REPORT BUGS HERE

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Perle
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Re: REPORT BUGS HERE

Post by Perle »

Quest: Fochlucan - Vinura's Tapestry

Saaz and I took this quest very early in our ALFA careers and have yet to find the slime in the basement. Unless it's incredibly well hidden, this quest may be bugged or the creature is not spawning for us.


Nevermind. He went back later and it worked!

Quest: Fochlucan - Tutor's Pointer

Jhessi was able to complete it but Bertilak was not. I suspect this is because it was not anticipated that two people would attempt to complete it at the same time.

Let us know how to proceed either way. Thank you for your hard work on the server.
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Ithildur
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Re: REPORT BUGS HERE

Post by Ithildur »

Rauvinwatch Keep: Sergeant Borak Minard (the dwarf with the magic rapier) does not have a store open when you choose the conversation path that should open the store inventory (for members of Argent Legion)
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Perle
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Re: REPORT BUGS HERE

Post by Perle »

Arrowhawk feather, when activated, creates an item called "PC Hide base" with description "This is a creature's hide." It actually made two of them.

I activated the feather accidentally when shifting things around in my inventory. I am not sure if any of this is a bug but it could be!
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Perle
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Re: REPORT BUGS HERE

Post by Perle »

Possible bug: Spell knowledge +1 aura from Arcane Scholar not working for party members.

The description of Spell Knowledge is this (from NWN2db website):
Type of Feat: Class

Prerequisite: Arcane Scholar of Candlekeep level 2.

Specifics: The arcane scholar and any party members gain a +1 bonus to their saves versus spells. This bonus increases to +2 at 8th level.

Use: Automatic
The description is the same on the ALFA wiki. I noticed other auras from players from their PRC or other class abilities include a little icon of what the bonus is on my character sheet. However, I do not see a corresponding icon on my fellow party members when my character moves close to them. My character does have the feat in the feat list.
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khaevil
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Re: REPORT BUGS HERE

Post by khaevil »

When open/close is cast the caster casts the spell then walks up to the object and performs the open/close action. My suspicion is the action is assigned to the caster by the spell impact script and assigning the action to the target object instead will fix the problem.

Here's my suggested fix. I also added some code that might trigger a trap, that was listed as to do in the previous version. I moved it to after the spell resistance check as well so players can't just trigger traps at a distance regardless of spell resistance.



#include "acr_spells_i"
#include "acr_door_i"

void main() {
// Basic casting data.
object oCaster = OBJECT_SELF;
object oTarget = GetSpellTargetObject();

// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell.
if ( !ACR_PrecastEvent() ) return;

// Are we actually casting the spell on a door?
if ( GetObjectType( oTarget ) != OBJECT_TYPE_DOOR && GetObjectType( oTarget ) != OBJECT_TYPE_PLACEABLE ) {
SendMessageToPC( oCaster, "Spell failed: You must target a container or door." );
SignalEvent( oTarget, EventSpellCastAt( oCaster, GetSpellId(), FALSE ) );
return;
}

// Is the target locked or stuck?
if ( GetLocked( oTarget ) || ACR_DoorGetIsStuck( oTarget ) ) {
SendMessageToPC( oCaster, "Spell failed: Your spell is unable to force the target open." );
SignalEvent( oTarget, EventSpellCastAt( oCaster, GetSpellId(), FALSE ) );
return;
}

// Does this door actually have spell resistance? Well, it applies.
if ( MyResistSpell( oCaster, oTarget ) > 0 ) {
SignalEvent( oTarget, EventSpellCastAt( oCaster, GetSpellId(), FALSE ) );
return;
}

// Is the target trapped?
if ( GetIsTrapped( oTarget )) {
int nTrap = GetTrapBaseType(oTarget);
string sImpactScript = Get2DAString("traps","TrapScript",nTrap);
ExecuteScript(sImpactScript,oTarget);
if (GetTrapOneShot(oTarget)) SetTrapDisabled(oTarget,FALSE);
}


// Well, open/close.
if ( GetIsOpen( oTarget ) ) {
AssignCommand(oTarget,ActionCloseDoor( oTarget ));
} else {
AssignCommand(oTarget,ActionOpenDoor( oTarget );
}

// Signal event.
SignalEvent( oTarget, EventSpellCastAt( oCaster, GetSpellId(), FALSE ) );
}
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Perle
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Re: REPORT BUGS HERE

Post by Perle »

Scribe scrolls bug: SOLVED

This issue was operator error and not a bug. The spell takes longer than a round to cast and you need to just be patient while casting onto the scroll.

