Suggestions, Mk II

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hollyfant
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Re: Suggestions, Mk II

Post by hollyfant »

The sign outside the temple of Gond suggest they sell wondrous items and exotic merchandise. In reality, the priest sells the same potions, scrolls and bags all priests sell.
Would it be possible to add a second merchant for more worldly goods?
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Brother Humphrey
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Re: Suggestions, Mk II

Post by Brother Humphrey »

hollyfant wrote:The sign outside the temple of Gond suggest they sell wondrous items and exotic merchandise. In reality, the priest sells the same potions, scrolls and bags all priests sell.
Would it be possible to add a second merchant for more worldly goods?
Just like I asked about a month back? I'm with ya, cuz. BRING ON DA BLAST PUPPIES!
<paazin> Elves I bet are kinda fun to play.
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Brother Humphrey
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Re: Suggestions, Mk II

Post by Brother Humphrey »

ALFA1 style banks!
<paazin> Elves I bet are kinda fun to play.
<BH|werksux> I prefer the trumpet or clarinet
<BH|werksux> elves wiggle too much

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hollyfant
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Re: Suggestions, Mk II

Post by hollyfant »

  • Wands for sale, especially wands of Cure Light Wounds. :twak:
  • Holy water. :priest:
  • Flowers.
  • Bags, boxes or any container other than a spell scroll for sale.
  • Ornate masks. :jester:
  • Lanterns. :idea:
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oldgrayrogue
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Re: Suggestions, Mk II

Post by oldgrayrogue »

hollyfant wrote:
  • Wands for sale, especially wands of Cure Light Wounds. :twak:
  • Holy water. :priest:
  • Flowers.
  • Bags, boxes or any container other than a spell scroll for sale.
  • Ornate masks. :jester:
  • Lanterns. :idea:

+1 on all the above. Especially the wands. What's the deal with no wands?
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hollyfant
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Re: Suggestions, Mk II

Post by hollyfant »

Would it be possible to remove the "bare hands and feet" script, or at least make it optional? I'd rather permanently wear Victorian underwear, than have necrotic extremities. :hand:
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Riotnrrd
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Re: Suggestions, Mk II

Post by Riotnrrd »

oldgrayrogue wrote:Especially the wands. What's the deal with no wands?
I know a Wands whom can make Wands... finding a DM to bring them in is currently a challenge.
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Blindhamsterman
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Re: Suggestions, Mk II

Post by Blindhamsterman »

*puts a hand in his purse and takes out the 7gp he has to his name* Hmm... while wands would be lovely, methinks I need a way to make some money to purchase them in the first place (jobs would be fun! failing that DMs)
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Re: Suggestions, Mk II

Post by danielmn »

Higher Level spells through the Tower of Balance Preistess for those of the faithful might not be amiss.
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Brother Humphrey
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Re: Suggestions, Mk II

Post by Brother Humphrey »

How about a "You must be this tall or over to get on this ride" 5'1" sign outside H.I.?
<paazin> Elves I bet are kinda fun to play.
<BH|werksux> I prefer the trumpet or clarinet
<BH|werksux> elves wiggle too much

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oldgrayrogue
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Re: Suggestions, Mk II

Post by oldgrayrogue »

Walked to WE last night and noticed that the map is no longer accessible just past the transition point. I assume this was done for space saving/avoiding lag etc. Rather than eliminate areas like that, would it be possible to eliminate one of the Moonwood areas between Q and WE, or shrink the walkable space in those two areas considerably for equivalent space savings?

While I am at it, would it be possible to link interior areas -- such as caves, ruins, towers, castles, Inns etc -- directly to the travel map to provide more options for RP and exploration during travel. As I understand it, interiors don't take up nearly as much space as vast exterior areas. Possibly even have a small walkable exterior area around the interior, i.e. just enough room for the door/entrance and a short walk to the transition point -- sort of like the smaller areas in the NWN2 OC. The travel map is a wonderfully done and clearly necessary feature, but I think more places for RP/exploration during travel is desirable as a long term goal.
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Blindhamsterman
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Re: Suggestions, Mk II

Post by Blindhamsterman »

+1 to oldgrayrogues idea.
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Brother Humphrey
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Re: Suggestions, Mk II

Post by Brother Humphrey »

I understand that Wynna or someone else already explained that, yes, long term-wise, the overland map will be expanded, including hidden, non-map-pinned areas, in order to give us a much broader spectrum of places we can hop around in and explore. Give 'em some time, guys :)
<paazin> Elves I bet are kinda fun to play.
<BH|werksux> I prefer the trumpet or clarinet
<BH|werksux> elves wiggle too much

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Re: Suggestions, Mk II

Post by Curmudgeon »

AcadiusLost wrote:The system will eventually be extended to include free-wandering across the map, with encounter types, rates, and difficulty varying with terrain type (roads being much safer, of course). Also peppered in will be "hidden" triggers to unlabeled points of interest and other goodies. But, one step at a time for these things. Wynna has done a fantastic job at bringing the system to fruition and dealing with the myriad complications involved.

This is something I've wanted to see since before Live; it was part of Ronan's original plan for the Sunset Vale server, but such a challenging system that I'd not been able to find the time to even start into it properly. Kudos to Wynna for taking up the torch and making it happen.
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oldgrayrogue
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Re: Suggestions, Mk II

Post by oldgrayrogue »

No rush from me -- I just have to write stuff down or I forget =P

Thanks again Wynna for a fabulous job.
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