Bug Thread

General forum for server information, questions, and announcements.

Moderator: NWN2 - 09 DM

Locked
User avatar
Castano
Head Dungeon Master
Posts: 4593
Joined: Wed May 26, 2004 5:42 pm
Location: USA

Re: Bug Thread

Post by Castano »

hollyfant wrote:Perhaps not a bug, but on Skaug the combination of high base prices, high shop prices and high Appraise-rolling merchants can drive the cost of items well over 150% of their book value.

please note particular stores next time you are online so Trid can take a look if this is intended or not.
On playing together: http://www.giantitp.com/articles/tll307 ... 6efFP.html
Useful resource: http://nwn2.wikia.com/wiki/Main_Page

On bad governance: "I intend to bring democracy to this nation, and if anybody stands in my way I will crush him and his family."
You're All a Bunch of Damn Hippies
User avatar
hollyfant
Staff Head on a Pike - Standards
Posts: 3481
Joined: Mon Oct 24, 2005 3:33 pm
Location: the Netherworl... lands! I meant the Netherlands.

Re: Bug Thread

Post by hollyfant »

Castano wrote:I note the eye patch comes with a -1 spot penalty so your price check is off :huh:
Penalties do not alter minimum pricing, to avoid the issue of "cheap" items with "meaningless" minuses.

Castano: -1 Spot is not a meanlingless minus
Castano wrote:
hollyfant wrote:high base prices, high shop prices and high Appraise-rolling merchants
please note particular stores next time you are online so Trid can take a look if this is intended or not.
Skaug Maliceprow Manor Armoury - worst quote for a "Masterwork Full-Plate": 2482gp. Book value: 1650gp.
User avatar
CloudDancing
Ancient Red Dragon
Posts: 2847
Joined: Sun Jan 03, 2010 6:31 am
Location: Oklahoma
Contact:

Re: Bug Thread

Post by CloudDancing »

Helga's Herbals of Caer Cali door still does not work.

Wayward Inn of Caer Cali door is now static and does not work as it did before.

"Apartments" next to Caer Cali dance hall door does not work or lead to the apartment in the Caer Cali Inns area

AT's I made for the Dance Hall basement up/down last update still are not showing up.

Fixed Castano 7/5/2011

Helga's door now works, Wayward works, Apartments door works (these three tested by me personally), Dancehall interior doors still fubar - thinking the tile has problems
User avatar
hollyfant
Staff Head on a Pike - Standards
Posts: 3481
Joined: Mon Oct 24, 2005 3:33 pm
Location: the Netherworl... lands! I meant the Netherlands.

Re: Bug Thread

Post by hollyfant »

Skaug Cave Barrow: the Small Fire Beetles have already been reported as having wierd random drops (including scrolls :huh:), but they also may drop a "Healer's Kit +1" - an illegal item in ALFA.

Castano 7/20/2011: they ate a scroll case...I'll look into the actual illegal loot item (the healer's Kit +1) asap. Thankfully it is a consumable....
User avatar
dergon darkhelm
Fionn In Disguise
Posts: 4258
Joined: Fri Jul 08, 2005 1:21 pm
Location: Cleveland, Ohio, United States

Re: Bug Thread

Post by dergon darkhelm »

Cargo ship (to Waterdeep)

Dockmaster portals PC to ship to WD. However, the row boat is nonfunctional both to WD and back to Caer Callidyr, trapping a PC on ship.

Castano 7/20/2011 A fix is imminent for this one...ahhh one of those that never seems to get fixed....3x a charm they say
PCs: NWN1: Trailyn "Wayfarer" Krast, Nashkel hayseed

NWN2: ??

gsid: merado_1
User avatar
hollyfant
Staff Head on a Pike - Standards
Posts: 3481
Joined: Mon Oct 24, 2005 3:33 pm
Location: the Netherworl... lands! I meant the Netherlands.

Re: Bug Thread

Post by hollyfant »

hollyfant wrote:Skaug Cave Barrow: the Small Fire Beetles

Castano 7/20/2011: I'll look into the actual illegal loot item (the healer's Kit +1) asap.
The Cure Moderate Wounds potions they drop, are NWN2 standard ones and cannot be used on others.
User avatar
hollyfant
Staff Head on a Pike - Standards
Posts: 3481
Joined: Mon Oct 24, 2005 3:33 pm
Location: the Netherworl... lands! I meant the Netherlands.

