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Silverymoon social hub?
Posted: Sat Apr 26, 2008 5:11 pm
by Demson
I haven't been able to find a tavern and inn at Silverymoon. The university seems promising, especially with Wynna's dm sessions. But not all the seatables are in fact sittable. This might seem like a minor thing but it's rather huge for my kind of roleplay... Namely, park my character in a social hub and read a book while I wait on others.
Rivermoot is a fun place but not for my character. It's the centre of activity now but what of Silverymoon? Is there a tavern or social hub anywhere?
Posted: Sat Apr 26, 2008 5:26 pm
by Rick7475
We have several more interiors on the way for Silverymoon. I'll check the progress of Bright Blades.
Posted: Sat Apr 26, 2008 5:28 pm
by Wynna
Let me know when you find a seat that isn't sittable. I'm also a "sit by the fireplace and read" kind of PC and thought I'd more than accommodated that playstyle in the common rooms.
Posted: Sat Apr 26, 2008 5:48 pm
by Demson
The Wizard's progress common rooms doesn't have sittable seatables. Perhaps the other one too, haven't gotten around checking them.
Some seatables on the second floor to, right in the central lobby.
Posted: Mon Apr 28, 2008 5:59 pm
by Dragoness
The Handful of Stars area have chairs that aren't sittable.
And yes, I'm waiting for Silverymoon to be a center for RP also @_@ It's such a beautifully-designed area, we should make use of it!
Posted: Mon Apr 28, 2008 6:22 pm
by Wynna
Demson wrote:The Wizard's progress common rooms doesn't have sittable seatables. Perhaps the other one too, haven't gotten around checking them.
Some seatables on the second floor to, right in the central lobby.
Huh. Then that's a bug, not a feature. Every chair in the place was working when I sent them in. You
have actually walked
up to the chairs and not just looked at them from across the room? How can you tell if you want to sit in that chair or if there's a stain on the cushion or if it looks comfy from too far away? Also, I've built the entire university to avoid useable placeables showing through walls, which means that most useable placeables only 'light up' as useable when you get close enough to...you know...use them.