DO NOT USE INVISIBILITY

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Sandermann
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DO NOT USE INVISIBILITY

Post by Sandermann »

Pending confirmation from the DMA, TA and standards on a now proven bug any use of any inivisibility effect is to be considered as an exploit on BG and TSM leading to further investigation.

Invisibility is not to be used without a DM present and without that DMs knowledge.

My apologies for any inconvenience. We will begin work on a solution to the bug immediately and resume normality as soon as possible.

[edit] Edited to include TSM
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Curmudgeon
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Re: DO NOT USE INVISIBILITY

Post by Curmudgeon »

Confirmed by DMA.
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Swift
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Re: DO NOT USE INVISIBILITY

Post by Swift »

Does this include all invisibility effects such as the Walk Unseen warlock spell?
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Keryn
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Re: DO NOT USE INVISIBILITY

Post by Keryn »

Yes all use of invisibility spell or spell like abilities since they all use the same script.
It is being looked at, we hope to find a solution soon.
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NESchampion
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Re: DO NOT USE INVISIBILITY

Post by NESchampion »

Thanks for the heads up.
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Ithildur
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Re: DO NOT USE INVISIBILITY

Post by Ithildur »

*pokes head in*

Jeez, this thing's still broken???

Damn you Obsidian!!!!!!!!


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Re: DO NOT USE INVISIBILITY

Post by rorax »

Dumbass -------------------->
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NESchampion
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Re: DO NOT USE INVISIBILITY

Post by NESchampion »

Any status updates on this, or is it still up in the air / on the todo list behind other things?
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johnlewismcleod
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Re: DO NOT USE INVISIBILITY

Post by johnlewismcleod »

Still on the To Do List, I think.

Sand is being stretched rather thin just now...he could do with help and/or patience (not to imply you are being impatient, of course 8) ).
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NESchampion
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Re: DO NOT USE INVISIBILITY

Post by NESchampion »

johnlewismcleod wrote:Still on the To Do List, I think.

Sand is being stretched rather thin just now...he could do with help and/or patience (not to imply you are being impatient, of course 8) ).
Not at all, I completely understand; if there's anything I can do to help the process let me know.
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Rotku
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Re: DO NOT USE INVISIBILITY

Post by Rotku »

NESchampion wrote:
johnlewismcleod wrote:Still on the To Do List, I think.

Sand is being stretched rather thin just now...he could do with help and/or patience (not to imply you are being impatient, of course 8) ).
Not at all, I completely understand; if there's anything I can do to help the process let me know.
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Re: DO NOT USE INVISIBILITY

Post by paazin »

NESchampion wrote:
johnlewismcleod wrote:Still on the To Do List, I think.

Sand is being stretched rather thin just now...he could do with help and/or patience (not to imply you are being impatient, of course 8) ).
Not at all, I completely understand; if there's anything I can do to help the process let me know.
Realistically, probably another scripter would help.
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dirsa
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Re: DO NOT USE INVISIBILITY

Post by dirsa »

i've no experience in or for that matter i have not seen nwn scripts... however... programming is what i do for living, i'd be more that willing to take a look at this and see if i can figure it out... is this feasible?
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Sandermann
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Re: DO NOT USE INVISIBILITY

Post by Sandermann »

If you want to take a look then by all means.

The problem is youre nto just dealing with nwscript but also with the way the engine displays those results. We also do not have an agreed upon solution as yet.

I can not recal the spellscript you need to look at. However youc an easily find it by opening spells.2da, search for invisibility then find the column that says "impact script". This script is the one that needs changing.

We can not alter the base behaviour so rather than try to change invisibility we need to run a check every round to see if another PC or NPC detects the invis PC, then apply a see invisibility effect to that PC or NPC for an appropriate duration (most likely 6.1 seconds. the extra tenth of a second is so that the game engine has time to run a full round action such as attack without the target vanishing again, but it does not give a player long enough to get in two attacks)
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Regalis
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Re: DO NOT USE INVISIBILITY

Post by Regalis »

Doesn't that create a problem if there are multiple invisible entities?
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