Bug Thread January 12, 2009

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RevelationMD
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Re: Bug Thread January 12, 2009

Post by RevelationMD »

Golden Oak Inn: Some walls can be walked through, some invisible walls and there doesn't seem to be a way out of the place. (Sorry very new here, and I didn't notice which part of Silverymoon it was in before being stuck in there).

Was just told by a kind person in game, that the place was only added today - trust the noob to play guinea pig eh? :roll:
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Re: Bug Thread January 12, 2009

Post by hollyfant »

A Spoon or a Stein do as much damage as a Dagger. The stein I can understand. But a spoon?
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Re: Bug Thread January 12, 2009

Post by Brother Humphrey »

hollyfant wrote:A Spoon or a Stein do as much damage as a Dagger. The stein I can understand. But a spoon?
Is the aforementioned spoon rusty?
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hollyfant
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Spoon!

Post by hollyfant »

Image
Actually, it's more of a ladle.
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Wynna
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Re: Bug Thread January 12, 2009

Post by Wynna »

Yes, there are a few bugs with the Golden Oak and Wayward House. Please take one of them--the lack of mapnote pins--as an indication that they're still under renovation.

*watches Holly's nits pile up until they get to a picking level
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Keryn
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Re: Bug Thread January 12, 2009

Post by Keryn »

- In Everdusk hall 2nd floor the benches around the big tree are bugged. When you sit in them the PC will be facing the back part of the bench. To fix this the benches need to be rotated 180º and their appearances changed to the ones used in the main chapels where I found this issue aswell unfortunately forgot to fix the benches around the tree.

- Loremaster Elaith Waterstill was placed IG as the temples merchant, well this is not a bug but, being the loremaster it is weird to say the least he would be performing such tasks as selling mundane items instead of being in his office surrounded by books :P

- The Merchant in the Great Oak Druids cave recognizes the allied deities the dialog seems to be alright but when it finishes the store doesn't come up.
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Re: Bug Thread January 12, 2009

Post by danielmn »

Use the spoon against a Vampire. Wait...that would be spooning with a vampire....no...you don't want to do that.... :P
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hint: check the dictionary after spoon

Post by hollyfant »

Come on now... don't see billy. :insane:
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hollyfant
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Re: Bug Thread January 12, 2009

Post by hollyfant »

  • 6d Silverymoon Northeast
    • The Silversmith door (and black monolith) doesn't line up with the door frame, so there's visible grass inside the building.
    • There seems to be no walkmesh in front of the Handful of Stars door; one needs to suffle along the wall to enter.
    • There are two doors hovering in mid-air, next to the island in the river.
  • 6d Silverymoon: Silversmith - the Silver 3/4 Length Chainmail Suit, as sold by Losanah Woodwatch, has the property "Material: Metal (Iron)
  • 6d Silverymoon: Handful of Stars
    • The entrance into the area is below the "ground level" of the area, and the camera consequently gets "trapped" in the stairway.
    • One Selunite Acolyte (that should be: Selûnite) spawned trapped inside a bookshelf, another stuck in an eternal moonwalk.
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Re: Bug Thread January 12, 2009

Post by NickD »

hollyfant wrote:[*]6d Silverymoon: Silversmith - the Silver 3/4 Length Chainmail Suit, as sold by Losanah Woodwatch, has the property "Material: Metal (Iron)
Also: Is a breastplate, not chainmail.
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Re: Bug Thread January 12, 2009

Post by xantidote »

The silver buttons don't seem to spawn for the BBB static.
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Re: Bug Thread January 12, 2009

Post by hollyfant »

While running away from a monster and towards a transition, my character was hit into negative HP, dropped... and continued to travel towards the transition, sliding over the ground. Upon arrival she stood up, fell again and after that acted like a normal dying person would. No actual transitioning occurred. Once healed back to 1 HP by natural causes... the PC was instantly transported back to the place she dropped to begin with. And where her assailant was still waiting.

Also: in PnP PCs at 0 HP can perform some actions. In ALFA, they're completely incapacitated.
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hollyfant
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Re: Bug Thread January 12, 2009

Post by hollyfant »

  • 6d Silverymoon: Shining Scroll
    • The Stool can't be sat upon.
    • Interacting with Xara Tantlor causes a PC to walk along the length of the counter in order to get behind it.
  • As a first level spell at caster level 3, the Scroll, Identify is correctly priced at 75gp. However, caster level has no influence whatsoever on the spell and so should have been set at 1 and the scroll priced at 25gp.
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Re: Bug Thread January 12, 2009

Post by Curmudgeon »

hollyfant wrote:
  • As a first level spell at caster level 3, the Scroll, Identify is correctly priced at 75gp. However, caster level has no influence whatsoever on the spell and so should have been set at 1 and the scroll priced at 25gp.
SRD 3.5 - Spells: Identify wrote:Arcane Material Component: A pearl of at least 100 gp value, crushed and stirred into wine with an owl feather; the infusion must be drunk prior to spellcasting.
I think you're getting a bargain. :wink:

BTW, we have very little control over the Caster Level of scrolls in the NWN2 game so far - only a very few give us the option in the Toolset to choose more than one Caster Level.
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hollyfant
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Re: Bug Thread January 12, 2009

Post by hollyfant »

Scrolls are not visible on the character while casting from one.
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