Bug Thread: November 24, 2009 -->

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Curmudgeon
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Bug Thread: November 24, 2009 -->

Post by Curmudgeon »

New bug thread for your reports.
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Audark
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Re: Bug Thread: November 24, 2009 -->

Post by Audark »

minor thing:

the building in the northeast corner, at the intersection of east wallrun and bowshot ride in silverymoon. (Right by Optyms blades) has a very undersized door, door just need to be adjusted to fit the building.
jmecha
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Re: Bug Thread: November 24, 2009 -->

Post by jmecha »

Handful of Stars shop in SM still broken.

The inventory opens but after clicking on an item to buy it, nothing happens.
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hollyfant
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Re: Bug Thread: November 24, 2009 -->

Post by hollyfant »

I'm not quite sure about this one, but Oakroot doesn't seem to be spawning in his usual place (and very few if any students do), the Bog Ghoul static giver over in the High Hold area wasn't there and someone told me the Red Knight priest that is supposed to accept a Vault static, didn't deign to show either.
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Re: Bug Thread: November 24, 2009 -->

Post by paazin »

hollyfant wrote:I'm not quite sure about this one, but Oakroot doesn't seem to be spawning in his usual place (and very few if any students do), the Bog Ghoul static giver over in the High Hold area wasn't there and someone told me the Red Knight priest that is supposed to accept a Vault static, didn't deign to show either.
He reappeared soon after. Seems they're only there at certain hours, holly.
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Wynna
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Re: Bug Thread: November 24, 2009 -->

Post by Wynna »

Nah. Since the Uni PCs are spawned/despawned with special handling, I had to institute Highlander code (there can only be one!). In a recent fix of that system (remember the cloning professors?), I unfixed Highlander in a way that meant each individual Uni NPC only spawned once every in-game day. If you came in after they'd had their shot at the day, they'd be missing. Bastard Lovechild of Highlander should be back in place as soon as AL can import my upload of tonight. Soon there will be only one...at a time...but at least one whenever there's supposed to be.

Also getting the Hotel California/Silverlode, wandering Kis guards in the Silverwood and working stores for Katrinia and Handfull of Stars.
Enjoy the game
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Audark
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Re: Bug Thread: November 24, 2009 -->

Post by Audark »

The 2nd quest from Everdusk Hall, where he asks for the ear of an orc.

I completed the quest, got the reward but a mark remains in my active journal telling me "you have completed a dangerous quest for everdusk hall"

It's either just in the wrong section, as it is worded like it could be a 'mission complete' thing for the finished quests. Alternatively it could be a bugged mark, not leaving after the quest is handed in..

This remains on jmecha's character Laque as well, so it is not a singular event.

Either way I cannot access any more quests from this NPC, but he may only have the two so *shrugs*
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hollyfant
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Re: Bug Thread: November 24, 2009 -->

Post by hollyfant »

Audark wrote:I completed the quest, got the reward but a mark remains in my active journal telling me "you have completed a dangerous quest for everdusk hall"
Ditto for the temple of Tempus.
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Wynna
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Re: Bug Thread: November 24, 2009 -->

Post by Wynna »

All of the second quests will remain open in your journal...until I add the planned third quest and you survive it.
Enjoy the game
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Lucifer
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Re: Bug Thread: November 24, 2009 -->

Post by Lucifer »

Wynna wrote:All of the second quests will remain open in your journal...until I add the planned third quest and you survive it.
w00t Good to know TY Wynna:)
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hollyfant
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Re: Bug Thread: November 24, 2009 -->

Post by hollyfant »

  • 6d Silverymoon Surrounds - Katrinia does not make an Appraise roll.
  • 5b Frost Hills: Fourthpeak - Hrafen Jye's second scouting mission, "Ravine of Teeth", does not spawn its undead.
  • 6d Silverymoon Northwest - After transitioning here across the Moonbridge, I got the server messages:
    server wrote:Destination Area not found.
    Area Transition failure: Target does not exist in this module.
    No auto-follows or parties of PCs were involved.
  • 6d Silverymoon: Golden Oak Inn - "Chamber 1":
    • No resting is possible. :tired:
    • The door cannot be locked.
    • The shutters, once closed cannot be unlocked.
  • It seems the palette has two "Bluestone"s: one that is a regular gem and one that has no value and possibly only acts as a token to gain entrance to a certain place. However, both seem to be in use as drops or rewards.
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dergon darkhelm
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Re: Bug Thread: November 24, 2009 -->

Post by dergon darkhelm »

I have an odd bug .....

Over the last few days my PC has intermittantly doing only 1 point of damage on attacks with his equipped sword.

(anecdotally) This started after activating subdual mode last week.

It seems inconsistent, can't tell when I will be doing rugular damage or 1 point only.

Any advice?
PCs: NWN1: Trailyn "Wayfarer" Krast, Nashkel hayseed

NWN2: ??

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rorax
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Re: Bug Thread: November 24, 2009 -->

Post by rorax »

dergon darkhelm wrote:I have an odd bug .....

Over the last few days my PC has intermittantly doing only 1 point of damage on attacks with his equipped sword.

(anecdotally) This started after activating subdual mode last week.

It seems inconsistent, can't tell when I will be doing rugular damage or 1 point only.

Any advice?

Haha.

It's a feat for ulta nerd helmites who reach level 11th!
SwordSaintMusashi
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Re: Bug Thread: November 24, 2009 -->

Post by SwordSaintMusashi »

The high priest in Rhyster's Matins in Silverymoon doesn't offer any goods for fellow Lathanderites. If you choose the option to declare you are a Lathanderite, the conversation ends abruptly.
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dirsa
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Re: Bug Thread: November 24, 2009 -->

Post by dirsa »

dergon darkhelm wrote:I have an odd bug .....

Over the last few days my PC has intermittantly doing only 1 point of damage on attacks with his equipped sword.

(anecdotally) This started after activating subdual mode last week.

It seems inconsistent, can't tell when I will be doing rugular damage or 1 point only.

Any advice?
I had the same thing happen to me a while back. check your weapon, it probably has -5 penalty stuck on it. cause was logging out while in subdual. upon reloging in character was no longer in subdual mode, weapon however retained -5 penalty permanently...
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