Suggestions, Mk II
Moderators: Wynna, NWN2 - 03 DM
- hollyfant
- Staff Head on a Pike - Standards
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Re: Suggestions, Mk II
The sign outside the temple of Gond suggest they sell wondrous items and exotic merchandise. In reality, the priest sells the same potions, scrolls and bags all priests sell.
Would it be possible to add a second merchant for more worldly goods?
Would it be possible to add a second merchant for more worldly goods?
- Brother Humphrey
- Kosher Kojak
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Re: Suggestions, Mk II
Just like I asked about a month back? I'm with ya, cuz. BRING ON DA BLAST PUPPIES!hollyfant wrote:The sign outside the temple of Gond suggest they sell wondrous items and exotic merchandise. In reality, the priest sells the same potions, scrolls and bags all priests sell.
Would it be possible to add a second merchant for more worldly goods?
<paazin> Elves I bet are kinda fun to play.
<BH|werksux> I prefer the trumpet or clarinet
<BH|werksux> elves wiggle too much
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<BH|werksux> I prefer the trumpet or clarinet
<BH|werksux> elves wiggle too much
Current Server: TSM
Current PC: Delshandra
Pwned PCs: Lemuel,Skimmer,Clevon,Juno,Gilbert,BH,Dunkin,Osk & Rodney
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- Brother Humphrey
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Re: Suggestions, Mk II
ALFA1 style banks!
<paazin> Elves I bet are kinda fun to play.
<BH|werksux> I prefer the trumpet or clarinet
<BH|werksux> elves wiggle too much
Current Server: TSM
Current PC: Delshandra
Pwned PCs: Lemuel,Skimmer,Clevon,Juno,Gilbert,BH,Dunkin,Osk & Rodney
Current Status: Highly Mobile
<BH|werksux> I prefer the trumpet or clarinet
<BH|werksux> elves wiggle too much
Current Server: TSM
Current PC: Delshandra
Pwned PCs: Lemuel,Skimmer,Clevon,Juno,Gilbert,BH,Dunkin,Osk & Rodney
Current Status: Highly Mobile
- hollyfant
- Staff Head on a Pike - Standards
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Re: Suggestions, Mk II
- Wands for sale, especially wands of Cure Light Wounds.
- Holy water.
- Flowers.
- Bags, boxes or any container other than a spell scroll for sale.
- Ornate masks.
- Lanterns.
- oldgrayrogue
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Re: Suggestions, Mk II
hollyfant wrote:
- Wands for sale, especially wands of Cure Light Wounds.
- Holy water.
- Flowers.
- Bags, boxes or any container other than a spell scroll for sale.
- Ornate masks.
- Lanterns.
+1 on all the above. Especially the wands. What's the deal with no wands?
- hollyfant
- Staff Head on a Pike - Standards
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Re: Suggestions, Mk II
Would it be possible to remove the "bare hands and feet" script, or at least make it optional? I'd rather permanently wear Victorian underwear, than have necrotic extremities. 

Re: Suggestions, Mk II
I know a Wands whom can make Wands... finding a DM to bring them in is currently a challenge.oldgrayrogue wrote:Especially the wands. What's the deal with no wands?
- Blindhamsterman
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Re: Suggestions, Mk II
*puts a hand in his purse and takes out the 7gp he has to his name* Hmm... while wands would be lovely, methinks I need a way to make some money to purchase them in the first place (jobs would be fun! failing that DMs)
Re: Suggestions, Mk II
Higher Level spells through the Tower of Balance Preistess for those of the faithful might not be amiss.
Zyrus Meynolt: [Party] For the record, if this somehow blows up in our faces and I die, I want a raiseSwift wrote: Permadeath is only permadeath when the PCs wallet is empty.
<Castano>: danielnm - can you blame them?
<danielmn>: Yes,
<danielmn>: Easily.
"And in this twilight....our choices seal our fate"
- Brother Humphrey
- Kosher Kojak
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Re: Suggestions, Mk II
How about a "You must be this tall or over to get on this ride" 5'1" sign outside H.I.?
<paazin> Elves I bet are kinda fun to play.
