Personally, I'd think I'd prefer to have the weapon remain in inventory with the rest of a PC's items. The current alternative seems to have more downside than upside (e.g., a tech raised PC losing the weapon they spent the last four months questing for, simply because some cleanup script removed it). I might want to use my dead companion's shield/armor/amulet/boots/codpiece too, so if I need to sort through inventory for those items, it's not abundantly clear to me why weaponry should be handled any differently. I'm not saying the ALFA 1 system was perfect, but it worked well enough that I don't think it really needs to be abandoned.AcadiusLost wrote:The pc death scripts currently make your weapon drop next to your body, rather than appearing in it's inventory- presumably this would allow an ally (or opponent) to scoop it up and use it in combat, without looting the body and picking through it's inventory to find it.
Getting the resurrection lever working would be a real boon toward testing some of the harder statics. Currently I'm attempting to test the quest in the NW region of High Hold, but have lost two PCs there. The lever would save time creating a new PC and rehashing previously tested statics. Alternatively, an xp lever would be just as useful.