Monks of the Long Death

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Jaokith
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Monks of the Long Death

Post by Jaokith »

Trying to gauge interest in getting together a group of Monks of the Long Death.

This article

http://www.alandfaraway.org/docs/Player ... eLongDeath

piqued my interest in playing this type of character.

Anyone else interested please post here or send me a PM.

darrenhfx stated that it would take some work but it could be arranged if a group of players were interested.

thanks
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oldgrayrogue
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Post by oldgrayrogue »

I have been seriously considering a monk. While your idea is intriguing I actually wanted to play one of a lawful neutral order. Have you come across links to other monk orders you can refer me to?
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darrenhfx
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Post by darrenhfx »

I lifted this from Haze:
Dozens of monastic orders exist in Faerun. Most are small circles of no more than a dozen or so members, living in isolated monasteries in the wilderness. A few orders include hundreds of members and influence events across entire nations. Some of the prominent orders include:

Broken Ones (Good)

Of all the popular deities of Faerun, Ilmater is the deity most associated with an order of monks who act purely in his name. The Broken Ones can freely multiclass as clerics, divine champions, arcane devotees, divine disclipes, hierophants and divine seekers of Ilmater. The Dalelands house nor monasteries of great fame, but monks of Ilmater frequently travel through the Dales, sheltering in Ilmater’s temples if they cannot find other lodging.

Dark Moon (Evil)

Shar is worshiped by a powerful sect of monks who maintain open temples in lands rules by evil overlords or hide among hills, back alleys, or the Underdark. Most of the Dark Moon monks are human, but occasionally they are joined by a half-orc, shade, or drow. The monks of the Dark Moon can freely multiclass as sorcerers as long as their monk level and sorcerer level stay within two levels of each other.

Hin Fist (Neutral or Good)

The halflings of Luiren turn their confidence into belief in the power of a single halfling to master herself and the world. Enterprising Luiren monks sometimes establish monasteries in the north. Although only halflings can study the Hin Fist in Luiren, some Hin Fist monasteries outside Luiren accept exceptional gnomes and dwarves. Monks of the Hin Fist order can multiclass as fighters, rogues or paladins (usually of Yondalla).

Long Death (Evil)

The Long Death order worships the principle of death withough caring much which deity currently owns the portfolio. They are more than willing to share death and its antedecent, pain, with others. Clerics of the previous god of death, Myrkul, chose to view them as part of their god’s long-range plans. Kelemvor (the current god of the dead) views them as enemies, but is at least pleased they do not actively promote undeath. Velsharoon (the god of necromancy and undeath) wants to woo them, but has not figured out how. Monks of the Long Death may multiclass freely as fighters, assassins and blackguards. This order is quite strong in Thay, though not with the sanction or co-operation of the Red Wizards.

Old Order (Neutral, Sometimes Good, Rarely Evil)

Monks of the Old Order do not worship any deity, but are devoted to the philosophy espoused by a deity who is either now dead or has never existed on the Material Plane of Toril. The monks contradict themselves on this point, but the deity’s identity isn’t important to them, it’s the message they care about. The Old Order never has huge monasteries, but has spread widely throughout Faerun. Monks of the Old Order can multiclass freely as rogues, sorcerers an shadowdancers, but must maintain more monk levels than their combined levels or other classes.

Shining Hand (Neutral)

The Shining Hand is one of the oldest monk orders of Amn, mixing faith in Azuth, and the practice of wizardry with monastic devotions. Amn’s crackdown on the practice of wizardry has sent some Shining Hand groups underground and sent others out into the wide world. Monks of the Shining Hand can freely multiclass as wizards so long as their monk level equals or exceeds their wizard level.

Sun Soul (Good or Neutral)

The allegiance of this widespread but disorganized sect varies between groups, some following Lathander, others Selune, and a few devoted to Sune. The Sun Soul order, along with the Old Order, is the most likely to have monasteries hidden in far wilderness areas. Members of the Sun Soul can gain levels in one other class and still progress as a monk as long as their monk level is their highest class level.

Yellow Rose (Good, Neutral)

Also known as Disciples of Saint Sollars, this solitary monastery of Ilmater worshippers in the Earthspur Mountains of Damara is known for loyalty to its allies and destruction to its enemies. Greatly respected on matters of truth and diplomacy, the monks work hard to survive in their harsh remote sanctuary. The monks often travel with Ilmataran paladins, particularly from the Order of the Golden Cup. They may multiclass freely as rangers and shadowdancers.
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oldgrayrogue
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Post by oldgrayrogue »

Thanks Darren!
Thangorn
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Post by Thangorn »

check this out OGR..

http://enworld.cyberstreet.com/attachme ... 451ab493d5&

I found that resource while I was searching for stuff on the Monastery for my pnp campaign. Gives a fair bit of depth, the author was pretty on the money I reckon..
On indefinite real life hiatus

[22:52] <Veilan> obviously something sinister must be afoot if a DM does not have his social security number in his avatar name!
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oldgrayrogue
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Post by oldgrayrogue »

Thanks! Nice read
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