Bug Thread
Moderator: NWN2 - 09 DM
Re: Bug Thread
AT is missing from the Caliddyrr city -> palace
Castano: fixed 12/2011
Castano: fixed 12/2011
People talk of bestial cruelty, but that's a great injustice and insult to the beasts; a beast can never be so cruel as man, so artistically cruel.
Re: Bug Thread
Doors in the trees of M28 - Gwynneth Is.: Winterglen Elven Glade are too large for their doorways.
The plank used to climb down from the 2nd level of the eastern tree in the same area requires that a broken walkmesh be used to walk "inside" the tree to select it (because the center of the object is clipped by the trunk of the tree).
The female generic Chaunteans in Caliddyr have male voicesets.
The well outside the Chauntean temple in Caliddyr is floating.
The plank used to climb down from the 2nd level of the eastern tree in the same area requires that a broken walkmesh be used to walk "inside" the tree to select it (because the center of the object is clipped by the trunk of the tree).
The female generic Chaunteans in Caliddyr have male voicesets.
The well outside the Chauntean temple in Caliddyr is floating.
Re: Bug Thread
Helga's shop is set to offer no buyback on stolen goods, but all herbs are flagged stolen.
Castano: fixed 12/2011 - there is no need for them to buy stolen goods. the items you are trying to sell are valueless and for RP only (e.g. shrooms) - Helga buys the proper rare herb, not the common stuff - read her conversation closely
Helga herself has a Scottish man's sound set.
Castano: fixed 12/2011 - there is no need for them to buy stolen goods. the items you are trying to sell are valueless and for RP only (e.g. shrooms) - Helga buys the proper rare herb, not the common stuff - read her conversation closely
Helga herself has a Scottish man's sound set.
- dergon darkhelm
- Fionn In Disguise
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Re: Bug Thread
Also, "The Charmer" in Skaug (the weirdest, sleaziest merchant that I can think of on MS) is set to no buyback of stolen goods.Zelknolf wrote:Helga's shop is set to offer no buyback on stolen goods.
Castano: fixed 12/2011 - there is no need for them to buy stolen goods. the items you are tryign to sell are valueless and for RP only (e.g. shrooms)
PCs: NWN1: Trailyn "Wayfarer" Krast, Nashkel hayseed
NWN2: ??
gsid: merado_1
NWN2: ??
gsid: merado_1
Re: Bug Thread
Deadly negative energy trapped chest in underground Cantrev Koart area (can't recall the exact name) had nothing in it. Found this out the hard way! Not sure if it's a bug or if these chests should indeed be empty - you'd think not given the high value and extreme danger of the trap (insta kill for most PCs up until about level 4 I suspect).
Fixed Castano 11/15/2011
Fixed Castano 11/15/2011
Jagoff.
- dergon darkhelm
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Re: Bug Thread
Resting bug I've never seen before-
WHen I try to rest I get a script stating "You must wait another 133 hours"
Regardless of how much time passes IC, it remains at 133 until rest allowed.
Castano: not an MS bug, please report to Tech if you encounter it again
WHen I try to rest I get a script stating "You must wait another 133 hours"
Regardless of how much time passes IC, it remains at 133 until rest allowed.
Castano: not an MS bug, please report to Tech if you encounter it again
PCs: NWN1: Trailyn "Wayfarer" Krast, Nashkel hayseed
NWN2: ??
gsid: merado_1
NWN2: ??
gsid: merado_1
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Re: Bug Thread
Dm mistake AND a script error with alfa_phat_loot.Burt wrote:Deadly negative energy trapped chest in underground Cantrev Koart area (can't recall the exact name) had nothing in it. Found this out the hard way! Not sure if it's a bug or if these chests should indeed be empty - you'd think not given the high value and extreme danger of the trap (insta kill for most PCs up until about level 4 I suspect).
Fixed Castano 11/15/2011
- dergon darkhelm
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Re: Bug Thread
Corwell Bowyer shop-
sells arrows of acid, fire and cold each a single items only which are then depleted from the store's inventory after the purchase of 1 arrow
Fixed Castano 1/20/2012 - all fletcher/bowyer missile ammo replaced with BG sourced ammo
sells arrows of acid, fire and cold each a single items only which are then depleted from the store's inventory after the purchase of 1 arrow
Fixed Castano 1/20/2012 - all fletcher/bowyer missile ammo replaced with BG sourced ammo
PCs: NWN1: Trailyn "Wayfarer" Krast, Nashkel hayseed
NWN2: ??
gsid: merado_1
NWN2: ??
gsid: merado_1
Re: Bug Thread
Q22 Alaron Isle: Caer Callidyrr Castle Gardens
There are no exit ATs from this area. Either back to Caer Callidyrr city, or into the castle itself. Presumably there ought to be both.
