Bug Thread: July 7
Moderators: Wynna, NWN2 - 03 DM
- Brother Humphrey
- Kosher Kojak
- Posts: 1116
- Joined: Wed Aug 18, 2004 12:59 pm
- Location: Hadera, Israel
for some reason, i can never enter the Fochlucan
<paazin> Elves I bet are kinda fun to play.
<BH|werksux> I prefer the trumpet or clarinet
<BH|werksux> elves wiggle too much
Current Server: TSM
Current PC: Delshandra
Pwned PCs: Lemuel,Skimmer,Clevon,Juno,Gilbert,BH,Dunkin,Osk & Rodney
Current Status: Highly Mobile
<BH|werksux> I prefer the trumpet or clarinet
<BH|werksux> elves wiggle too much
Current Server: TSM
Current PC: Delshandra
Pwned PCs: Lemuel,Skimmer,Clevon,Juno,Gilbert,BH,Dunkin,Osk & Rodney
Current Status: Highly Mobile
Quests are misspelled where? In journal? I'll move Anfaeris's spawn point. I noticed that about the apparition and mentioned it to Curm. I think it's a feature, not a bug, and admire Indio's scripting ability at making it so. Forgot to get those two doors (Neither of which go anywhere). Thanks. Also forgot to include the pointer item, I'm guessing. Thanks again.Kest wrote:6D Silverymoon Fochlucan
Quests are misspelled. Anfaeris is caught in the fireplace. The apparition does not attack players. Two doors in same doorway upstairs. Pointer quest seems broken - got a Quest Updated sign but nothing else after searching the entire floor.
BH and all who had trouble entering the Fochlucan, (I did too), I've put in an AT trigger as well as the door. You have your choice of entry methods now, at least one of which should work.
Enjoy the game
- Brother Humphrey
- Kosher Kojak
- Posts: 1116
- Joined: Wed Aug 18, 2004 12:59 pm
- Location: Hadera, Israel
Just reminded me of another annoying bug, but i can't remember what it was... OH, Right! In the gnoll cave west of HH, there's a doorway with a portcullis inside. the trouble is, there are two or three portcullises in that same doorway, and finding which one has to be up, which one has to be down, and which has to be in the middle is a bit of a pain.
<paazin> Elves I bet are kinda fun to play.
<BH|werksux> I prefer the trumpet or clarinet
<BH|werksux> elves wiggle too much
Current Server: TSM
Current PC: Delshandra
Pwned PCs: Lemuel,Skimmer,Clevon,Juno,Gilbert,BH,Dunkin,Osk & Rodney
Current Status: Highly Mobile
<BH|werksux> I prefer the trumpet or clarinet
<BH|werksux> elves wiggle too much
Current Server: TSM
Current PC: Delshandra
Pwned PCs: Lemuel,Skimmer,Clevon,Juno,Gilbert,BH,Dunkin,Osk & Rodney
Current Status: Highly Mobile
And we bashed down the lot! Fun times.Brother Humphrey wrote:Just reminded me of another annoying bug, but i can't remember what it was... OH, Right! In the gnoll cave west of HH, there's a doorway with a portcullis inside. the trouble is, there are two or three portcullises in that same doorway, and finding which one has to be up, which one has to be down, and which has to be in the middle is a bit of a pain.

- Brother Humphrey
- Kosher Kojak
- Posts: 1116
- Joined: Wed Aug 18, 2004 12:59 pm
- Location: Hadera, Israel
I suspect it's either P.E.B.K.A.C or having a weenie for a toon that's the culprit. I whacked it 3 times and it de-oozified. *shrugs*Burt wrote:After trying to kill the Fochluchan slime and failing I had to leave Fochluchan. Upon returning for another attempt the slime was gone and does not seem to respawn.

<paazin> Elves I bet are kinda fun to play.
<BH|werksux> I prefer the trumpet or clarinet
<BH|werksux> elves wiggle too much
Current Server: TSM
Current PC: Delshandra
Pwned PCs: Lemuel,Skimmer,Clevon,Juno,Gilbert,BH,Dunkin,Osk & Rodney
Current Status: Highly Mobile
<BH|werksux> I prefer the trumpet or clarinet
<BH|werksux> elves wiggle too much
Current Server: TSM
Current PC: Delshandra
Pwned PCs: Lemuel,Skimmer,Clevon,Juno,Gilbert,BH,Dunkin,Osk & Rodney
Current Status: Highly Mobile
- Curmudgeon
- Gadfly
- Posts: 4312
- Joined: Thu Oct 07, 2004 12:07 am
- Location: East coast US
Actually, I was able to reproduce Burt's reported slime disappearance bug in testing yesterday with Wynna. This is a bug, and Wynna is hot on its trail.Brother Humphrey wrote:I suspect it's either P.E.B.K.A.C or having a weenie for a toon that's the culprit. I whacked it 3 times and it de-oozified. *shrugs*Burt wrote:After trying to kill the Fochluchan slime and failing I had to leave Fochluchan. Upon returning for another attempt the slime was gone and does not seem to respawn.
- Curmudgeon
HDM ALFA 03 - The Silver Marches
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"Maxim #12: A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head." - The Seventy Maxims of Maximally Effective Mercenaries
"This is not my circus. These are not my monkeys."
Realmslore: Daily Dwarf Common
HDM ALFA 03 - The Silver Marches
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"Maxim #12: A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head." - The Seventy Maxims of Maximally Effective Mercenaries
"This is not my circus. These are not my monkeys."
Realmslore: Daily Dwarf Common
It was working a few days ago. Which is not to say something couldn't have 'sploded somewhere. PM me the details of what makes you think you've finished the quest, or PM me the times you'll be on in the next three days and I'll watch you work the quest.Solvaris wrote:I'm not sure if this is a bug or not, but I believe the elementary divination test at the Lady's College is bugged and not completable at this time. It seems like the divination master is not recognizing when you complete the objective within the classroom.
Enjoy the game
This usually isn't a bug - the Uni quests can be very unintuitive. Like the time I wasted several scrolls on the Divination quest after I had already completed it, just because it wasn't clear that the quest was finished.Solvaris wrote:I'm not sure if this is a bug or not, but I believe the elementary divination test at the Lady's College is bugged and not completable at this time. It seems like the divination master is not recognizing when you complete the objective within the classroom.
As it turns out, this is by design, to prevent multiple spawns of hostile critters the way the quest trigger works. Anybody who fails to kill the critter the first time can try again after a reset of the server.Curmudgeon wrote:Actually, I was able to reproduce Burt's reported slime disappearance bug in testing yesterday with Wynna. This is a bug, and Wynna is hot on its trail.Brother Humphrey wrote:I suspect it's either P.E.B.K.A.C or having a weenie for a toon that's the culprit. I whacked it 3 times and it de-oozified. *shrugs* :twisted:Burt wrote:After trying to kill the Fochluchan slime and failing I had to leave Fochluchan. Upon returning for another attempt the slime was gone and does not seem to respawn.
Enjoy the game
- LancasterX_2
- Shambling Zombie
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- White Warlock
- Otyugh
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- Location: Knu-Mythia
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- LancasterX_2
- Shambling Zombie
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Did both, used Worldgate to update haks and game update for 1.13. Before I play I always use Worldgate.White Warlock wrote:Please note everyone, if you update NWN2 to 1.13, but do not update your haks, you will encounter bad guards on flower beds and other far worse visual issues.
Still puzzles me how a hak can adjust a spawn point of a guard's default 2' radius setting.