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Silverwood Patrol currently disabled.
Posted: Wed Mar 13, 2013 12:10 pm
by Swift
As per the title, the Silverwood patrol is currently disabled until we re-tool it. The original vision was that it would skirt the edges of the new Silverwood areas and provide a couple of chances for an encounter.
As it is currently a one screen walk through completely placid farm lands with zero chance of any kind of encounter, it was decided to disable it for now. We hope to return it soon.
Re: Silverwood Patrol currently disabled.
Posted: Wed Mar 13, 2013 12:53 pm
by Ithildur
Makes sense. The NPC questgiver's dialog doesn't match current danger lvl at all.

Re: Silverwood Patrol currently disabled.
Posted: Wed Mar 13, 2013 7:30 pm
by CloudDancing
I say, keep it as it is. Stretch the area about four cells longer, add more forest, and add back in the random "whatever spawn that sometimes is a troll spawn." You could also add in more wild critter/sometimes hostile spawn. I think Hala and Luke ran into some scary snakes last time they were out at the tower in fact.
Low level characters need a patrol they can do. They can't go up to Silvermoon Pass. They definitely can't go to Sundabar.
Re: Silverwood Patrol currently disabled.
Posted: Wed Mar 13, 2013 7:33 pm
by Matti
When I patrolled the area with my wizard I could meet 3-4 medium sized snakes. A few wolves. Several kobolds. Sometimes they were there alone, but most often there was 1-2 of them. Sufficient for low levels as I see it.
Re: Silverwood Patrol currently disabled.
Posted: Wed Mar 13, 2013 7:45 pm
by Witchdoctor
You wouldn't meet them unless you strayed from the path, so yeah it is totally without danger if done without checking out what is around the tower.
Re: Silverwood Patrol currently disabled.
Posted: Wed Mar 13, 2013 8:09 pm
by FoamBats4All
Strangely enough, the new patrol is actually more dangerous than the old one, despite the lack of appearances. I've run into brown bears, mountain lions, snakes, and kobolds all while walking to that tower.
Re: Silverwood Patrol currently disabled.
Posted: Wed Mar 13, 2013 8:10 pm
by Matti
Oh. I got attacked by them as I was on the road, the snakes, wolves and kobolds I mean. The wolf got to me before I could flee so my character perished there.
Re: Silverwood Patrol currently disabled.
Posted: Wed Mar 13, 2013 9:45 pm
by Xanthea
Yup I got attacked by a lion on that road. It's shorter but it's definitely more dangerous than the old route.
Re: Silverwood Patrol currently disabled.
Posted: Wed Mar 13, 2013 10:34 pm
by wvincenti
FoamBats4All wrote:Strangely enough, the new patrol is actually more dangerous than the old one, despite the lack of appearances. I've run into brown bears, mountain lions, snakes, and kobolds all while walking to that tower.
Word.
I got to see a bear maul a herd of horses and a farmer before Gwindor could put it down.
-Bill
Re: Silverwood Patrol currently disabled.
Posted: Thu Mar 14, 2013 2:39 am
by Swift
Even more reason why it needs retooling then. You shouldn't be getting attacked by lions when sandwiched between a patrol outpost of elite troll slayers and the walls of Silverymoon. The Knights do a better job of protecting local farmers than that.