I rather like this idea. I'll bring it up in Standards.oldgrayrogue wrote: Given ALFA's pricing standards then, I think altering the resting script is a possible solution to some of the player frustration. I am aware of the tent resting script. However, under the current script as you explained it, my level 2 toon gains 2 HP per rest cycle -- not a whole lot. If the concern with potions and rest is the possibility of abuse by higher level high gold players, why not just script it that any PC level 1-3 gets one free rest per game day (in a safe place with a tent) that restores all of his HP. Over level 3 the regular script of one per level kicks in. Limiting it to one per IC 24 hours prevents people from abusing rest, but also prevents low level PC's from going broke buying potions. I have played on at least 3 servers with this script and it seems to work well. To me, logging off and playing tomorrow is not a desirable solution as I always thought the goal was to keep players logged on and RPing.
No statics for solos, and a rant
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I never said anything about leaving, though I am going to try out some other places. Fact is I like the peeps I rp with here. I just won't be around as much because my wife would never play in ALFA as unbalanced for starting PC's as it is, and she wants to spend this summer gaming somewhere. I'll play occasionally, and I won't bother trying anymore to improve this place for starting PC's, it's hopeless. When the servers flatline again like they did in NWN1, I won't even say I told you so.Magile wrote:He says that, but I bet he continues to talk and rant about leaving for the next few pages.
I know.... You Were Right.JaydeMoon wrote:Told you, Mulu, should have come play with me in NWN1.
C'est la vie.
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Don't mate. It's just polemics.indio wrote:I really find this kind of contribution quite offensive, just so you know.When the servers flatline again like they did in NWN1, I won't even say I told you so.
NWN 1 is still a place where fun can be had in ALFA.
NWN 2 is, and will be a place where you can have fun in ALFA.
I'm having it, and I'm the last the praise anything.
So puh-lease.
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- LancasterX_2
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ahhh what a bad boy I am for a nasty ranty thread.
Thanks Indio, for adding new statics and letting us know the intent you had.
Thanks Rick7475 for informing me you plan to add more non-combat statics.
And thanks for the TSM team, this is by far the best server out there in the whole community. Don't believe, go see for yourself. Silverymoon is the most amazing city made in the whole PW world. None come close.
Oh, and Scurson (spelling, I think) is the funniest NPC I have ever encountered.
Thanks Indio, for adding new statics and letting us know the intent you had.
Thanks Rick7475 for informing me you plan to add more non-combat statics.
And thanks for the TSM team, this is by far the best server out there in the whole community. Don't believe, go see for yourself. Silverymoon is the most amazing city made in the whole PW world. None come close.
Oh, and Scurson (spelling, I think) is the funniest NPC I have ever encountered.
I'm pissed, and I'm sorry I let it get to me, and it sure isn't aimed at you. Do realize your quests keep getting nerfed, and the static hazards keep getting increased. Areas I used to be able to walk around in with a 1st level PC I now wouldn't brave with a 3rd, including exploration quests in High Hold that should be for starting PC's. Two wolf packs for one minor exploration quest is ridiculous, and that's after AL's fixes. I do truly believe that if you make starting out a PC too difficult, people will stop doing so. Over time, that leads to a predictable result. But, like I said, I'm done talking about it, I just wanted to clarify my position with you.indio wrote:I really find this kind of contribution quite offensive, just so you know.When the servers flatline again like they did in NWN1, I won't even say I told you so.
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- AcadiusLost
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There's a little ray of sunshine right there.AcadiusLost wrote:Wildlife spawns will be looked at again and probably reduced a third time (I did say reduced, not increased, and yes, they've been reduced twice since they were added). If it's unplayable for you now, check back in a week or so, you might find it has improved in the meantime.
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Yeah, i am fairly sure they are aware.Mulu wrote:Do realize your quests keep getting nerfed, and the static hazards keep getting increased. Areas I used to be able to walk around in with a 1st level PC I now wouldn't brave with a 3rd, including exploration quests in High Hold that should be for starting PC's. Two wolf packs for one minor exploration quest is ridiculous, and that's after AL's fixes. I do truly believe that if you make starting out a PC too difficult, people will stop doing so. Over time, that leads to a predictable result. But, like I said, I'm done talking about it, I just wanted to clarify my position with you.indio wrote:I really find this kind of contribution quite offensive, just so you know.When the servers flatline again like they did in NWN1, I won't even say I told you so.
I am also fairly sure people are tired of hearing you say a) how superior your NWC campaign is and b) how your going to spend most of your time playing elsewhere.
Continually trolling the forums just makes you look like a monumental douche and brings others down that are actually enjoying things.
- darrenhfx
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It's interesting because by far most of the feedback I receive has been positive. That's not to say that there aren't things to adjust and areas that we've botched and have to rethink, but the theme of adjustment will continue as long as new content is being introduced and right now it's pretty much all new content.
Watch what happens the next time we get a new patch from Obsidian... we'll have an adjustment period.
I know trust is rarely something that is found in abundance on here so you'll just have to wait and see how well we can respond.