Re: Bug Thread

Post by hollyfant »

  • The Duskwood Light Shield that's dropped by the nameless enemies in Gwynneth Is.: Llyrath Forest: Pirate Caves, is mispriced.
  • Skaug Temple of Umberlee has no NPC spellcasting on offer.
  • "Remove Disease" is unavailable on Skaug: there are no potions for sale, no scrolls and no NPCs offer to cast it.:puke:
  • Skaug Cave Barrow is "a No PVP area".
  • Skaug A4 Exterior doesn't allow resting.
User avatar
hollyfant
Staff Head on a Pike - Standards
Posts: 3481
Joined: Mon Oct 24, 2005 3:33 pm
Location: the Netherworl... lands! I meant the Netherlands.

Re: Bug Thread

Post by hollyfant »

  • Gwynneth Is: High Home Wild Caves: there's a mismatched tileset at the doorway near the south-eastern exit, blocking further progress.
  • Gwynneth Is.: High Home - Dwarf Lands: the Shallow Cave entrance to the wild caves exits at the Cave.
User avatar
Hyme
Brown Bear
Posts: 275
Joined: Tue Jan 19, 2010 3:59 am
Location: Wisconsin(-6 GMT)

Re: Bug Thread

Post by Hyme »

(We need people to test the new Postal System. You must take the quest, turn in the postal package to the locus you are directed, THEN return to the Postal Office in Caer Calidyrr for your pay)
I took a package 3 time(see if it was a bug)) to kingsbay and went back to postal office and got no pay or exp. Will try the other later to see if they work.

Fixed 10/2011 Hyme & Castano & Paazin (thread pruned thanks to all who helped debug)
User avatar
hollyfant
Staff Head on a Pike - Standards
Posts: 3481
Joined: Mon Oct 24, 2005 3:33 pm
Location: the Netherworl... lands! I meant the Netherlands.

Re: Bug Thread

Post by hollyfant »

Gwynneth Is.: Myrloch Vale - the transition "To Cantev Cambro" doesn't work, and doesn't have a map pin.

Fixed 11/2011 Castano
User avatar
Deviant
Skeleton's Knuckle
Posts: 20
Joined: Mon Jun 06, 2011 7:35 am

Re: Bug Thread

Post by Deviant »

Seems to be a huge problem at the moonshae server. I cant log in.

It says gwynneth horstall cant be verified and wont let me log in.

http://i17.photobucket.com/albums/b100/ ... roblem.jpg

Castano: fixed
User avatar
hollyfant
Staff Head on a Pike - Standards
Posts: 3481
Joined: Mon Oct 24, 2005 3:33 pm
Location: the Netherworl... lands! I meant the Netherlands.

Re: Bug Thread

Post by hollyfant »

Deviant wrote:gwynneth horstall cant be verified
Fyi: I did not experience this problem, and could log in normally. :chin:

Castano: fixed
User avatar
CloudDancing
Ancient Red Dragon
Posts: 2847
Joined: Sun Jan 03, 2010 6:31 am
Location: Oklahoma
Contact:

Re: Bug Thread

Post by CloudDancing »

Deviant wrote:Seems to be a huge problem at the moonshae server. I cant log in.

It says gwynneth horstall cant be verified and wont let me log in.

http://i17.photobucket.com/albums/b100/ ... roblem.jpg
One possible fix (after consulting IRC first please) is to go into your local NWN2 folder and to the modules folder and delect the 009_Moonshaes name folder entirely. You will have to re-download the entire module like your first day but it will be a fresh copy and won't effect your character.

Castano 8/9/2011: It was just a failure to change he folder name of the new mod on the host server, now fixed
I-KP
Otyugh
Posts: 988
Joined: Fri Apr 09, 2010 6:27 pm

Re: Bug Thread

Post by I-KP »

Cantrev Horstall:-
- AT to woods doesn't work.
- KEMO benches face the wrong way and sometimes cause a strange crash (avatar turns invisible then the game crashes)

Castano: woods are not ready yet, coming soon. Interesting Kemo bug, which benches are backwards? (I can't tell as the stone benches look the same on both sides to me)

Benches Fixed Castano 8/30/2011
User avatar
hollyfant
Staff Head on a Pike - Standards
Posts: 3481
Joined: Mon Oct 24, 2005 3:33 pm
Location: the Netherworl... lands! I meant the Netherlands.

Re: Bug Thread

Post by hollyfant »

Port Skaug - the cutscene initiated by talking to Trishizane of Hollowtree removes a DM's invisibility.
Locked