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Report TSM area errors here

Posted: Mon Jan 17, 2022 9:50 pm
by Perle
See a floating tree? Walkmesh not quite right? Please report those here. I have build access now and would like to help with even minor issues while I learn how to be a better builder.

To Do:





DONE ISSUES:
Spoiler:
6d Silverymoon Northeast
At the edge of the map, just north of the "West to Wallrun" transition, there are two usable doors outside the walkmesh (no big deal), and a third, mostly buried one, which claims to be the door to "The Feathered Ash"

6b Rivermoot: The gazebo in the commons upon which "Cappy" stands.


6c High Hold: Rockpile Cave: There is an interior portcullis that seems to be doubled up. When opened it appears that there is a second gate partially blocking the area. It makes both walking and combat tricky.

Re: Report TSM area errors here

Posted: Tue Jan 18, 2022 9:52 pm
by hollyfant
Here's a nice one: 6d Silverymoon Northeast
At the edge of the map, just north of the "West to Wallrun" transition, there are two usable doors outside the walkmesh (no big deal), and a third, mostly buried one, which claims to be the door to "The Feathered Ash". :huh:

Re: Report TSM area errors here

Posted: Tue Jan 18, 2022 10:11 pm
by Perle
hollyfant wrote:
Tue Jan 18, 2022 9:52 pm
Here's a nice one: 6d Silverymoon Northeast
At the edge of the map, just north of the "West to Wallrun" transition, there are two usable doors outside the walkmesh (no big deal), and a third, mostly buried one, which claims to be the door to "The Feathered Ash". :huh:
This is a perfect report. Thank you. Added to my queue.

Re: Report TSM area errors here

Posted: Wed Jan 19, 2022 5:30 pm
by dergon darkhelm
6c High Hold: Rockpile Cave

There is an interior portcullis that seems to be doubled up. When opened it appears that there is a second gate partially blocking the area.

It makes both walking and combat tricky.

Re: Report TSM area errors here

Posted: Wed Jan 19, 2022 6:54 pm
by dergon darkhelm
6b Rivermoot.

The gazebo in the commons upon which "Cappy" stands.

When initiating dialogue with her, there's something about the walkmesh in the area that causes PCs standing right in front of her at the base of the stairs to go the long way around to the left instead of straight up to her.

Re: Report TSM area errors here

Posted: Fri Feb 25, 2022 6:47 pm
by dergon darkhelm
Citadel Felbarr, Low Road Entrance

not far from the AT to the shrines and armory there are a set of doors that open to a barracks/ mess hall/ seating area. Something about the build prevents a PC from entering ... although it looks like it is meant to be sittable.

Re: Report TSM area errors here

Posted: Sun Feb 27, 2022 6:24 pm
by Arianna
dergon darkhelm wrote:
Fri Feb 25, 2022 6:47 pm
Citadel Felbarr, Low Road Entrance

not far from the AT to the shrines and armory there are a set of doors that open to a barracks/ mess hall/ seating area. Something about the build prevents a PC from entering ... although it looks like it is meant to be sittable.
Broken walkmesh - fixing

Re: Report TSM area errors here

Posted: Sun Feb 27, 2022 11:58 pm
by Perle
dergon darkhelm wrote:
Wed Jan 19, 2022 6:54 pm
6b Rivermoot.

The gazebo in the commons upon which "Cappy" stands.

When initiating dialogue with her, there's something about the walkmesh in the area that causes PCs standing right in front of her at the base of the stairs to go the long way around to the left instead of straight up to her.
This and the previous issue should be fixed. I forgot to reply here and it is posted at the top thread under "fixed" issues.