Analyze Portal cannot be currently cast on a scroll in order to craft that scroll. I tried this today (11/17/2021). I clicked the spell from the quickcast menu, then clicked on the unfinished scroll purchased from the scribe scroll store. The spell went through the casting animation in the actions window, but did nothing after waiting a while.

I made a protection from alignment scroll just fine.

If it's not intended to be scribeable, can I have a refund of my 75 gold? My character is poor.
Last edited by Perle on Thu Nov 18, 2021 10:30 pm, edited 1 time in total.
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Arianna
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Re: REPORT BUGS HERE

Post by Arianna »

Did the scroll not show up in the store for you when you hit scribe scroll?

or did you not get a work in progress scroll when you cast the spell on it?


I was able to scribe one on my DM avatar without issue
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Perle
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Re: REPORT BUGS HERE

Post by Perle »

I talked with Wynna about this and it seems the spell takes a minute to cast. I was used to making scrolls that cast within a single round. I'll check this out tonight since it appears to be operator error. Thank you for looking into this.

What happened is I cast on the scroll, and then nothing happened. I thought my computer was crashing or I was lagging out but I definitely did not wait a whole minute.

EDIT: Yes it was operator error. Sorry about the false alarm.
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Arianna
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Re: REPORT BUGS HERE

Post by Arianna »

Perle wrote:
Fri Aug 20, 2021 4:38 pm
Possible bug: Spell knowledge +1 aura from Arcane Scholar not working for party members.

The description is the same on the ALFA wiki. I noticed other auras from players from their PRC or other class abilities include a little icon of what the bonus is on my character sheet. However, I do not see a corresponding icon on my fellow party members when my character moves close to them. My character does have the feat in the feat list.
Have you asked the other players if THEY see the icon on their toons ? There is a game bug where not all icons show up for everyone properly
Current NWN2 PC: TSM- Lessa

HDM of Moonshae Server DM on BG
Builder Everywhere
DM times - 6:30-10 PM Saturdays PDT on MS . . other times as I show up
PM me on Discord if you want to be DMd on BG I have Monday nights available
Talk to me if you want to learn to build for NWN2

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Perle
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Re: REPORT BUGS HERE

Post by Perle »

Arianna wrote:
Thu Nov 25, 2021 6:09 pm
Have you asked the other players if THEY see the icon on their toons ? There is a game bug where not all icons show up for everyone properly
I think that's the case here. Nevermind.
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hollyfant
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Re: REPORT BUGS HERE

Post by hollyfant »

Area: 003 Travelling Circus
NPC: Menagerie Keeper

The NPC offers a bounty on monster trophies, and specifically mentions Goblins. But the Goblins in the surrounding areas drop only regular loot and no trophies.
---
Area: 8e High Forest: Olostin's Hold Interior
NPC: Constable Keled Strongarm

Same as above.
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Perle
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Re: REPORT BUGS HERE

Post by Perle »

Antidote potions do not seem to work. I can provide specifics but prefer to keep it to private messages.
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Arianna
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Re: REPORT BUGS HERE

Post by Arianna »

Perle wrote:
Thu Dec 23, 2021 2:32 pm
Antidote potions do not seem to work. I can provide specifics but prefer to keep it to private messages.
Let me know whats going on exactly

Looking at the script for it -- it does appear to be missing the correct #include script
Current NWN2 PC: TSM- Lessa

HDM of Moonshae Server DM on BG
Builder Everywhere
DM times - 6:30-10 PM Saturdays PDT on MS . . other times as I show up
PM me on Discord if you want to be DMd on BG I have Monday nights available
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dergon darkhelm
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Re: REPORT BUGS HERE

Post by dergon darkhelm »

Tanner NPC at Felbarr, Letha Tanursdottir, seems to have a broken script for taking hides. Only wants wolves and weasles ... but doesn't seem to take those.

________


Dwarven priests at Felbarr don't seem to recognize Gorm Guythn as part of the dwarven pantheon. (When speaking to priest / merchants their dialogue forces an observer into the "bluff" dialogue ). This applies to every priest I interacted with.

_____

Rivermoot - Journal updates for statics still direct PCs to seek out Kadallion when completed, as opposed to Cappy.
PCs: NWN1: Trailyn "Wayfarer" Krast, Nashkel hayseed

NWN2: ??

gsid: merado_1
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dergon darkhelm
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Re: REPORT BUGS HERE

Post by dergon darkhelm »

Felbarr lowroad 04

Door into the dwarf outpost to complete patrol is locked.
PCs: NWN1: Trailyn "Wayfarer" Krast, Nashkel hayseed

NWN2: ??

gsid: merado_1
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