How to Create Items for NWN2 - UPDATED

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HEEGZ
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How to Create Items for NWN2 - UPDATED

Post by HEEGZ »

This guide is now updated for 2012 and confirmed to work.

The steps below demonstrate how to create items using the NWN2 toolset. Essentially you need to have a module with the ALFA haks added to it. Next you need to create the item you want and ensure that it is named and labeled correctly. Finally you must export the item as an .erf file and email it to a DM.

If you already have a module with the ALFA haks added then skip to step three. The Sin Plugin is not required to make items but some people prefer it. If you do not want the plugin, use the Toolset to make items directly and skip to step five.

Step One

Create a module with one interior area:
  • Open the toolset.
  • Click on :arrow: File :arrow: New :arrow: Area :arrow: Next :arrow: Finish
  • I suggest you make a 4x4 interior with a 2x2 room centered in the area.
  • Click on :arrow: File :arrow: Bake All Areas :arrow: Yes
  • Name your new module and save it
  • Click on :arrow: File :arrow: Make Client Pack (PWC File) :arrow: Ok
Step Two

Next add the ALFA haks:
  • Click on :arrow: View :arrow: Module Properties
  • Under tab :arrow: Misc :arrow: Hak Paks :arrow: click on the [...] button
  • Click :arrow: Add :arrow: click field to the right of 'FileName' :arrow: click on [...] button
  • Browse to your ALFA haks in your NWN2 hak folder
  • Individually add all 10 ALFA haks to the list in the Collection window, click OK
  • Click on :arrow: File :arrow: Save
Step Three

Download the Sin Plugin from the NWVault:

http://nwvault.ign.com/View.php?view=NW ... tail&id=12

Move the file ( SinPlugin.dll ) into the Plugins folder of your NWN2 install directory. I use Win XP and mine is located here by default:

Code: Select all

C:\Program Files\Atari\Neverwinter Nights 2\NWN2Toolset\Plugins
Step Four

Launch the NWN2 Toolset. Activate the Sin Plugin in order to create items:
  • Click on :arrow: View :arrow: Options :arrow: General :arrow: Security :arrow: AllowPlugins :arrow: Load All Plugins :arrow: Ok
  • Click on :arrow: Plugins :arrow: Sin Plugin
  • To use the Sin Plugin, click on the new tab button titled "Item Laboratory"
Step Five

This is the fun part, though it can be a bit complicated. Create the items you want. There are probably some good tutorials out there, but I was able to teach myself how to manipulate all of the various options. With some trial and error you should soon be able to create your own clothing, armor, weapons, and other items.

Step Six

After making the item and setting the properties, make sure that your item is saved using the appropriate naming conventions for Live servers. Please reference ALFA's item compatibility guide here:

http://www.alandfaraway.org/node/805

You will need to make sure that you fill in the fields below correctly. The information fo the 'itemcode' comes from the link above. Also, the ResRef and Tag need to be in all lower case letters, with the server number at the beginning:

ResRef :arrow: 003_it_itemcode_specific_qualitycode
Name :arrow: "{PC Name Here} Item Name Here".
Tag :arrow: 003_it_itemcode_specific_qualitycode

Classification :arrow: New_PC_Items

Step Seven

Last, you will need to save all of your work and then export your items as an .erf file. This file can be emailed to a DM, who will then double-check your items before importing into the server for you (don't forget the gratuity). To create an .erf file:
  • Click on :arrow: File :arrow: Export :arrow: Type: ItemBlueprints
  • Select each of your items and click :arrow: Add button
  • Once all of your items have been added, click on :arrow: Ok
  • Name the .erf file and save it where you can easily find it (eg. desktop).
  • Email the file as an attachment to a DM.
Curmudgeon wrote:Feel free to email to curmudgeon at thedalelands dot org

A brief description of the item(s) and your PC's name will also help.
________________________________________________________________________

