Golden Oak Inn: Some walls can be walked through, some invisible walls and there doesn't seem to be a way out of the place. (Sorry very new here, and I didn't notice which part of Silverymoon it was in before being stuck in there).
Was just told by a kind person in game, that the place was only added today - trust the noob to play guinea pig eh?
Battling Beholder Class lesson 1: Do NOT wait until you see the white of their eyes.
Yes, there are a few bugs with the Golden Oak and Wayward House. Please take one of them--the lack of mapnote pins--as an indication that they're still under renovation.
*watches Holly's nits pile up until they get to a picking level
- In Everdusk hall 2nd floor the benches around the big tree are bugged. When you sit in them the PC will be facing the back part of the bench. To fix this the benches need to be rotated 180º and their appearances changed to the ones used in the main chapels where I found this issue aswell unfortunately forgot to fix the benches around the tree.
- Loremaster Elaith Waterstill was placed IG as the temples merchant, well this is not a bug but, being the loremaster it is weird to say the least he would be performing such tasks as selling mundane items instead of being in his office surrounded by books
- The Merchant in the Great Oak Druids cave recognizes the allied deities the dialog seems to be alright but when it finishes the store doesn't come up.
hollyfant wrote:[*]6d Silverymoon: Silversmith - the Silver 3/4 Length Chainmail Suit, as sold by Losanah Woodwatch, has the property "Material: Metal (Iron)
Also: Is a breastplate, not chainmail.
Current PCs:
NWN1: Soppi Widenbottle, High Priestess of Yondalla.
NWN2: Gruuhilda, Tree Hugging Half-Orc
While running away from a monster and towards a transition, my character was hit into negative HP, dropped... and continued to travel towards the transition, sliding over the ground. Upon arrival she stood up, fell again and after that acted like a normal dying person would. No actual transitioning occurred. Once healed back to 1 HP by natural causes... the PC was instantly transported back to the place she dropped to begin with. And where her assailant was still waiting.
Also: in PnP PCs at 0 HP can perform some actions. In ALFA, they're completely incapacitated.
Interacting with Xara Tantlor causes a PC to walk along the length of the counter in order to get behind it.
As a first level spell at caster level 3, the Scroll, Identify is correctly priced at 75gp. However, caster level has no influence whatsoever on the spell and so should have been set at 1 and the scroll priced at 25gp.
As a first level spell at caster level 3, the Scroll, Identify is correctly priced at 75gp. However, caster level has no influence whatsoever on the spell and so should have been set at 1 and the scroll priced at 25gp.
SRD 3.5 - Spells: Identify wrote:Arcane Material Component: A pearl of at least 100 gp value, crushed and stirred into wine with an owl feather; the infusion must be drunk prior to spellcasting.
I think you're getting a bargain.
BTW, we have very little control over the Caster Level of scrolls in the NWN2 game so far - only a very few give us the option in the Toolset to choose more than one Caster Level.
- Curmudgeon
HDM ALFA 03 - The Silver Marches
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "Maxim #12: A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head." - The Seventy Maxims of Maximally Effective Mercenaries
"This is not my circus. These are not my monkeys."