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Dont jump, bro, you might not make it.
Posted: Thu Jun 21, 2012 11:30 pm
by Heero
Re: Dont jump, bro, you might not make it.
Posted: Fri Jun 22, 2012 12:50 am
by puny
bablefish this: det ser jätte fint ut!
Re: Dont jump, bro, you might not make it.
Posted: Fri Jun 22, 2012 12:53 am
by Heero
puny wrote:bablefish this: det ser jätte fint ut!
No, I will not be your favorite lady!
Re: Dont jump, bro, you might not make it.
Posted: Fri Jun 22, 2012 8:26 am
by Teric neDhalir
Really nice work, Heero, but I'm afraid I've got to be a killjoy and suggest that that many trees are going to really affect the framerate.
Re: Dont jump, bro, you might not make it.
Posted: Fri Jun 22, 2012 8:33 am
by Rumple C
Jump, bro, you might make it.
Re: Dont jump, bro, you might not make it.
Posted: Fri Jun 22, 2012 9:00 am
by Ithildur
Moonwood?
Re: Dont jump, bro, you might not make it.
Posted: Fri Jun 22, 2012 9:41 am
by ElCadaver
Teric neDhalir wrote:Really nice work, Heero, but I'm afraid I've got to be a killjoy and suggest that that many trees are going to really affect the framerate.
Depends, are there more than 5 tree seeds? If you have just 5 seeds (maybe six) and vary the sizes, should be ok.
Re: Dont jump, bro, you might not make it.
Posted: Fri Jun 22, 2012 1:04 pm
by Heero
ElCadaver wrote:Teric neDhalir wrote:Really nice work, Heero, but I'm afraid I've got to be a killjoy and suggest that that many trees are going to really affect the framerate.
Depends, are there more than 5 tree seeds? If you have just 5 seeds (maybe six) and vary the sizes, should be ok.
Yep. I used 6 tree seeds with varied sizes. I am going for boreal shield fauna and terrain types on these areas (think central Ontario). Might be just a little too lush and green, but only slightly!
No, not Moonwood.
Re: Dont jump, bro, you might not make it.
Posted: Wed Aug 15, 2012 5:38 am
by Witchdoctor
I likes it
Re: Dont jump, bro, you might not make it.
Posted: Wed Aug 15, 2012 12:27 pm
by Stormseeker
*comes running in with a 2nd level barb and great axe*wahoo time to farm some trees for logs.
Re: Dont jump, bro, you might not make it.
Posted: Wed Aug 15, 2012 7:17 pm
by CloudDancing
Sand used trees in dense clumps and thickets in the Moonwood and Cloakwood with no trouble.
So I did the same in the Moonshaes and created visually dense realistic forests and I've never had a lag issue come up. I'd rather have real looking areas with natural geographic walkmeshes that can function like a real forest than bland generic video game forests with one tree type.
Re: Dont jump, bro, you might not make it.
Posted: Wed Aug 15, 2012 7:38 pm
by Brokenbone
Re: Dont jump, bro, you might not make it.
Posted: Thu Nov 15, 2012 3:11 pm
by gonz.0
True art from the woodsman computer programmer.
Thanks Heero.
Re: Dont jump, bro, you might not make it.
Posted: Thu Nov 15, 2012 3:23 pm
by Heero
I redid the flora for all these areas (how many are there? well youll hafta wait and see). They are being finalized with updates to some static stuff. Should be in game soon. Hope yall enjoy them.