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Bug Thread: July 7

Posted: Mon Jul 07, 2008 2:19 pm
by darrenhfx
Any bugs that still exist or have newly appeared should be reported.

Thanks!

Posted: Mon Jul 07, 2008 2:25 pm
by Keryn
AT from 5D Moonwood Near Quaervarr (New area) into Quaervarr instead of porting me to quaervarr brings me back to the other AT in the opposite side of 5D Moonwood Near Quaervarr that leads to the next new area I think it is "Moonwood Near Winters Edge".

Im stuck there atm Pleaseee helps

Edit:

To Make it easier for others to understand. Theres two new areas between Quaervarr and wintersedge. This happens in the first area right after Quaervarr going to wintersedge which is called "5D Moonwood Near Quaervarr"

Diagram of the broken AT

AT - AT1 - 5D Moonwood Near Quaervarr - AT2 - AT3 - Quaervarr

When you hit AT2 to jump to AT3 it instead takes you to AT1, which means your still in the same area just in the opposite side of the area.

Since it seems its not clear yet..

Image

The letters being ATs, C instead of take you to D, brings you back to B still inside the same area.

Posted: Mon Jul 07, 2008 2:52 pm
by Kest
6C High Hold Interiors
Tiarix will not buy back the armor she sells.
Brother Humphrey wrote:I think it's a feature, not a bug, but I'll let the team say so.
I'd call bullshit on something like that. Actions have consequences for more than just PCs.

Posted: Mon Jul 07, 2008 3:20 pm
by Brother Humphrey
Kest wrote:6C High Hold Interiors
Tiarix will not buy back the armor she sells.
I didn't notice a tattoo on her forehead that reads "Sucker", did you?

She's not the only one. There are many "one-way" merchants, mostly in churches, if I'm not mistaken. I think it's a feature, not a bug, but I'll let the team say so.

Posted: Mon Jul 07, 2008 10:46 pm
by AcadiusLost
Keryn wrote:AT from 5D Moonwood Near Quaervarr (New area) into Quaervarr instead of porting me to quaervarr brings me back to the other AT in the opposite side
Fixed, 7/7/08 AL
Kest wrote:6C High Hold Interiors
Tiarix will not buy back the armor she sells.
Fixed (along with the other religious merchants), 7/7/08 AL

Posted: Mon Jul 07, 2008 11:57 pm
by PensivesWetness
The High Hold legion merchants.... don't (We're closed!)

Not that it's huge issue for Nyka (the fact she's earned badge and the resulting responciblity for the badge hasn't occured to her yet... but more like they don't know what to make of Nyka yet...)

:wink:

plus no statics for the legion merchant, too...

Posted: Tue Jul 08, 2008 12:48 am
by MorbidKate
Not really a bug but the AT to Hills near Rivermoot is right on the trial and easy to hit by accident going past. Also, the new Hills area is very nice eyecandy but the walkmesh is horrid. It's like a maze trying to figure out what's walkable and what isn't. Also the height variations are pretty tight together so the auto-zoom really causes problems.

Kate

Posted: Tue Jul 08, 2008 1:46 am
by Kest
6C Highway 3
The waters here do not line up.

6D Bright Blade Brandished
Clicking sound effect still present on the lower floor. It seems to be in the center of the bar.

Silverymoon North
Darak's Leather and Hides sells useless belt pouches. Category is bag, but they cannot be opened or equipped.
The sign for A Handful of Stars is located on a different building than the shop.

7D Silverwood Forest 1
The stone wall south of the farm is floating in midair. So is the nearby watchtower.

Posted: Tue Jul 08, 2008 12:03 pm
by Sintaqx
Summoning animal companion timer has some issues.

I watched it go from 15 m to 3 m and back to 15 m after ATing. The longer timer is a nice touch though.

Posted: Tue Jul 08, 2008 1:21 pm
by Burt_Reynoldz_Mustache
Don't know if it is just in Silverymoon Crypts or in general with the new mod. reload...but, when attempting to lift corpses of other player's passed P.C.'s the server temporarily crashes.

Posted: Tue Jul 08, 2008 1:53 pm
by oldgrayrogue
Hmm.. someone should look into the lootable corpse issue. Prior to update I experienced "disappearing inventory items" with three player corpses I looted. What I mean is I saw the item in the corpse's inventory, but when I hit "loot all" some of those items did not transfer to my toon's inventory and just disappeared altogether. I let Darren know about this the first time it happened. It has happened 2 more times since. No crashes for me though. Maybe a bug?

Posted: Tue Jul 08, 2008 1:59 pm
by AsuraKing
I got a drop that said backpack, and when i went to equip it it went on my arm and was a big black box with question marks... a non visible skin?

Posted: Tue Jul 08, 2008 2:57 pm
by AcadiusLost
oldgrayrogue wrote:Hmm.. someone should look into the lootable corpse issue. Prior to update I experienced "disappearing inventory items" with three player corpses I looted. What I mean is I saw the item in the corpse's inventory, but when I hit "loot all" some of those items did not transfer to my toon's inventory and just disappeared altogether. I let Darren know about this the first time it happened. It has happened 2 more times since. No crashes for me though. Maybe a bug?
Best not to use "loot all" with PC corpses- one of the "items" in the corpse inventory is the "body", when you loot that one, it despawns the corpse along with whatever inventory remained on it. Putting down the "body" causes the corpse (and its remaining inventory) to re-spawn. So, if you need to move the body, just loot the Body item. If you want to clean out the corpse of all its' possessions, but leave it in place, just click everything but the body. It doesn't make sense to be able to instantly strip a corpse of every single item in one half-second anyway- if I knew how to disable the "Loot All" button for PC corpses, I would.

For "missing inventory", I'd guess it's still inside the "body", and would show up in the placeable inventory on putting the body back down on the ground again.

Posted: Tue Jul 08, 2008 3:35 pm
by Kest
I know all about moving corpses from BG. :)

I did come across a corpse south of high hold that had lost its 100lb token, though. Was wondering what was up with that.

Posted: Tue Jul 08, 2008 5:49 pm
by oldgrayrogue
AcadiusLost wrote:
oldgrayrogue wrote:Hmm.. someone should look into the lootable corpse issue. Prior to update I experienced "disappearing inventory items" with three player corpses I looted. What I mean is I saw the item in the corpse's inventory, but when I hit "loot all" some of those items did not transfer to my toon's inventory and just disappeared altogether. I let Darren know about this the first time it happened. It has happened 2 more times since. No crashes for me though. Maybe a bug?
Best not to use "loot all" with PC corpses- one of the "items" in the corpse inventory is the "body", when you loot that one, it despawns the corpse along with whatever inventory remained on it. Putting down the "body" causes the corpse (and its remaining inventory) to re-spawn. So, if you need to move the body, just loot the Body item. If you want to clean out the corpse of all its' possessions, but leave it in place, just click everything but the body. It doesn't make sense to be able to instantly strip a corpse of every single item in one half-second anyway- if I knew how to disable the "Loot All" button for PC corpses, I would.

For "missing inventory", I'd guess it's still inside the "body", and would show up in the placeable inventory on putting the body back down on the ground again.
Ah .. this explains it. Thanks AL. To think my toon cremated those poor buggers with all that nice loot still on 'em =P As far as the loot all button, its just a lazy way of saving clicks after you emote searching and looting the corpse or looking through a container etc. But please disable it if you can.