TSM Static XP Resolution
Moderators: Wynna, NWN2 - 03 DM
TSM Static XP Resolution
So, I woke up this morning on a beautiful spring morning. Birds, sunshine...coffee. And I thought: "What can I do to make it even better?" That's when it hit me: I can systematically go through the playerbase and remove XP! For a moment, I thought that the thought would be too good to be true, but then I realized I wasn't dreaming. Today is the day I can finish up the list of adjustments to the PCs who received double static or double/treble/quadruple DM awarded party experience.
We have generated a wonderful log of who has received XP in error thus far. We have gotten a few PCs fixed up already, but today I'm going to try to work through the other 23 PCs on the list.
So, be warned. I'm comin' fer ya. (Please direct all abuse to the Lead Admin. Oh, wait. Damn.)
We have generated a wonderful log of who has received XP in error thus far. We have gotten a few PCs fixed up already, but today I'm going to try to work through the other 23 PCs on the list.
So, be warned. I'm comin' fer ya. (Please direct all abuse to the Lead Admin. Oh, wait. Damn.)
Enjoy the game
No doubt there will be a fair amount of drama and grief generated by these measures.
You are obviously right to take these measures. Saving the same damsel in distress from the same ower should not be a daily ritual.
At the same time, people have spend time and effort on the repeatable quests. Since the gamemechanics allowed them to do so, they might feel these measurements are 'nerfs' and experience it as unjust punishment. They only did what was possible.
Thus I suggest taking the 'golden middle way'. Take the farmed experience points from the powergamers and distribute it equally amongst the playerbase.
It is only fair.
Since Leore only gathered around 300 experience points since the server went life, I suggest he recieves a more fair treatment than other characters in this.
[edit] Disclaimer: this post should in no way, shape or form be considered as an actual representation of my feelings and thoughts on the matter. I fully support our Head Administrator Wynna and have complete faith in her. I do not oppose her actions in this regard nor do I encourage opposition to it. I am against drama, trolls, and clowns turning this messageboard into a circus; I identify myself as an ogre and mime in that I smell like a troll and pose like a clown, but am not.
You are obviously right to take these measures. Saving the same damsel in distress from the same ower should not be a daily ritual.
At the same time, people have spend time and effort on the repeatable quests. Since the gamemechanics allowed them to do so, they might feel these measurements are 'nerfs' and experience it as unjust punishment. They only did what was possible.
Thus I suggest taking the 'golden middle way'. Take the farmed experience points from the powergamers and distribute it equally amongst the playerbase.
It is only fair.
Since Leore only gathered around 300 experience points since the server went life, I suggest he recieves a more fair treatment than other characters in this.
[edit] Disclaimer: this post should in no way, shape or form be considered as an actual representation of my feelings and thoughts on the matter. I fully support our Head Administrator Wynna and have complete faith in her. I do not oppose her actions in this regard nor do I encourage opposition to it. I am against drama, trolls, and clowns turning this messageboard into a circus; I identify myself as an ogre and mime in that I smell like a troll and pose like a clown, but am not.
Last edited by Demson on Thu May 01, 2008 4:42 pm, edited 2 times in total.
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It's not XP from repeatable quests. Some people got XP 2/3/ times for a quest they only did once. It's a bug. It's fixed now, but extra XP still has to be taken off. It's not reasonable to stir drama over this.
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Good idea to me if the logs can provide a clear list of who was double or triple dipping. The players involved, old Alfans especially knew it had to be a bug so I wouldn't expect to see resistance over getting it right.
Good stuff.
Kate
Good stuff.
Kate
"We had gone in search of the American dream. It had been a lame f*ckaround. A waste of time. There was no point in looking back. F*ck no, not today thank you kindly. My heart was filled with joy. I felt like a monster reincarnation of Horatio Alger. A man on the move... and just sick enough to be totally confident." -- Raoul Duke.
Does this also include the reduced reward amounts for the Marshall's quests? Since the level 1 ones got reduced to 25xp from ~32xp, level 2 to 50xp from ~66xp and so forth.
Doesn't really harm me much seeing as Talon logged in to be surrounded by orcs and wyverns. Hopefully my new character has better luck.
Doesn't really harm me much seeing as Talon logged in to be surrounded by orcs and wyverns. Hopefully my new character has better luck.

