Report TSM area errors here

General forum for server information, questions, and announcements.

Moderators: Wynna, NWN2 - 03 DM

Post Reply
User avatar
Perle
Player Admin
Posts: 95
Joined: Tue Jun 18, 2019 11:35 pm
Contact:

Report TSM area errors here

Post by Perle »

See a floating tree? Walkmesh not quite right? Please report those here. I have build access now and would like to help with even minor issues while I learn how to be a better builder.

To Do:





DONE ISSUES:
Spoiler:
6d Silverymoon Northeast
At the edge of the map, just north of the "West to Wallrun" transition, there are two usable doors outside the walkmesh (no big deal), and a third, mostly buried one, which claims to be the door to "The Feathered Ash"

6b Rivermoot: The gazebo in the commons upon which "Cappy" stands.


6c High Hold: Rockpile Cave: There is an interior portcullis that seems to be doubled up. When opened it appears that there is a second gate partially blocking the area. It makes both walking and combat tricky.
Last edited by Perle on Fri Jan 21, 2022 1:01 pm, edited 5 times in total.
User avatar
hollyfant
Staff Head on a Pike - Standards
Posts: 3481
Joined: Mon Oct 24, 2005 3:33 pm
Location: the Netherworl... lands! I meant the Netherlands.

Re: Report TSM area errors here

Post by hollyfant »

Here's a nice one: 6d Silverymoon Northeast
At the edge of the map, just north of the "West to Wallrun" transition, there are two usable doors outside the walkmesh (no big deal), and a third, mostly buried one, which claims to be the door to "The Feathered Ash". :huh:
User avatar
Perle
Player Admin
Posts: 95
Joined: Tue Jun 18, 2019 11:35 pm
Contact:

Re: Report TSM area errors here

Post by Perle »

hollyfant wrote:
Tue Jan 18, 2022 9:52 pm
Here's a nice one: 6d Silverymoon Northeast
At the edge of the map, just north of the "West to Wallrun" transition, there are two usable doors outside the walkmesh (no big deal), and a third, mostly buried one, which claims to be the door to "The Feathered Ash". :huh:
This is a perfect report. Thank you. Added to my queue.
User avatar
dergon darkhelm
Fionn In Disguise
Posts: 4258
Joined: Fri Jul 08, 2005 1:21 pm
Location: Cleveland, Ohio, United States

Re: Report TSM area errors here

Post by dergon darkhelm »

6c High Hold: Rockpile Cave

There is an interior portcullis that seems to be doubled up. When opened it appears that there is a second gate partially blocking the area.

It makes both walking and combat tricky.
PCs: NWN1: Trailyn "Wayfarer" Krast, Nashkel hayseed

NWN2: ??

gsid: merado_1
User avatar
dergon darkhelm
Fionn In Disguise
Posts: 4258
Joined: Fri Jul 08, 2005 1:21 pm
Location: Cleveland, Ohio, United States

Re: Report TSM area errors here

Post by dergon darkhelm »

6b Rivermoot.

The gazebo in the commons upon which "Cappy" stands.

When initiating dialogue with her, there's something about the walkmesh in the area that causes PCs standing right in front of her at the base of the stairs to go the long way around to the left instead of straight up to her.
PCs: NWN1: Trailyn "Wayfarer" Krast, Nashkel hayseed

NWN2: ??

gsid: merado_1
User avatar
dergon darkhelm
Fionn In Disguise
Posts: 4258
Joined: Fri Jul 08, 2005 1:21 pm
Location: Cleveland, Ohio, United States

Re: Report TSM area errors here

Post by dergon darkhelm »

Citadel Felbarr, Low Road Entrance

not far from the AT to the shrines and armory there are a set of doors that open to a barracks/ mess hall/ seating area. Something about the build prevents a PC from entering ... although it looks like it is meant to be sittable.
PCs: NWN1: Trailyn "Wayfarer" Krast, Nashkel hayseed

NWN2: ??

gsid: merado_1
User avatar
Arianna
Tech Admin
Posts: 1660
Joined: Sat Jan 03, 2004 2:28 pm
Location: Idaho PST

Re: Report TSM area errors here

Post by Arianna »

dergon darkhelm wrote:
Fri Feb 25, 2022 6:47 pm
Citadel Felbarr, Low Road Entrance

not far from the AT to the shrines and armory there are a set of doors that open to a barracks/ mess hall/ seating area. Something about the build prevents a PC from entering ... although it looks like it is meant to be sittable.
Broken walkmesh - fixing
Current NWN2 PC: TSM- Lessa

HDM of Moonshae Server DM on BG
Builder Everywhere
DM times - 6:30-10 PM Saturdays PDT on MS . . other times as I show up
PM me on Discord if you want to be DMd on BG I have Monday nights available
Talk to me if you want to learn to build for NWN2

Tech Admin
User avatar
Perle
Player Admin
Posts: 95
Joined: Tue Jun 18, 2019 11:35 pm
Contact:

Re: Report TSM area errors here

Post by Perle »

dergon darkhelm wrote:
Wed Jan 19, 2022 6:54 pm
6b Rivermoot.

The gazebo in the commons upon which "Cappy" stands.

When initiating dialogue with her, there's something about the walkmesh in the area that causes PCs standing right in front of her at the base of the stairs to go the long way around to the left instead of straight up to her.
This and the previous issue should be fixed. I forgot to reply here and it is posted at the top thread under "fixed" issues.
Post Reply