Bug Thread: November 24, 2009 -->

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Curmudgeon
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Re: Bug Thread: November 24, 2009 -->

Post by Curmudgeon »

danielmn wrote:
causk wrote:Typo in item name:

Helmnet, With Eyeguard
Lunch Lady Approved!!!!!!!
*relabels item to read "Helmnet with Sneezeguard"
rorax
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Re: Bug Thread: November 24, 2009 -->

Post by rorax »

Probably in the game engine and can't be fixed, but knockdown does not work on NPCs even after you attack them.
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Re: Bug Thread: November 24, 2009 -->

Post by rorax »

I suspect(not sure) something is strange with the new boat mechanism around HH.

My character was teleported to the boat few times, at first i thought i clicked it as we were in the middle of the battle and i thought it was an accident. Second time, it was also during a battle but pretty far from the boat. And the third time, i was AFK inside the walls in HH and when i came back my character was again next to the boat.


Also, besides the missing water part in HH, i noticed two more things :

1. One of the tiles next to the ship contains different water than the rest of the river.

2. In the pit area near the ruins, part of the mesh contains waters.
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hollyfant
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Re: Bug Thread: November 24, 2009 -->

Post by hollyfant »

6e Silverymoon Pass West - Khelb: Hazel Dapplecloak has no shop for anyone, regardless of faith it seems. Also, in her first quest she asks for a strong back then hands over a "Basket of Food"... weighing 0.3 pound - the same as the empty return basket.
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CloudDancing
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Re: Bug Thread: November 24, 2009 -->

Post by CloudDancing »

TSM: Golden Oak: Bower 1 key never unlocks Bower 1
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Audark
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Re: Bug Thread: November 24, 2009 -->

Post by Audark »

The boats at High Hold:

I don't know the cause, or even many details why it could be happen, all I know is the result, which frustrated a few players and kept the party from crossing together almost resulting in a few untimely deaths.

People were stranded mid river, PCs would cross then mysteriouslty port back to mid river when someone else used the boat, people would make it across then randomly pop back somewhere in the river, with or without a boat.

The long and the short of it is that with 6 people trying to cross it became quite buggy and immensely frustrating. If it can be solved to work, I'm sure that's fine, if the system need clarification so players know how to use it properly, thats fine too. But for now I'd strongly recommend moving back to the old, simple system that worked quite well and caused no headaches.
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Nuran
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Re: Bug Thread: November 24, 2009 -->

Post by Nuran »

I, in fact, was just ported from the clothing store in *silverymoon* to the middle of that river. I wanted to cry.

In fact.. I logged without checking first, but I may need to have a DM refund me some money for something I bought to try on, and was unable to return.
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Re: Bug Thread: November 24, 2009 -->

Post by rorax »

Nuran wrote:I, in fact, was just ported from the clothing store in *silverymoon* to the middle of that river. I wanted to cry.

In fact.. I logged without checking first, but I may need to have a DM refund me some money for something I bought to try on, and was unable to return.

You wanted to cry?

I got ported in there in the middle of undead wave, with -10 dmg reduction sword from buggy playing with subdual mode and fighting skeletons that have dmg reduction against swords anyhow.....

How is that comparing ? :)


Of course after all that , Grull get blamed for being idiot too.... ;)
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CloudDancing
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Re: Bug Thread: November 24, 2009 -->

Post by CloudDancing »

:o
Last edited by CloudDancing on Sun Jan 31, 2010 7:08 pm, edited 1 time in total.
danielmn
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Re: Bug Thread: November 24, 2009 -->

Post by danielmn »

The boat problem is a scripting problem, a fix is being looked into.
Swift wrote: Permadeath is only permadeath when the PCs wallet is empty.
Zyrus Meynolt: [Party] For the record, if this somehow blows up in our faces and I die, I want a raise

<Castano>: danielnm - can you blame them?
<danielmn>: Yes,
<danielmn>: Easily.

"And in this twilight....our choices seal our fate"
danielmn
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Re: Bug Thread: November 24, 2009 -->

Post by danielmn »

Silverloade arms inn, auvandell, store for Hostwyn not functioning.

Also, might be a good idea to replace the chairs with sittable ones.
Swift wrote: Permadeath is only permadeath when the PCs wallet is empty.
Zyrus Meynolt: [Party] For the record, if this somehow blows up in our faces and I die, I want a raise

<Castano>: danielnm - can you blame them?
<danielmn>: Yes,
<danielmn>: Easily.

"And in this twilight....our choices seal our fate"
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davidcurtisjr
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Re: Bug Thread: November 24, 2009 -->

Post by davidcurtisjr »

My bic. has reverted to a previous time. I've lost a level and a number of items.
"For all have sinned, and come short of the glory of God.
f thou shalt confess with thy mouth the Lord Jesus, and shalt believe in thine heart that God hath raised him from the dead, THOU SHALT BE SAVED."
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Curmudgeon
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Re: Bug Thread: November 24, 2009 -->

Post by Curmudgeon »

davidcurtisjr wrote:My bic. has reverted to a previous time. I've lost a level and a number of items.
Please contact either me or AL in Chat.
- Curmudgeon
HDM ALFA 03 - The Silver Marches
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"Maxim #12: A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head." - The Seventy Maxims of Maximally Effective Mercenaries

"This is not my circus. These are not my monkeys."

Realmslore: Daily Dwarf Common
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Isenheart
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Re: Bug Thread: November 24, 2009 -->

Post by Isenheart »

The area outside Hawk's Nest has a bunch of floating trees.

Image
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Curmudgeon
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Re: Bug Thread: November 24, 2009 -->

Post by Curmudgeon »

Ah, you've discovered the renowned Levitating Larch of the Marches. It is believed that this species was fostered by a militant sect of followers of Mielikki, who thought that flying trees might be better able to avoid the woodcutter's axe. A few saplings were released into the wild and now thrive in Silverymoon Pass.
- Curmudgeon
HDM ALFA 03 - The Silver Marches
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"Maxim #12: A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head." - The Seventy Maxims of Maximally Effective Mercenaries

"This is not my circus. These are not my monkeys."

Realmslore: Daily Dwarf Common
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