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Bugs: March 7 --
Posted: Sun Mar 07, 2010 10:23 pm
by Wynna
Bugs
Re: Bugs: March 7 --
Posted: Sun Mar 07, 2010 10:57 pm
by Rotku
Hollyfant.
Re: Bugs: March 7 --
Posted: Mon Mar 08, 2010 12:11 am
by hollyfant
Ooh, you're asking for it. I'll post every one of Ironshield's faulty wares as a single post, just to spite you!
6d Silverymoon: Iron Shield Armoury - the Achromatic Chain Shirt lacks the "Material: Metal (Iron)" tag.
Re: Bugs: March 7 --
Posted: Mon Mar 08, 2010 6:55 am
by Audark
Settlestone:
Cannot rest in the exterior, regardless of whether you set up camp or not.
Raid #2 - Grey Wolf Warrior - a map mark shows where i am supposed to encounter a grey wolf warrior, wandering in and around the map pin has no trigger fire, and no spawn to raid.
Re: Bugs: March 7 --
Posted: Mon Mar 08, 2010 7:25 am
by Magile
hollyfant wrote:6d Silverymoon: Iron Shield Armoury - the Achromatic Chain Shirt lacks the "Material: Metal (Iron)" tag.
To further the Iron Shield Armoury issues, the "Returns Bin" only refunded half of the gold spent on the basic Tower Shield. It could, perhaps, only be giving 50% of the original price on all returns, but I'm not willing to risk it with my PC poor enough as it is.
Posted: Mon Mar 08, 2010 3:53 pm
by hollyfant
- 6e Silverymoon Pass West - Khelb: Hazel Dapplecloak still has the description of having an "oak dark skin". She doesn't. Also, she sells no scythes, and doesn't have a returns bin.
- 6e Silverymoon Pass - Hawks Nest: a Cleric of Torm, possibly a remnant of someone else's random encounter, addressed my non-tormite character as "brother" and offered services "for the faithful". And shouldn't the area be called "Hawks' Nest"?
- 5g Auvandell - Vordrigans Tower: Vordrigan doesn't sell the weapons and armour his dialoge offers. Which is a shame, given the ludicrous prices of the Firehand Smith. And shouldn't the area be called " Vordrigan's Tower"?
- The travel map occasionally fires encounter messages without any consequences: the party is not forced off the road and no actual encounter occurs.
- 6d Silverymoon Northeast - the house next to the Temple of the Loyal Fury has two four meter high door openings, each with a door partly sunken into the ground in it. The temple itself has a sign "Temple of Loyal Fury", missing the "the".
Re: Bugs: March 7 --
Posted: Mon Mar 08, 2010 5:11 pm
by CloudDancing
SM: Golden Oak Int:
Still unable to AT to pub in basement. Dreaming of someday being able go down there.
Re: Bugs: March 7 --
Posted: Mon Mar 08, 2010 9:25 pm
by rorax
Shadow swords thieves quest :
When you try to RESIGN and NOT do the quest it seems like it's promoting the quest forward instead of removing it from the journal?
So after you resign, the journal is being updated as you killed the first thief.
Re: Bugs: March 7 --
Posted: Mon Mar 08, 2010 9:38 pm
by Blindhamsterman
World Map ATs are broken again.
Party leader successfully transitions, looks like they get paralysed when they arrive though. Rest of party is stuck unable to move on world map. If they then sign to get off the road it seems hit and miss but sometimes they all get ATd someplace, other times you all get stuck with no way to get off the world map.
Re: Bugs: March 7 --
Posted: Mon Mar 08, 2010 10:36 pm
by hollyfant
6d Silverymoon - Temple of the Silver Stars: the Selunite Priestess no longer sells the Selûnite weapons or items that were tooled up earlier.
Re: Bugs: March 7 --
Posted: Tue Mar 09, 2010 2:44 pm
by hollyfant
6d Silverymoon: Iron Shield Armoury - the Achromatic Half Plate lacks the "Material: Metal (Iron)" tag.
Re: Bugs: March 7 --
Posted: Tue Mar 09, 2010 4:43 pm
by hollyfant
- 6d Rauvinwatch Keep: Garrison HQ - Recruiting Master Jamison is missing.
- Parties encountering each other on the travel map are no longer automaticly transfered to a encounter area.
- Orcs drop a different kind of Throwing Axe than Uthgards, and they cannot stack together.
Re: Bugs: March 7 --
Posted: Wed Mar 10, 2010 1:29 am
by hollyfant
Okay, this one is serious:
Encounters on the travel map use the Wendover Crypt map as encounter area. At night, this pits the party against both the encounter and a horde of undead there.
Carnage ensues.
Re: Bugs: March 7 --
Posted: Wed Mar 10, 2010 8:36 am
by Magonushi
I've acquired an odd item "acr_nld_fist" no idea what it does or how I got it, though I think it was put there as I exited or entered the parade ground outside Silverymoon's south wall.
Re: Bugs: March 7 --
Posted: Wed Mar 10, 2010 8:46 am
by Magile
Travel Map Insight
Did my first patrol ever today (including when they were first birthed) with several other PCs, which meant my PC had to wander the travel map. We had two issues come up, which may help in figuring out the problem:
- The first, on the way to the Hawk's Nest, involved NO ONE being ported into the AT to go to the outpost. One of our companions was shown extremely far away on the mini-map (but you can't see the model), but when a player hit the "leave the trail" option, we all were ported into Hawk's Nest.
- The second was on the way back to SM. Our leader was warped through the AT, leaving everyone stranded. No one could leave the trail, and everyone but myself logged to fix it. Instead of logging, I clicked off every follow queue that was on my queue bar and regained full control of my PC (albeit I could not see him still), which allowed me to re-enter the AT and port perfectly normal.
Hopefully some of that information will help.