<BH|werksux> I prefer the trumpet or clarinet
<BH|werksux> elves wiggle too much
Current Server: TSM
Current PC: Delshandra
Pwned PCs: Lemuel,Skimmer,Clevon,Juno,Gilbert,BH,Dunkin,Osk & Rodney
Current Status: Highly Mobile
<BH|werksux> I prefer the trumpet or clarinet
<BH|werksux> elves wiggle too much
Current Server: TSM
Current PC: Delshandra
Pwned PCs: Lemuel,Skimmer,Clevon,Juno,Gilbert,BH,Dunkin,Osk & Rodney
Current Status: Highly Mobile
- oldgrayrogue
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Re: Suggestions, Mk II
Walked to WE last night and noticed that the map is no longer accessible just past the transition point. I assume this was done for space saving/avoiding lag etc. Rather than eliminate areas like that, would it be possible to eliminate one of the Moonwood areas between Q and WE, or shrink the walkable space in those two areas considerably for equivalent space savings?
While I am at it, would it be possible to link interior areas -- such as caves, ruins, towers, castles, Inns etc -- directly to the travel map to provide more options for RP and exploration during travel. As I understand it, interiors don't take up nearly as much space as vast exterior areas. Possibly even have a small walkable exterior area around the interior, i.e. just enough room for the door/entrance and a short walk to the transition point -- sort of like the smaller areas in the NWN2 OC. The travel map is a wonderfully done and clearly necessary feature, but I think more places for RP/exploration during travel is desirable as a long term goal.
While I am at it, would it be possible to link interior areas -- such as caves, ruins, towers, castles, Inns etc -- directly to the travel map to provide more options for RP and exploration during travel. As I understand it, interiors don't take up nearly as much space as vast exterior areas. Possibly even have a small walkable exterior area around the interior, i.e. just enough room for the door/entrance and a short walk to the transition point -- sort of like the smaller areas in the NWN2 OC. The travel map is a wonderfully done and clearly necessary feature, but I think more places for RP/exploration during travel is desirable as a long term goal.
- Blindhamsterman
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Re: Suggestions, Mk II
+1 to oldgrayrogues idea.
- Brother Humphrey
- Kosher Kojak
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Re: Suggestions, Mk II
I understand that Wynna or someone else already explained that, yes, long term-wise, the overland map will be expanded, including hidden, non-map-pinned areas, in order to give us a much broader spectrum of places we can hop around in and explore. Give 'em some time, guys 

<paazin> Elves I bet are kinda fun to play.
<BH|werksux> I prefer the trumpet or clarinet
<BH|werksux> elves wiggle too much
Current Server: TSM
Current PC: Delshandra
Pwned PCs: Lemuel,Skimmer,Clevon,Juno,Gilbert,BH,Dunkin,Osk & Rodney
Current Status: Highly Mobile
<BH|werksux> I prefer the trumpet or clarinet
<BH|werksux> elves wiggle too much
Current Server: TSM
Current PC: Delshandra
Pwned PCs: Lemuel,Skimmer,Clevon,Juno,Gilbert,BH,Dunkin,Osk & Rodney
Current Status: Highly Mobile
- Curmudgeon
- Gadfly
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Re: Suggestions, Mk II
AcadiusLost wrote:The system will eventually be extended to include free-wandering across the map, with encounter types, rates, and difficulty varying with terrain type (roads being much safer, of course). Also peppered in will be "hidden" triggers to unlabeled points of interest and other goodies. But, one step at a time for these things. Wynna has done a fantastic job at bringing the system to fruition and dealing with the myriad complications involved.
This is something I've wanted to see since before Live; it was part of Ronan's original plan for the Sunset Vale server, but such a challenging system that I'd not been able to find the time to even start into it properly. Kudos to Wynna for taking up the torch and making it happen.
- Curmudgeon
HDM ALFA 03 - The Silver Marches
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"Maxim #12: A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head." - The Seventy Maxims of Maximally Effective Mercenaries
"This is not my circus. These are not my monkeys."
Realmslore: Daily Dwarf Common
HDM ALFA 03 - The Silver Marches
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"Maxim #12: A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head." - The Seventy Maxims of Maximally Effective Mercenaries
"This is not my circus. These are not my monkeys."
Realmslore: Daily Dwarf Common
- oldgrayrogue
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Re: Suggestions, Mk II
No rush from me -- I just have to write stuff down or I forget =P
Thanks again Wynna for a fabulous job.
Thanks again Wynna for a fabulous job.