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zomg gank!

Posted: Tue Oct 22, 2013 1:33 pm
by Ithildur
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I can just picture the little guy screaming "HAX!!!" at Rumple and Cloud's PCs.

Happened IC right here on channel TSM.

Never say NWN2 doesn't have a vertical axis. Kobolds do fly in ALFA.

Re: zomg gank!

Posted: Tue Oct 22, 2013 2:01 pm
by Zelknolf
scuse me while I put on my Buzz Killington hat--

We say that NWN2 has no vertical axis in that the Z position of a creature is always calculated to be at walkmesh level regardless of where the creature's model is actually drawn. While animations can cause a creature to be off of the ground (youtube it; videos are plenty), and client hacking can convince an individual machine that a creature is off the ground, it's not a super plausible thing for complete implementations, which is why you only see the sort in very controlled/isolated settings (like sitting on things).

-- and now back to your haxing arrowing.

Re: zomg gank!

Posted: Tue Oct 22, 2013 2:08 pm
by JonnyJerny
Zelknolf wrote: No fun allowed
Gotcha

Re: zomg gank!

Posted: Tue Oct 22, 2013 2:14 pm
by Ithildur
Obviously this zelknolf person knows nothing about the NWN2 engine; as you can plainly see, kobolds do FLY. ;)

You're just mad that they do so while a certain Favored Soul... can't. :mrgreen: ;) :eek: :D :hic:

Re: zomg gank!

Posted: Tue Oct 22, 2013 9:31 pm
by CloudDancing
Here are some other angles:

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Getting bitchslapped by Kolbolds:
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This is what you get with the violence slider turned all the way up.

Re: zomg gank!

Posted: Wed Oct 23, 2013 2:33 am
by Rumple C
For the record, twas Jaques who critted the wee dragon at close range.

Thank you.