Bugs: August 16th 2010
Moderators: Wynna, NWN2 - 03 DM
- AcadiusLost
- Chosen of Forumamus, God of Forums
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Bugs: August 16th 2010
Switched over to a new TSM module this morning that included many minor bug fixes, wanted to start a new thread to track current/new bugs spotted. If you've previously posted on a module bug, and notice it's still a problem, please re-post it here, so it's not lost in the shuffle.
Fixed in this version (hopefully)
-Fourthpeak Raid 2 fix
-Griffon Caravan quest should be fixed
-Typos in Sune temple dialog fixed
-Broken herb quest removed (Tyr)
-ALFA Item-based Quests should work more reliably
-Silverwood KiS tower now exitable
-Silverwood bridge crossable again
-Floating water in travel map west should be gone
-Argent Legion now sells Chain Shirts
-University Transcripts should no longer have value
-Embramph flower now removed from master low loot chest
-Grease scrolls now usable only by wiz/sorc/bards
A number of PC items and creature blueprints also went into this update.
Please post additional bugs for review.
Fixed in this version (hopefully)
-Fourthpeak Raid 2 fix
-Griffon Caravan quest should be fixed
-Typos in Sune temple dialog fixed
-Broken herb quest removed (Tyr)
-ALFA Item-based Quests should work more reliably
-Silverwood KiS tower now exitable
-Silverwood bridge crossable again
-Floating water in travel map west should be gone
-Argent Legion now sells Chain Shirts
-University Transcripts should no longer have value
-Embramph flower now removed from master low loot chest
-Grease scrolls now usable only by wiz/sorc/bards
A number of PC items and creature blueprints also went into this update.
Please post additional bugs for review.
Re: Bugs: August 16th 2010
To those responsible, thanks for all the great work!
Talk less. Listen more.
Current PCs: ?
Current PCs: ?
- Brother Humphrey
- Kosher Kojak
- Posts: 1116
- Joined: Wed Aug 18, 2004 12:59 pm
- Location: Hadera, Israel
Re: Bugs: August 16th 2010
Argent Legion quartermasters will not buy back a rather wide selection of weapons, mostly rusty, but even several types of non-rusty weapons. If he accepted all non-rusty/rotten but no rusty/rotten it would make sence, but there are a few regular quality weapons he won't touch either, some of which he even sells, if memory serves.
<paazin> Elves I bet are kinda fun to play.
<BH|werksux> I prefer the trumpet or clarinet
<BH|werksux> elves wiggle too much
Current Server: TSM
Current PC: Delshandra
Pwned PCs: Lemuel,Skimmer,Clevon,Juno,Gilbert,BH,Dunkin,Osk & Rodney
Current Status: Highly Mobile
<BH|werksux> I prefer the trumpet or clarinet
<BH|werksux> elves wiggle too much
Current Server: TSM
Current PC: Delshandra
Pwned PCs: Lemuel,Skimmer,Clevon,Juno,Gilbert,BH,Dunkin,Osk & Rodney
Current Status: Highly Mobile
Re: Bugs: August 16th 2010
I have also been having trouble with the Settlestone Raid 3 quest. I get the first message, kill everyone I can find (and my tracking skill should be enough to find them all), but the quest never ends. My suspicion is that a couple wander into the garrison of troops nearby so I can't get my quota, but I'm not sure.AcadiusLost wrote:-Fourthpeak Raid 2 fix
The initial message mentions a [censored class] target, but I never see one of those.
I don't suppose you could look into it?
Current PCs:
NWN1: Soppi Widenbottle, High Priestess of Yondalla.
NWN2: Gruuhilda, Tree Hugging Half-Orc
NWN1: Soppi Widenbottle, High Priestess of Yondalla.
NWN2: Gruuhilda, Tree Hugging Half-Orc
Re: Bugs: August 16th 2010
last night me and ksiel tried settlestone raid 2. it seems the guard is mia. wandered all around where the pin was placed on the map and nothing. no guard, no message about quest progressing...
fighting for peace is like screwing for virginity
- AcadiusLost
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Re: Bugs: August 16th 2010
I actually seem to remember finding the bug with this last weekend around the same time I sorted out the fourthpeak raid 2, but I suspect that fix got left out. Should be fixed next update.NickD wrote:I have also been having trouble with the Settlestone Raid 3 quest.
- Brother Humphrey
- Kosher Kojak
- Posts: 1116
- Joined: Wed Aug 18, 2004 12:59 pm
- Location: Hadera, Israel
Re: Bugs: August 16th 2010
AL, i'll need to have you do a bit of db editing for my toon, please. I took the Tyrian herbal essences quest and now I can't get my hair done tnx to you removing the quest 

<paazin> Elves I bet are kinda fun to play.
<BH|werksux> I prefer the trumpet or clarinet
<BH|werksux> elves wiggle too much
Current Server: TSM
Current PC: Delshandra
Pwned PCs: Lemuel,Skimmer,Clevon,Juno,Gilbert,BH,Dunkin,Osk & Rodney
Current Status: Highly Mobile
<BH|werksux> I prefer the trumpet or clarinet
<BH|werksux> elves wiggle too much
Current Server: TSM
Current PC: Delshandra
Pwned PCs: Lemuel,Skimmer,Clevon,Juno,Gilbert,BH,Dunkin,Osk & Rodney
Current Status: Highly Mobile
Re: Bugs: August 16th 2010
forthpeak raid 2 now does spawn the bad things indeed... however. the hin to turn the quest in to or get it from is gone awol...
