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Bugs: August 16th 2010

Posted: Mon Aug 16, 2010 1:56 pm
by AcadiusLost
Switched over to a new TSM module this morning that included many minor bug fixes, wanted to start a new thread to track current/new bugs spotted. If you've previously posted on a module bug, and notice it's still a problem, please re-post it here, so it's not lost in the shuffle.

Fixed in this version (hopefully)

-Fourthpeak Raid 2 fix
-Griffon Caravan quest should be fixed
-Typos in Sune temple dialog fixed
-Broken herb quest removed (Tyr)
-ALFA Item-based Quests should work more reliably
-Silverwood KiS tower now exitable
-Silverwood bridge crossable again
-Floating water in travel map west should be gone
-Argent Legion now sells Chain Shirts
-University Transcripts should no longer have value
-Embramph flower now removed from master low loot chest
-Grease scrolls now usable only by wiz/sorc/bards

A number of PC items and creature blueprints also went into this update.

Please post additional bugs for review.

Re: Bugs: August 16th 2010

Posted: Mon Aug 16, 2010 3:52 pm
by Mick
To those responsible, thanks for all the great work!

Re: Bugs: August 16th 2010

Posted: Mon Aug 16, 2010 6:41 pm
by Brother Humphrey
Argent Legion quartermasters will not buy back a rather wide selection of weapons, mostly rusty, but even several types of non-rusty weapons. If he accepted all non-rusty/rotten but no rusty/rotten it would make sence, but there are a few regular quality weapons he won't touch either, some of which he even sells, if memory serves.

Re: Bugs: August 16th 2010

Posted: Mon Aug 16, 2010 7:34 pm
by NickD
AcadiusLost wrote:-Fourthpeak Raid 2 fix
I have also been having trouble with the Settlestone Raid 3 quest. I get the first message, kill everyone I can find (and my tracking skill should be enough to find them all), but the quest never ends. My suspicion is that a couple wander into the garrison of troops nearby so I can't get my quota, but I'm not sure.

The initial message mentions a [censored class] target, but I never see one of those.

I don't suppose you could look into it?

Re: Bugs: August 16th 2010

Posted: Mon Aug 16, 2010 8:40 pm
by dirsa
last night me and ksiel tried settlestone raid 2. it seems the guard is mia. wandered all around where the pin was placed on the map and nothing. no guard, no message about quest progressing...

Re: Bugs: August 16th 2010

Posted: Tue Aug 17, 2010 2:41 am
by AcadiusLost
NickD wrote:I have also been having trouble with the Settlestone Raid 3 quest.
I actually seem to remember finding the bug with this last weekend around the same time I sorted out the fourthpeak raid 2, but I suspect that fix got left out. Should be fixed next update.

Re: Bugs: August 16th 2010

Posted: Tue Aug 17, 2010 5:36 am
by Brother Humphrey
AL, i'll need to have you do a bit of db editing for my toon, please. I took the Tyrian herbal essences quest and now I can't get my hair done tnx to you removing the quest ;)

Re: Bugs: August 16th 2010

Posted: Wed Aug 18, 2010 12:48 am
by dirsa
forthpeak raid 2 now does spawn the bad things indeed... however. the hin to turn the quest in to or get it from is gone awol...

Wait a bit and she should respawn. Darn undead keep chasing her off.
:cloud9:

Re: Bugs: August 16th 2010

Posted: Wed Aug 18, 2010 8:27 am
by NickD
re: Subdual. It'd be nice if a spawn that is subdued is also paralysed for the duration of their unconsciousness. Gruu tends to subdue wolves rather than kill them, and then they follow her to the AT, which is a bit dangerous for others.

Re: Bugs: August 16th 2010

Posted: Wed Aug 18, 2010 4:35 pm
by oldgrayrogue
The Constable in SM says the City is safe despite the fact that the Knight says it isn't -- i.e. quest not being given by constable. May be intended, not sure.

Re: Bugs: August 16th 2010

Posted: Wed Aug 18, 2010 7:33 pm
by NESchampion
oldgrayrogue wrote:The Constable in SM says the City is safe despite the fact that the Knight says it isn't -- i.e. quest not being given by constable. May be intended, not sure.
Wynna disabled that one as it was broken for a long time I believe.

Re: Bugs: August 16th 2010

Posted: Thu Aug 19, 2010 4:36 am
by NESchampion
Bug: The spell Web still has a never-ending effect. Instead of lasting 1 Round / 2 levels, it lasts until the caster sleeps, logs off, or the spell is dispelled.

Re: Bugs: August 16th 2010

Posted: Thu Aug 19, 2010 1:22 pm
by AcadiusLost
NESchampion wrote:Bug: The spell Web still has a never-ending effect. Instead of lasting 1 Round / 2 levels, it lasts until the caster sleeps, logs off, or the spell is dispelled.
d20 SRD & the ALFA spell description wrote:Web
Conjuration (Creation)
Level: Sor/Wiz 2
Components: V, S, M
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Effect: Webs in a 20-ft.-radius spread
Duration: 10 min./level (D)
If the spell is lasting longer than 10 minutes / caster level (actual time), then it's a bug. Otherwise, working as intended. Spells in "minute(s)/level" are tricky with our time compression, in that 10 min / level works out LONGER than 1 hr / level (since game-hours are 7 minutes long), so some balancing towards the middle might be preferable - but for now, this is what we have.

Re: Bugs: August 16th 2010

Posted: Thu Aug 19, 2010 2:03 pm
by NESchampion
AcadiusLost wrote:
NESchampion wrote:Bug: The spell Web still has a never-ending effect. Instead of lasting 1 Round / 2 levels, it lasts until the caster sleeps, logs off, or the spell is dispelled.
d20 SRD & the ALFA spell description wrote:Web
Conjuration (Creation)
Level: Sor/Wiz 2
Components: V, S, M
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Effect: Webs in a 20-ft.-radius spread
Duration: 10 min./level (D)
If the spell is lasting longer than 10 minutes / caster level (actual time), then it's a bug. Otherwise, working as intended. Spells in "minute(s)/level" are tricky with our time compression, in that 10 min / level works out LONGER than 1 hr / level (since game-hours are 7 minutes long), so some balancing towards the middle might be preferable - but for now, this is what we have.
Odd, I could have sworn for sure that the in-game description still says 6 seconds / 2 levels. I'll see about testing it for an hour then.

Re: Bugs: August 16th 2010

Posted: Tue Aug 24, 2010 3:40 pm
by SwordSaintMusashi
Whenever a magic item with a /day casting of a spell is used, it seems to override the ability to restore normal spell slots when resting or praying.

Example: Player has 2 spell slots, and a ring that casts cure light wounds 1/day. All the spell slots are used, and the ring used as well. Player rests, then prays. Only 1 spell slot is restored, and the ring.

Example 2: Player has 2 spell slots again, and the ring. No spell slots have been used, but the ring has been used. Player rests, then prays. One of the spell slots is automatically "used" up, even though no spell was cast. The ring is restored.