Watch what happens the next time we get a new patch from Obsidian... we'll have an adjustment period.
I know trust is rarely something that is found in abundance on here so you'll just have to wait and see how well we can respond.
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Just a thought: what about adding the PC's CON bonus to the amount of HP regained from resting? Of course, it would mainly benefit frontline fighter types, but they are the ones who tend to take most of the punishment anyway, no? Also it would help low level characters more than high level ones, having proportionately less significance when you have lots of HP.
Also, it seems realistic for 'IC' purposes to me. Why would a more robust person take longer to recover completely from serious injury than one less so?
Also, it seems realistic for 'IC' purposes to me. Why would a more robust person take longer to recover completely from serious injury than one less so?
"[T]he dwarvern people, are machine-like, and it is impossible to reason with a machine." - Susana
This makes sense. I like it.Twin Axes wrote:Just a thought: what about adding the PC's CON bonus to the amount of HP regained from resting? Of course, it would mainly benefit frontline fighter types, but they are the ones who tend to take most of the punishment anyway, no? Also it would help low level characters more than high level ones, having proportionately less significance when you have lots of HP.
Also, it seems realistic for 'IC' purposes to me. Why would a more robust person take longer to recover completely from serious injury than one less so?

"Cleavage is like the sun. You can look, but it's best not to stare into it for too long." -Anon
Current PC: Claina Maynarren, halfling
Current PC: Claina Maynarren, halfling
Since suggestions are now being heard:
1. Lower the DC for bandaging to 10. Heal is no longer a class skill for any but priestly types, and DC 15 is far too high for low level play. It was fine in NWN1 when heal was a class skill for everyone, now it's yet another hurdle. Train people on how to use bandages (it takes everyone left in the party given the DC, even if lowered, to be sure). Alternatively, make bandages do a cure minor wounds 2x / day. Best option of all, do both.
2. Adjust the bleed scripts by level. Slower bleeds and higher odds of recovery for low level PC's. The hamburger grinder only benefits people who search out and find the bodies. PC corpse looting has become a cottage industry. How terribly OOC is that?
3. Make Rivermoot like it was when Indio built it, balanced for 1-2nd level play. Lower wildlife spawns to 1st level encounters. Rivermoot should be *boring* to 4th level PC's, other than for faction recruiting.
4. Remove the undead "assistants" from Raid 3. Not only do they increase the CR of that quest, they seem very OOC.
5. Remove bear and other high CR wildlife spawns from maps with towns (Rivermoot, High Hold). Danger was supposed to increase as you got further from civilization. Same map isn't that far.
6. Make wildlife spawns avoidable by parties with a ranger or druid. For that matter, make wildlife spawns neutral unless provoked.
7. Increase DM time in Rivermoot and aim it directly at 1st - 2nd level PC's, preferably with non-combat or weak combat activities. Primarily engage the lower level PC's in the (one - shot) plots.
8. In general, make Rivermoot a place for starting PC's to be able to adventure, play, and advance to 3rd level so they can join the rest of the campaign. More lowest level statics, and no statics should require help by higher level PC's. I believe this was the original intent, but it got lost somewhere along the line. ALFA tends to creep upwards in CR.
9. Never listen to anything Veilan says about game balance.
1. Lower the DC for bandaging to 10. Heal is no longer a class skill for any but priestly types, and DC 15 is far too high for low level play. It was fine in NWN1 when heal was a class skill for everyone, now it's yet another hurdle. Train people on how to use bandages (it takes everyone left in the party given the DC, even if lowered, to be sure). Alternatively, make bandages do a cure minor wounds 2x / day. Best option of all, do both.
2. Adjust the bleed scripts by level. Slower bleeds and higher odds of recovery for low level PC's. The hamburger grinder only benefits people who search out and find the bodies. PC corpse looting has become a cottage industry. How terribly OOC is that?
3. Make Rivermoot like it was when Indio built it, balanced for 1-2nd level play. Lower wildlife spawns to 1st level encounters. Rivermoot should be *boring* to 4th level PC's, other than for faction recruiting.
4. Remove the undead "assistants" from Raid 3. Not only do they increase the CR of that quest, they seem very OOC.
5. Remove bear and other high CR wildlife spawns from maps with towns (Rivermoot, High Hold). Danger was supposed to increase as you got further from civilization. Same map isn't that far.
6. Make wildlife spawns avoidable by parties with a ranger or druid. For that matter, make wildlife spawns neutral unless provoked.
7. Increase DM time in Rivermoot and aim it directly at 1st - 2nd level PC's, preferably with non-combat or weak combat activities. Primarily engage the lower level PC's in the (one - shot) plots.
8. In general, make Rivermoot a place for starting PC's to be able to adventure, play, and advance to 3rd level so they can join the rest of the campaign. More lowest level statics, and no statics should require help by higher level PC's. I believe this was the original intent, but it got lost somewhere along the line. ALFA tends to creep upwards in CR.
9. Never listen to anything Veilan says about game balance.

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