Wait a bit and she should respawn. Darn undead keep chasing her off.
Wait a bit and she should respawn. Darn undead keep chasing her off.
fighting for peace is like screwing for virginity
Re: Bugs: August 16th 2010
re: Subdual. It'd be nice if a spawn that is subdued is also paralysed for the duration of their unconsciousness. Gruu tends to subdue wolves rather than kill them, and then they follow her to the AT, which is a bit dangerous for others.
Current PCs:
NWN1: Soppi Widenbottle, High Priestess of Yondalla.
NWN2: Gruuhilda, Tree Hugging Half-Orc
NWN1: Soppi Widenbottle, High Priestess of Yondalla.
NWN2: Gruuhilda, Tree Hugging Half-Orc
- oldgrayrogue
- Retired
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Re: Bugs: August 16th 2010
The Constable in SM says the City is safe despite the fact that the Knight says it isn't -- i.e. quest not being given by constable. May be intended, not sure.
- NESchampion
- Staff Head - Documentation
- Posts: 884
- Joined: Thu Jul 13, 2006 12:46 am
Re: Bugs: August 16th 2010
Wynna disabled that one as it was broken for a long time I believe.oldgrayrogue wrote:The Constable in SM says the City is safe despite the fact that the Knight says it isn't -- i.e. quest not being given by constable. May be intended, not sure.
Current PC: Olaf - The Silver Marches
- NESchampion
- Staff Head - Documentation
- Posts: 884
- Joined: Thu Jul 13, 2006 12:46 am
Re: Bugs: August 16th 2010
Bug: The spell Web still has a never-ending effect. Instead of lasting 1 Round / 2 levels, it lasts until the caster sleeps, logs off, or the spell is dispelled.
Current PC: Olaf - The Silver Marches
- AcadiusLost
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Re: Bugs: August 16th 2010
NESchampion wrote:Bug: The spell Web still has a never-ending effect. Instead of lasting 1 Round / 2 levels, it lasts until the caster sleeps, logs off, or the spell is dispelled.
If the spell is lasting longer than 10 minutes / caster level (actual time), then it's a bug. Otherwise, working as intended. Spells in "minute(s)/level" are tricky with our time compression, in that 10 min / level works out LONGER than 1 hr / level (since game-hours are 7 minutes long), so some balancing towards the middle might be preferable - but for now, this is what we have.d20 SRD & the ALFA spell description wrote:Web
Conjuration (Creation)
Level: Sor/Wiz 2
Components: V, S, M
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Effect: Webs in a 20-ft.-radius spread
Duration: 10 min./level (D)
- NESchampion
- Staff Head - Documentation
- Posts: 884
- Joined: Thu Jul 13, 2006 12:46 am
Re: Bugs: August 16th 2010
Odd, I could have sworn for sure that the in-game description still says 6 seconds / 2 levels. I'll see about testing it for an hour then.AcadiusLost wrote:NESchampion wrote:Bug: The spell Web still has a never-ending effect. Instead of lasting 1 Round / 2 levels, it lasts until the caster sleeps, logs off, or the spell is dispelled.If the spell is lasting longer than 10 minutes / caster level (actual time), then it's a bug. Otherwise, working as intended. Spells in "minute(s)/level" are tricky with our time compression, in that 10 min / level works out LONGER than 1 hr / level (since game-hours are 7 minutes long), so some balancing towards the middle might be preferable - but for now, this is what we have.d20 SRD & the ALFA spell description wrote:Web
Conjuration (Creation)
Level: Sor/Wiz 2
Components: V, S, M
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Effect: Webs in a 20-ft.-radius spread
Duration: 10 min./level (D)
Current PC: Olaf - The Silver Marches
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- Mook
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Re: Bugs: August 16th 2010
Whenever a magic item with a /day casting of a spell is used, it seems to override the ability to restore normal spell slots when resting or praying.
Example: Player has 2 spell slots, and a ring that casts cure light wounds 1/day. All the spell slots are used, and the ring used as well. Player rests, then prays. Only 1 spell slot is restored, and the ring.
Example 2: Player has 2 spell slots again, and the ring. No spell slots have been used, but the ring has been used. Player rests, then prays. One of the spell slots is automatically "used" up, even though no spell was cast. The ring is restored.
Example: Player has 2 spell slots, and a ring that casts cure light wounds 1/day. All the spell slots are used, and the ring used as well. Player rests, then prays. Only 1 spell slot is restored, and the ring.
Example 2: Player has 2 spell slots again, and the ring. No spell slots have been used, but the ring has been used. Player rests, then prays. One of the spell slots is automatically "used" up, even though no spell was cast. The ring is restored.
Current PCs:
Zova Earth Breaker, Monk of Rasheman
Alyra Ashedown, Knight Commander of Silverymoon
Zova Earth Breaker, Monk of Rasheman
Alyra Ashedown, Knight Commander of Silverymoon