidyrr Interiors has far too deep of shadows; despite the lighting, it's nearly impossible to see anything.
This also happens in any of the tailors in the area, making tailoring clothing tedious as one has to leave the shop to see the colors.
shad0wfax wrote:oldgrayrogue wrote:BG Tailor and smith has same issue -- just sayinshad0wfax wrote:Lighting inside of Alaraon Is.: Q22 Callidyrr Interiors has far too deep of shadows; despite the lighting, it's nearly impossible to see anything.
This also happens in any of the tailors in the area, making tailoring clothing tedious as one has to leave the shop to see the colors.
MS Tailor: Red Light, Incredibly intense point shadows, no light source other than torch light, which is red, and grossly distorts color fidelity. Note that the countertop prevents talking to the tailor anywhere but behind the counter, and you have to face the tailor to be able to alter clothing. Note that doing this, leaves your character with a BLACK face from the shadows and grossly distorts the saturation value of colors due to shadows, where the red light grossly distorts color hue.
With both hue and saturation being altered, color fidelity is impossible to achieve.
Now the BG Tailor, on the other hand, has some very minor point light shadows, but note that the light is largely brighter, closer to white, and also closer to a place in front of your character where you can actually see the character's clothing and face. Although it is not pure white light and although point shadows are not eliminated, the color of the light as well as the minimal amount of shadows does not inhibit color fidelity on the tailor, and does not prevent the accurate tailoring of clothing.
The two aren't even remotely similar and thus do not have "the same issue" at all.
Here's Helga the Herbalist in MS showing an even more severe lighting issue. The NPC is effectively in total darkness. Note that since the tailor in Caer Callidyrr and the Herbalist in CC all share the same area, Caer Callidyrr interiors, the MS issue for all of the CC interiors can be fixed with one area edit.
I'm trying to point out the issues I see on Moonshaes so that they can be resolved. Whether or not Castano feels that they are important is up to him, but if you'd be so kind as to not try to derail the MS bug thread with irrelevant and unrelated comparisons to BG, that would be great. Post BG bugs on the BG forum, or post support tickets on the Drupal website for BG please. Keep this thread about MS on topic for MS.