REPORT BUGS HERE

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Lucifer
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Re: REPORT BUGS HERE

Post by Lucifer »

Tried Boat from Silverymoon Docks to MS worked fine until below decks on boat to waterdeep..when I clicked the portal to waterdeep..i went nowhere.
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Swift
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Re: REPORT BUGS HERE

Post by Swift »

The TSM --> MS portal is not yet operational. The areas on MS are there, just needs to be hooked up correctly now that the TSM side is done.
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Tegid
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Re: REPORT BUGS HERE

Post by Tegid »

1) Vault Of Sages - Errand 4: Rivermoot

I delivered the mail but when I returned, the dialogue behaves as if I haven't completed the job. I'll double-check next time I'm out there to see if I need to get a token or something from somewhere before returning to the Vault of Sages.

2) 6d Silverymoon: Temple Of Tyr

Shop for the faithful sells Robes of Tyr. However, these robes prominently bear the symbol of Kelemvor.
Ronan
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Re: REPORT BUGS HERE

Post by Ronan »

Broken AT: 6e_int_silvypass_delzo_lowrd_07
The "side passage" on the SE of the map ports the PC back to itself (it is linked to the wrong waypoint). The other side of the AT works, IIRC, just not that one.

Also, just north of that AT is a great application for the swimming scripts. The path north is the only way for PCs in the area to access [META] without the use of a [META]-key.
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Re: REPORT BUGS HERE

Post by Ronan »

6e_int_silvypass_spiderhole:

The door AT at the SW corner of the map is broken.

NE of the door is a path around the western edge of the area. It is not connected to the general walkmesh, and requires a DM port to reach.
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Re: REPORT BUGS HERE

Post by Ronan »

6e Silverymoon Pass - Crystal Cavern

The locked gate's frame can be walked through (it is probably an environmental object).
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Re: REPORT BUGS HERE

Post by Ronan »

6e Silverymoon Pass - Unused Mine

The cave AT in the south of the map does not work, neither does the trigger AT at its base. The trigger seems to port the PC back to itself instead of linking to the other side.

Also there are two entirely separate walkable areas in this area. I am not sure if this is intentional or not - you can reach both, but it requires a LOT of walking to get from one to the other (and they are pretty near each other).
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Re: REPORT BUGS HERE

Post by Ronan »

6e Silverymoon Pass - Path of Elevation:
The "altars" room is inaccessible, seemingly due to a an unbaked tile.

The trap on the "marked stonedoor" does nothing, and cannot be disarmed (so the door cannot be opened without bashing; the trap is continually set off).
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Curmudgeon
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Re: REPORT BUGS HERE

Post by Curmudgeon »

Ronan wrote:Broken AT: 6e_int_silvypass_delzo_lowrd_07
The "side passage" on the SE of the map ports the PC back to itself (it is linked to the wrong waypoint). The other side of the AT works, IIRC, just not that one.
Fixed
Also, just north of that AT is a great application for the swimming scripts. The path north is the only way for PCs in the area to access [META] without the use of a [META]-key.
Good suggestion.
- Curmudgeon
HDM ALFA 03 - The Silver Marches
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"Maxim #12: A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head." - The Seventy Maxims of Maximally Effective Mercenaries

"This is not my circus. These are not my monkeys."

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Curmudgeon
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Re: REPORT BUGS HERE

Post by Curmudgeon »

Ronan wrote:6e Silverymoon Pass - Path of Elevation:
The "altars" room is inaccessible, seemingly due to a an unbaked tile.
This is from a glitch introduced when we incorporated the RWS update to the Dwarven Halls tileset - a couple of the tiles in the set had been rotated 90 degrees from their orientation in the original DH tileset, causing some doorways and open wall sections to no longer be properly aligned in areas using these tiles. Found and fixed two here, still looking for more, please report.
- Curmudgeon
HDM ALFA 03 - The Silver Marches
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"Maxim #12: A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head." - The Seventy Maxims of Maximally Effective Mercenaries

"This is not my circus. These are not my monkeys."

Realmslore: Daily Dwarf Common
Ronan
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Re: REPORT BUGS HERE

Post by Ronan »

The bridge in the new (and awesome!) Rauvenwatch area isn't walkable.See El Cad's comment on this - Page 2 of the thread.

The Legion patrols tend to pile up against the Keep's gate. I'd consider leaving it open so they can go in and out.Done.

Edited for fixes - Curmudgeon
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kid
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Re: REPORT BUGS HERE

Post by kid »

AT from the OverLandMap to RWK is not connected. (I think)
Crashed, and cannot log back in.Problem found and corrected - Curm
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kid
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Re: REPORT BUGS HERE

Post by kid »

exit from: "6d Rauvinwatch Keep: interior" infront of serg Kull and his men is unlinked.
should be linked back to the one marked "Rauvinwatch barrakes and Main Hall Doors"
[Edit] Fixed. Both sides will now report the other side is unlinked, but the transitions will work properly. - Curm
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Curmudgeon
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Re: REPORT BUGS HERE

Post by Curmudgeon »

Several recent fixes, see above.
- Curmudgeon
HDM ALFA 03 - The Silver Marches
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"Maxim #12: A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head." - The Seventy Maxims of Maximally Effective Mercenaries

"This is not my circus. These are not my monkeys."

Realmslore: Daily Dwarf Common
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Darkmystic
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Re: REPORT BUGS HERE

Post by Darkmystic »

The kavern in Khelb is really strange, its walkmesh stops you from walking into the huts that are supposed to be there but also, there are no huts really in the place. Kobolds spawns and neither them or I could go into melee with each other without me walking arouind in strange places. Else, cool place.
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