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Update List

Posted: Fri May 09, 2008 1:12 pm
by Rick7475
Fixed AT's on all major roads - travel to Felbarr and back now works though Felbarr is not populated it is on my hit list for a fantastic dwarven area now that I have read up on the canon, temple of Moradin should go there.

Fixed all doors to Siverymoon catacombs, fully explorable (at your own risk) with lots of undead and other creepy things.

Created ovr a hundred specific religious items, with the Tempus and Helm armor outstanding, makes you want to become a follower of Tempus!

Fixed the following temples that are now workable:
- Tempus - store and healing
- Ilmater - store and healing
- Red Knight - store and healing
- Tyr (Silverymoon) - store and healing
- Tyr (Rivermoot) store and healing
- Torm - store and healing
- Lathander - store and healing
- Silvanus - store and healing

Fixed Optym's Blade, now working with all saleable weapons mundane and MW

Fixed Ironshields, now working will saleable armor, various pieces mundane, MW, and +1

Fixed Silverymoon Market Vendors, Darak's clothing, leather, and hides salesman selling hide shields, leathers, padded etc, all fixed

Added Rauvinwatch Keep vendor, Outfitters and Militia Surplus, selling mun and MW ranged weapons as well as MW ammunition, fire arrows/bolts, ice arrows/bolts, acid arrows/bolts

Added the Last Chance Inn and Tavern to Rauvinwatch Keep

Added Rauvinwatch Keep Garrison HQ that now works

Added Rauvinwatch Keep barracks and main hall for *future* militia persitant storage and rooms for militia PC's

Reviewed pricing and fixed properties on hundreds of items.

Added more animals that are non-wild to spawn along the roads, deer herds, wild horses, stallions, more birds, bunnies, weasels ...

Added more wild animals to spawn in wilderness areas, wolf packs, bears, boars, wolverines, mountain lions, jacquars

Added fur pelt and skin drops on bears, wolves, jaguars, and mountain lions, each pelt is either poor, good, or excellent and can be sold at Darak's hides and leathers in the Silverymoon open market for a decent price

Added several new quests:
- Argent Legion supply run quests carrying 100lbs of supplies to Rivermoot, Quaeryvar, and High Hold, repeatable
- Catacomb undead collection quest
- Knights in Silver patrol quests to Silverwood and Silverymoon Pass, clear the highways of nasty stuff, wild animals, and whatever blocks the road

Fixed Rivermoot, adding another gate and NPC's: Tyr priest, Sergeant of the Guards, and the marshall now can grant militia badges if the players want them

Added stores to militia posts for PC's that have badges

Added new Silverymoon Pass Area for exploration and road that leads to Felbarr

Fixed numerous flying trees, objects out of place, signs, dialog spelling errors

Started a Mask Temple

Fixed Wendover ruins and added a crypt

Added PC starting point in Silverymoon

Many more small fixes to numerous to remember :)

Enjoy! Time to start a DM'ing session time schedule!!!

Posted: Fri May 09, 2008 3:44 pm
by darrenhfx
Outstanding :)

Posted: Fri May 09, 2008 3:54 pm
by Sintaqx
Fabulous job Rick

Posted: Fri May 09, 2008 4:22 pm
by Mikayla
Wow. Just ... wow.

Posted: Fri May 09, 2008 4:39 pm
by Swift
Can it be assumed that seeing as many of the Silverymoon vendors have been fixed and all doors leading to the Silvermoon catacombs have been fixed, the rest of the broken interior to exterior ATs in Silverymoon have been fixed as well?

Posted: Fri May 09, 2008 6:17 pm
by AcadiusLost
Will post when the module is switched over- may be some delay, since we have to merge back in a number of bugfixes/quests/etc that were added to the Live mod since Rick started his major updating. Hopefully not too long though, I know everyone's eager to see the new content.

Posted: Fri May 09, 2008 6:23 pm
by darrenhfx
Thanks AL.

Posted: Fri May 09, 2008 6:38 pm
by mishmash
Sounds absolutely amazing, thanks man!

Posted: Fri May 09, 2008 7:15 pm
by Rick7475
Swift wrote:Can it be assumed that seeing as many of the Silverymoon vendors have been fixed and all doors leading to the Silvermoon catacombs have been fixed, the rest of the broken interior to exterior ATs in Silverymoon have been fixed as well?
I don't know about the Constabultories, but everything else that I know of works.

There is also an Inn, Bar, and Temple of Helm going in Silverymoon soon soon, more temples, next few weeks.


Also, I fully intent to build a temple to Mask and Bane, with the same sort of goodies (although more sinister) just like the other temples.

Posted: Fri May 09, 2008 7:49 pm
by Vendrin
Thanks rick.

Posted: Fri May 09, 2008 8:10 pm
by Leevoth
I appreciate all your hard work. :)

good on ya!

Posted: Fri May 09, 2008 8:16 pm
by hollyfant
Wow.

Cool.

Thanks.

Posted: Sat May 10, 2008 1:46 am
by Magonushi
sweet