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DO NOT USE INVISIBILITY
Posted: Tue May 25, 2010 8:07 pm
by Sandermann
Pending confirmation from the DMA, TA and standards on a now proven bug any use of any inivisibility effect is to be considered as an exploit on BG and TSM leading to further investigation.
Invisibility is not to be used without a DM present and without that DMs knowledge.
My apologies for any inconvenience. We will begin work on a solution to the bug immediately and resume normality as soon as possible.
[edit] Edited to include TSM
Re: DO NOT USE INVISIBILITY
Posted: Tue May 25, 2010 9:55 pm
by Curmudgeon
Confirmed by DMA.
Re: DO NOT USE INVISIBILITY
Posted: Tue May 25, 2010 10:05 pm
by Swift
Does this include all invisibility effects such as the Walk Unseen warlock spell?
Re: DO NOT USE INVISIBILITY
Posted: Tue May 25, 2010 10:08 pm
by Keryn
Yes all use of invisibility spell or spell like abilities since they all use the same script.
It is being looked at, we hope to find a solution soon.
Re: DO NOT USE INVISIBILITY
Posted: Tue May 25, 2010 10:57 pm
by NESchampion
Thanks for the heads up.
Re: DO NOT USE INVISIBILITY
Posted: Sat May 29, 2010 8:34 pm
by Ithildur
*pokes head in*
Jeez, this thing's still broken???
Damn you Obsidian!!!!!!!!
*pokes head back out with friendly wave*
Re: DO NOT USE INVISIBILITY
Posted: Sat May 29, 2010 9:05 pm
by rorax
Dumbass -------------------->
Re: DO NOT USE INVISIBILITY
Posted: Fri Jul 16, 2010 3:22 am
by NESchampion
Any status updates on this, or is it still up in the air / on the todo list behind other things?
Re: DO NOT USE INVISIBILITY
Posted: Fri Jul 16, 2010 4:34 pm
by johnlewismcleod
Still on the To Do List, I think.
Sand is being stretched rather thin just now...he could do with help and/or patience (not to imply you are being impatient, of course

).
Re: DO NOT USE INVISIBILITY
Posted: Fri Jul 16, 2010 7:42 pm
by NESchampion
johnlewismcleod wrote:Still on the To Do List, I think.
Sand is being stretched rather thin just now...he could do with help and/or patience (not to imply you are being impatient, of course

).
Not at all, I completely understand; if there's anything I can do to help the process let me know.
Re: DO NOT USE INVISIBILITY
Posted: Sat Jul 17, 2010 2:16 am
by Rotku
NESchampion wrote:johnlewismcleod wrote:Still on the To Do List, I think.
Sand is being stretched rather thin just now...he could do with help and/or patience (not to imply you are being impatient, of course

).
Not at all, I completely understand; if there's anything I can do to help the process let me know.
DM!
Re: DO NOT USE INVISIBILITY
Posted: Sun Jul 18, 2010 2:17 am
by paazin
NESchampion wrote:johnlewismcleod wrote:Still on the To Do List, I think.
Sand is being stretched rather thin just now...he could do with help and/or patience (not to imply you are being impatient, of course

).
Not at all, I completely understand; if there's anything I can do to help the process let me know.
Realistically, probably another scripter would help.
Re: DO NOT USE INVISIBILITY
Posted: Sun Jul 18, 2010 4:58 am
by dirsa
i've no experience in or for that matter i have not seen nwn scripts... however... programming is what i do for living, i'd be more that willing to take a look at this and see if i can figure it out... is this feasible?
Re: DO NOT USE INVISIBILITY
Posted: Tue Jul 20, 2010 10:35 pm
by Sandermann
If you want to take a look then by all means.
The problem is youre nto just dealing with nwscript but also with the way the engine displays those results. We also do not have an agreed upon solution as yet.
I can not recal the spellscript you need to look at. However youc an easily find it by opening spells.2da, search for invisibility then find the column that says "impact script". This script is the one that needs changing.
We can not alter the base behaviour so rather than try to change invisibility we need to run a check every round to see if another PC or NPC detects the invis PC, then apply a see invisibility effect to that PC or NPC for an appropriate duration (most likely 6.1 seconds. the extra tenth of a second is so that the game engine has time to run a full round action such as attack without the target vanishing again, but it does not give a player long enough to get in two attacks)
Re: DO NOT USE INVISIBILITY
Posted: Tue Jul 20, 2010 11:06 pm
by Regalis
Doesn't that create a problem if there are multiple invisible entities?