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Losing Potions
Posted: Fri Jun 20, 2008 5:18 am
by Sintaqx
Once is a fluke, twice is a cause for concern. So far I have lost two potions that have activated when I have done nothing to use them. The first was a potion of haste that activated while fighting a gnoll. The potion was not quickslotted and the only thing I did was attack the gnoll. Just now I cast a cure light wounds spell on myself and a potion of aid activated on me. Again, the potion was not quickslotted, inventory screen was closed, and the only thing I did was cast Cure Light Wounds from the quickcast bar.
Has anyone else had something similar happen to them, or am I just going nuts? ((Note the two options are not mutually exclusive))
Posted: Fri Jun 20, 2008 6:20 am
by Rumple C
yes, it has happened to me as well.
once a potion of invis went missing from my inventory. (i assume it activated by itself)
once i saw a potion of clw activate all by itself in combat.
Posted: Fri Jun 20, 2008 6:32 am
by Vendrin
Turn.
On.
Puppet.
Mode.
Posted: Fri Jun 20, 2008 7:33 am
by JaydeMoon
Really? Thought that was for party members but while you were in direct control of an individual avatar you were just that, in direct control of them.
Stupid game.
Posted: Fri Jun 20, 2008 1:25 pm
by Random Hajile
That explains a lot, actually. I've never wasted a potion, though I've ended up casting Lesser Vigor on myself without attempting (or wanting) to a few times before. Always after casting a different spell.
Posted: Fri Jun 20, 2008 1:59 pm
by darrenhfx
Wow that is a strange one.
Posted: Fri Jun 20, 2008 6:02 pm
by MorbidKate
Vendrin wrote:Turn.
On.
Puppet.
Mode.
Say what!?
If this is what's needed then maybe it should be added to the what players need to know section. I've now lost 2 inviso potions that weren't quickslotted, once only realizing it when my toon was running for her life and seeing it gone.
Also, running by keyboard because of walkmesh suckage can make it impossible for party members to target you for a heal or med kit should you get dropped and start bleeding out.
Kate
Posted: Fri Jun 20, 2008 10:00 pm
by foaloke
Diddo. Thought I was just miss-clicking or something, with 2, sometimes 3 quickslotted spells firing off after only activating one. Hope the puppet mode suggestion works, and thanks for bringing up the problem, Sintaqx.
Posted: Sat Jun 21, 2008 12:47 am
by Phineus
I had a potion of invis pop off tonight with no warning, it was in battle
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Posted: Sat Jun 21, 2008 1:33 am
by paazin
Never heard of this myself (and I implemented the potion system) - what mode were people in when they cast it, and what were they targeting?
Posted: Sat Jun 21, 2008 5:02 am
by AcadiusLost
It's true- unless you have puppet mode ON (and it likes to turn itself off sometimes) the AI will try to make decisions (like drinking potions) on your behalf at times. Extremely annoying- I'd disable it automatically on login if I knew a scripting function that could affect those settings. Since they didn't exist prior to NWN2, I don't expect any will be forthcoming anytime soon.
In the meantime,
Vendrin wrote:Turn.
On.
Puppet.
Mode.
Posted: Sun Jun 22, 2008 5:57 am
by Sintaqx
Sometimes when you join a party puppet mode turns off.
Posted: Sun Jun 22, 2008 12:21 pm
by dergon darkhelm
Directions to Turn on Puppet mode?
Posted: Sun Jun 22, 2008 4:20 pm
by Runestaff
1. Open up your character sheet (default key binding: 'C').
2. Select the rightmost tab (which should be labeled "Behavior" in English versions of the game).
3. Find the Puppet Mode entry (should be the topmost selection).
4. Click "On."
Posted: Mon Jun 23, 2008 3:32 pm
by Magonushi
Note: I've had to turn on Puppet Mode every time I have logged on. My order of deeds when first logging in is thus:
1. Turn on PC tools
2. Turn on Puppet mode
3. Farm the XP script with all my might