P.S. Trapped in this area due to above.
Castano: fixed 12/2011
There are no exit ATs from this area. Either back to Caer Callidyrr city, or into the castle itself. Presumably there ought to be both.
P.S. Trapped in this area due to above.

Castano: fixed 12/2011
Jagoff.
Tailor Shops
Dear Castano,
I found a minor thing that is more of a frustration than a problem, but I will tell you anyway. The lighting in the tailor shops makes it hard to see footwear and clothing colors correctly until walking outside the in the daylight. The flickering light sources may be realistic, but they make clothes shopping difficult IMO. Perhaps in these settings a stable brighter light could remedy the problem, and we could forgive the lack of realism. I know this will be item 7463 on the things-to-do list, but thought I would mention it in case you built another tailor shop somewhere else.
Ty for all of your efforts building a great server.
dar
I found a minor thing that is more of a frustration than a problem, but I will tell you anyway. The lighting in the tailor shops makes it hard to see footwear and clothing colors correctly until walking outside the in the daylight. The flickering light sources may be realistic, but they make clothes shopping difficult IMO. Perhaps in these settings a stable brighter light could remedy the problem, and we could forgive the lack of realism. I know this will be item 7463 on the things-to-do list, but thought I would mention it in case you built another tailor shop somewhere else.
Ty for all of your efforts building a great server.
dar
The school of necessity is kept by a violent mistress.
-- Montaigne
-- Montaigne
Re: Bug Thread
Koart > Macsheehan Ruin AT doesn't return to Koart, it goes to the Macsheehan ruins end of the Macsheehan Road. The other end of the Macsheehan Road ATs to the middle of the King's Road. Not sure what the intended configuration of these areas is meant to be.
Fixed 12/26/2011 - Castano
Fixed 12/26/2011 - Castano
- dergon darkhelm
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Re: Bug Thread
C5 Ruathym Is: Ruathym Haven Int.
Vik of Vik's Lodge has the wrong NPC's dialogue. He says" Welcome. You stand before Ilman, master sword smith ....... "
Vik of Vik's Lodge has the wrong NPC's dialogue. He says" Welcome. You stand before Ilman, master sword smith ....... "
PCs: NWN1: Trailyn "Wayfarer" Krast, Nashkel hayseed
NWN2: ??
gsid: merado_1
NWN2: ??
gsid: merado_1
- dergon darkhelm
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Re: Bug Thread
Alaron Is. caer Callidy City (outdoors) - the AT to Swanmay River Valley and Farheit Mts is nonfunctional.
Fixed Castano 1/26/2012
Fixed Castano 1/26/2012
PCs: NWN1: Trailyn "Wayfarer" Krast, Nashkel hayseed
NWN2: ??
gsid: merado_1
NWN2: ??
gsid: merado_1
Re: Bug Thread
Thanks, that's a major bug as it cuts off the entire island. I'll get this sorted. To aid our players I am imposing a permanent moratorium on edits to "live" areas of the module (that is areas that are currently accessible by PCs via ATs). Builders be forwarned, any such submissions will be rejected.
On playing together: http://www.giantitp.com/articles/tll307 ... 6efFP.html
Useful resource: http://nwn2.wikia.com/wiki/Main_Page
On bad governance: "I intend to bring democracy to this nation, and if anybody stands in my way I will crush him and his family."
You're All a Bunch of Damn Hippies
Useful resource: http://nwn2.wikia.com/wiki/Main_Page
On bad governance: "I intend to bring democracy to this nation, and if anybody stands in my way I will crush him and his family."
You're All a Bunch of Damn Hippies
Re: Bug Thread
Dernal Woods: Many of the trees and vegitation are hovering a few feet above the ground. I've also crashed out of the game entirely, twice, whilst being in that area doing nothing but walking around (NWN2 very rarely crashes on my machine).