Currently playing: Talon Reyer
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Like Rion of Erb has stated, fairness should go all around.
I have no issue giving up unfairly earned exp. But I do have an issue with bugged statics that either did not award me gold or awarded other people gold for my static.
Also, while I may have done all the statics, there are several areas in Rivermoot that I never went to, yet I 'did' the quest somehow.
There were several PC's that took advantage of knowing how to get the gold from the quests when others didn't.
I love the server and appreciate the work of the DM's and builders.
However, I was just wondering that if an over abubdance of exp is to be removed due to error, what about an over abundance of gold that was awarded? Do your logs show who earned more gold from statics or more than their share of gold?
I have no issue giving up unfairly earned exp. But I do have an issue with bugged statics that either did not award me gold or awarded other people gold for my static.
Also, while I may have done all the statics, there are several areas in Rivermoot that I never went to, yet I 'did' the quest somehow.
There were several PC's that took advantage of knowing how to get the gold from the quests when others didn't.
I love the server and appreciate the work of the DM's and builders.
However, I was just wondering that if an over abubdance of exp is to be removed due to error, what about an over abundance of gold that was awarded? Do your logs show who earned more gold from statics or more than their share of gold?
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The gold earned by static quests is not as easy to sort out by the logs, and most of the oddities in gold award came from the first few days of Live, when we handled party quest rewards differently. Basically, before Kadelion was paying the same amount regardless of how many PCs "helped"- which made more sense in-character (was still only one kobold/orc/bugbear being killed), but turned out to be complicated in practice (the player of the reporting PC might not realize the others aren't being paid, or might have logged out before distributing the gold, etc).
So, for the most part, gold not awarded early on for rivermoot raid statics isn't a bug, strictly speaking. At least some gold was given for your quest completion, it just might not have been shared as it ought to have been. True, you'd have earned more gold from the quest if you'd done it later (so you would get the whole gp payout), but the tradeoff is also in the XP gained, which has been adjusted a bit downwards since then in the name of balance. These sort of tweaks and adjustments are normal with new content going in to a live server, and I don't at all expect there will be any "adjustment" to account for them.
What is[/b] being accounted for, is extra XP gained from PCs who got multiple XP awards from quests that were never meant to be repeatable, or DM XP that was meant to go to a whole party, but instead was all awarded to a single PC. Naturally, it's only a few PCs who have a lot of this sort of XP, but since we have the luxury of exhaustive activity logs, the decision has been to apply the same adjustment to everyone who received XP in error- which is the fairest way to handle it, really.
I wouldn't expect this sort of global adjustment to be at all common in the future- just a special case having to do with the acute bugs in the static quest and DM XP GUI systems in the initial days of Live.
So, for the most part, gold not awarded early on for rivermoot raid statics isn't a bug, strictly speaking. At least some gold was given for your quest completion, it just might not have been shared as it ought to have been. True, you'd have earned more gold from the quest if you'd done it later (so you would get the whole gp payout), but the tradeoff is also in the XP gained, which has been adjusted a bit downwards since then in the name of balance. These sort of tweaks and adjustments are normal with new content going in to a live server, and I don't at all expect there will be any "adjustment" to account for them.
What is[/b] being accounted for, is extra XP gained from PCs who got multiple XP awards from quests that were never meant to be repeatable, or DM XP that was meant to go to a whole party, but instead was all awarded to a single PC. Naturally, it's only a few PCs who have a lot of this sort of XP, but since we have the luxury of exhaustive activity logs, the decision has been to apply the same adjustment to everyone who received XP in error- which is the fairest way to handle it, really.
I wouldn't expect this sort of global adjustment to be at all common in the future- just a special case having to do with the acute bugs in the static quest and DM XP GUI systems in the initial days of Live.
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I'm just glad its finally over with.
Now if we could just get some better distribution of those phat DM awards.

Now if we could just get some better distribution of those phat DM awards.

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