I hope this guide is clear and easy to follow. Once the initial hassle of setting everything up is over, you can quickly make new RP gear for all of your new PCs after your old one dies. To do that you simply open up your saved module, activate the plugin, and then make more items.
Last edited by HEEGZ on Sun Jan 15, 2012 1:48 am, edited 12 times in total.
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Re: Toolset Your Own RP Items in Only Seven Steps

Post by danielmn »

STICKY THIS PLEASE!
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Re: Toolset Your Own RP Items in Only Seven Steps

Post by Kalrenath »

Awesome, thanks for this Heegz
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Re: Toolset Your Own RP Items in Only Seven Steps

Post by johnlewismcleod »

Someone please give Heegz a big pat on the back......uhmmm :chin: .....I mean,...tentacle :wink:
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Re: Toolset Your Own RP Items in Only Seven Steps

Post by zicada »

Excellent work sir :smirk:

*stickied*
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Re: Toolset Your Own RP Items in Only Seven Steps

Post by oldgrayrogue »

MANY THANKS!!! :wtg:
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Re: Toolset Your Own RP Items in Only Seven Steps

Post by Curmudgeon »

Feel free to email to curmudgeon at thedalelands dot org

A brief description of the item(s) and your PC's name will also help.
- Curmudgeon
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Re: Toolset Your Own RP Items in Only Seven Steps

Post by hollyfant »

And of course if you have a non Anglo-Saxon culture, you first need to alter window's regional settings to use a full stop instead of a comma as its decimal symbol. And set it back afterwards, unless you want to end up with numbers 1000x too large in every other program. :wall:
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Re: Toolset Your Own RP Items in Only Seven Steps

Post by ElCadaver »

Excellent instructions.. cheers. The vanilla toolset item creation is frustrating and laborious.
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Re: Toolset Your Own RP Items in Only Seven Steps

Post by davidcurtisjr »

:) If you patch to 1.22 the sin plug in no longer works. Any answers questions or otherwise on this would be greatly appreciated.
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Re: Toolset Your Own RP Items in Only Seven Steps

Post by AcadiusLost »

I will post a guide to toolsetting your own RP items without said plug-in (easier in some ways IMO) unless someone beats me to it.
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Re: Toolset Your Own RP Items in Only Seven Steps

Post by HEEGZ »

AcadiusLost wrote:I will post a guide to toolsetting your own RP items without said plug-in (easier in some ways IMO) unless someone beats me to it.
Please feel free to edit my post above so that you don't have to start from scratch. Unless of course it's easier for you to just start fresh.
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Re: Toolset Your Own RP Items in Only Seven Steps

Post by NickD »

I just made a couple of items in the toolset without the sin plugin, but I think I did some things wrong.

How do you make a "New_PC_Items" category and put your item in it? What's the item code for ring? I used rng. What's the quality code for cast spell?
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Re: Toolset Your Own RP Items in Only Seven Steps

Post by danielmn »

http://www.alandfaraway.org/node/805

If it isn't listed in the item list, I use msc for miscellaneous. rng works I suppose, might want to get a for sure ruling by Al though.

there is a category field for your category listing. It helps to use | instead of _, the pipes "|" utilize the tree organization function, while the underscore _ does not.

As for the quality, I have been using the first three letters of the spell utilized with the level of the spell after.
Swift wrote: Permadeath is only permadeath when the PCs wallet is empty.
Zyrus Meynolt: [Party] For the record, if this somehow blows up in our faces and I die, I want a raise

<Castano>: danielnm - can you blame them?
<danielmn>: Yes,
<danielmn>: Easily.

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HEEGZ
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Re: Toolset Your Own RP Items in Only Seven Steps

Post by HEEGZ »

Please note that the SinPlugin has been recompiled for patch 1.22 so the original post is still accurate. All you need to do is re-download the plugin file from step one and swap it for the old version. Unfortunately I keep getting an error which is preventing me from using it.
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