Bug Thread

General forum for server information, questions, and announcements.

Moderator: NWN2 - 09 DM

Locked
User avatar
Hyme
Brown Bear
Posts: 275
Joined: Tue Jan 19, 2010 3:59 am
Location: Wisconsin(-6 GMT)

Re: Bug Thread

Post by Hyme »

User avatar
Ithildur
Dungeon Master
Posts: 3548
Joined: Wed Oct 06, 2004 7:46 am
Location: Best pizza town in the universe
Contact:

Re: Bug Thread

Post by Ithildur »

The NPC captain for the boat from Iron Keep to Corwell does not seem to be spawning, preventing PCs who travel to Iron Keep from being able to return to Corwell. We had 4 PCs so far get stuck as a result of this; 3 got rescued by a DM, 1 had to log still stranded.

On the other hand, the boat from Graystaad to Iron Keep seems to spawn two redundant/duplicate NPC captains.
Formerly: Aglaril Shaelara, Faerun's unlikeliest Bladesinger
Current main: Ky - something

It’s not the critic who counts...The credit belongs to the man who actually is in the arena, who strives violently, who errs and comes up short again and again...who if he wins, knows the triumph of high achievement, but who if he fails, fails while daring greatly.-T. Roosevelt
User avatar
CloudDancing
Ancient Red Dragon
Posts: 2847
Joined: Sun Jan 03, 2010 6:31 am
Location: Oklahoma
Contact:

Re: Bug Thread

Post by CloudDancing »

My bad there, I removed the captain (due to a mutiny) and had copied him for painting back in. But when I tried to, the copy was gone.
So far nearly all our NPCs respawn if missing on entry to the area. I don't know why this one does not.
User avatar
beneviolent
Kobold Footpad
Posts: 26
Joined: Thu Jan 10, 2013 1:24 pm

Re: Bug Thread

Post by beneviolent »

Tower Horstell, the one with the two towers and a laboratory.

Entry to Keep is one-way. In only. won't let me "EXIT KEEP" at front door.

I am stuck and will have a dm free me.



NEVERMIND :oops: :lol:

got out!
User avatar
beneviolent
Kobold Footpad
Posts: 26
Joined: Thu Jan 10, 2013 1:24 pm

K34 watchman and town crier

Post by beneviolent »

On map K34 Cantrev Dynnatt the town crier says, "Welcome to Wyngate...."




FIXED 6/2015 / Arri
User avatar
talonbreak
Dire Badger
Posts: 154
Joined: Thu Feb 12, 2004 9:30 pm
Location: Florida (GMT-5)

Skullport

Post by talonbreak »

Hello, I was exploring as I often do. I found out the exit in Skullport doesnt work.

The portal to BG says it isnt connected and there is no portal back to WD.
Current Characters:
Samuel Kirkson

Dead Characters:
Fror Ironstar~ eaten by a Dire Boar at Friendly Arms Inn
User avatar
Castano
Head Dungeon Master
Posts: 4593
Joined: Wed May 26, 2004 5:42 pm
Location: USA

Re: Skullport

Post by Castano »

talonbreak wrote:Hello, I was exploring as I often do. I found out the exit in Skullport doesnt work.

The portal to BG says it isnt connected and there is no portal back to WD.

Talk to the same boat captain to get back. It should work I tested it myself weeks ago. The BG link is not in yet, becasue BG is busy.
On playing together: http://www.giantitp.com/articles/tll307 ... 6efFP.html
Useful resource: http://nwn2.wikia.com/wiki/Main_Page

On bad governance: "I intend to bring democracy to this nation, and if anybody stands in my way I will crush him and his family."
You're All a Bunch of Damn Hippies
User avatar
talonbreak
Dire Badger
Posts: 154
Joined: Thu Feb 12, 2004 9:30 pm
Location: Florida (GMT-5)

Re: Bug Thread

Post by talonbreak »

I couldnt find the boat captain either.

There was a sniveraben rowboat guy but no captain.
Current Characters:
Samuel Kirkson

Dead Characters:
Fror Ironstar~ eaten by a Dire Boar at Friendly Arms Inn
User avatar
talonbreak
Dire Badger
Posts: 154
Joined: Thu Feb 12, 2004 9:30 pm
Location: Florida (GMT-5)

Re: Bug Thread

Post by talonbreak »

I had to log into another server and get normalized.

Went down again upon Castano's confirmation but I can not find a boat captain back to WD and the BG portal in out of action.

Waiting in a DM to confirm or port me out.
Current Characters:
Samuel Kirkson

Dead Characters:
Fror Ironstar~ eaten by a Dire Boar at Friendly Arms Inn
User avatar
Castano
Head Dungeon Master
Posts: 4593
Joined: Wed May 26, 2004 5:42 pm
Location: USA

Re: Bug Thread

Post by Castano »

ok talon thank you for the report. boat dude must be having issues. There is definitely supposed to be a human there to take you back to WD, not just the creepy gnome who takes you deeper into the UD. I will look into this. Thank you for testing.
On playing together: http://www.giantitp.com/articles/tll307 ... 6efFP.html
Useful resource: http://nwn2.wikia.com/wiki/Main_Page

On bad governance: "I intend to bring democracy to this nation, and if anybody stands in my way I will crush him and his family."
You're All a Bunch of Damn Hippies
User avatar
talonbreak
Dire Badger
Posts: 154
Joined: Thu Feb 12, 2004 9:30 pm
Location: Florida (GMT-5)

Re: Bug Thread

Post by talonbreak »

Found another one.

Exit 1 AT out of High Hold caves is not working in K28 Caves. I also tried the third exit but that does even have an AT.
Current Characters:
Samuel Kirkson

Dead Characters:
Fror Ironstar~ eaten by a Dire Boar at Friendly Arms Inn
User avatar
Hyme
Brown Bear
Posts: 275
Joined: Tue Jan 19, 2010 3:59 am
Location: Wisconsin(-6 GMT)

Re: Bug Thread

Post by Hyme »

I keep crashing loading the area for j15 mts.
User avatar
Ithildur
Dungeon Master
Posts: 3548
Joined: Wed Oct 06, 2004 7:46 am
Location: Best pizza town in the universe
Contact:

Re: Bug Thread

Post by Ithildur »

Vic/Imarn the NPC merchant in Vik's Lodge/Rauthym Haven interiors does not open a store via conversation.
Formerly: Aglaril Shaelara, Faerun's unlikeliest Bladesinger
Current main: Ky - something

It’s not the critic who counts...The credit belongs to the man who actually is in the arena, who strives violently, who errs and comes up short again and again...who if he wins, knows the triumph of high achievement, but who if he fails, fails while daring greatly.-T. Roosevelt
User avatar
CloudDancing
Ancient Red Dragon
Posts: 2847
Joined: Sun Jan 03, 2010 6:31 am
Location: Oklahoma
Contact:

Re: Bug Thread

Post by CloudDancing »

A bear located in a cave called "dangerous looking cave" in the Farheights contains a spawn point for a very badly made set of "legendary" bears.

The template was last checked in 2007 by darrenfx and being it's resref is abr, methinks it might be in most of the creature templates cross server.

It is NOT cr 9. It should not give 15xp on death.

Image

Image

Image
User avatar
Hyme
Brown Bear
Posts: 275
Joined: Tue Jan 19, 2010 3:59 am
Location: Wisconsin(-6 GMT)

Re: Bug Thread

Post by Hyme »

Cloud_Dancing wrote:A bear located in a cave called "dangerous looking cave" in the Farheights contains a spawn point for a very badly made set of "legendary" bears.

The template was last checked in 2007 by darrenfx and being it's resref is abr, methinks it might be in most of the creature templates cross server.

It is NOT cr 9. It should not give 15xp on death.

Image

Image

Image
that is the bear that killed sam :eek:
Locked