Bug Thread: August 25, 2008
Moderators: Wynna, NWN2 - 03 DM
- Curmudgeon
- Gadfly
- Posts: 4312
- Joined: Thu Oct 07, 2004 12:07 am
- Location: East coast US
Re: Bug Thread: August 25, 2008
The Feathered Shaft door has been repaired.
-
- Shambling Zombie
- Posts: 64
- Joined: Mon May 05, 2008 9:04 pm
- Location: GMT +1
Re: Bug Thread: August 25, 2008
Im not sure if this a bug, or done on purpose, but wolves dont seem to be dropping pelts anymore, and it has been a long time since i got any xp for killing one. In fact, i killed a Boar, and got nothing for it, so really its nothing more that a waste of healing potions and ammo.
"thats dob85y, sound it out! - d o b b s y"
"Hey man, this aint no game, this is serious"
Shiver
Previous Toon
Ward Halliams - Priest of Kelemvor
Tirus Blazingeye
Ryu Yahchamazina Shield of Helm - Everwatch Knights
"Hey man, this aint no game, this is serious"
Shiver
Previous Toon
Ward Halliams - Priest of Kelemvor
Tirus Blazingeye
Ryu Yahchamazina Shield of Helm - Everwatch Knights
Re: Bug Thread: August 25, 2008
Silverymoon Northwest - When standing at the market and looking out across the river, there are a mass of floating doors in the air that are visible.
Zyrus Meynolt: [Party] For the record, if this somehow blows up in our faces and I die, I want a raiseSwift wrote: Permadeath is only permadeath when the PCs wallet is empty.
<Castano>: danielnm - can you blame them?
<danielmn>: Yes,
<danielmn>: Easily.
"And in this twilight....our choices seal our fate"
- hollyfant
- Staff Head on a Pike - Standards
- Posts: 3481
- Joined: Mon Oct 24, 2005 3:33 pm
- Location: the Netherworl... lands! I meant the Netherlands.
Re: Bug Thread: August 25, 2008
About the Silverymoon split:
- In 6d Silverymoon Northwest the moonbridge is visible.
- Standing on top of it, to the right (east) there's a door at the top of the stairs, inside the boardwalk.
- Walking off the bridge, characters are automagically transitioned to 6d Silverymoon Northeast if they leave the bridge walking on the eastern side of it, and end up beside the bridge.
- In this area, the bridge is "invisible" again and the clipping door has vanished.
- In fact, all of the useable doors visible (but unreachable) from 6d Silverymoon Northwest aren't in 6d Silverymoon Northeast.
- Players cannot walk west from there.
- The boardwalk visible (but not reachable) to the west is lacking large parts of scenery.
- Players can't walk back to the bridge. They have to walk away from it, and then walk down the path towards the bridge again. The transition isn't visible, nor can a player click "beyond" the spot.
- Making that transition back to 6d Silverymoon Northwest, PCs end up besides the path they were walking on.
Re: Bug Thread: August 25, 2008
Wynna is going to be so madKalevD wrote:Silverymoon University
Dormatory rooms no longer welcome occupants or offer visitors the option to leave their name.
Re: Bug Thread: August 25, 2008
In my roamings I noticed the following:
1. In the Uni when you ask the instructor for the uni rules instead of assignment he takes your gold and tells you the uni rules, There then is no way that I found in the convo to get the assignmrnt except dropping and then paying again. All this for asking uni rules.
It works just fine if you go for the assignment at the start.
2.Temples of Meilikki and and the Druid grove temple no stores but convo for stores.
3. The Laboring statics at Rivermoot not working as intended. No reward after first task. Second task claims not completed but task item dissapears. Again no reward.
Thats all. Ill shut up now.
1. In the Uni when you ask the instructor for the uni rules instead of assignment he takes your gold and tells you the uni rules, There then is no way that I found in the convo to get the assignmrnt except dropping and then paying again. All this for asking uni rules.
It works just fine if you go for the assignment at the start.
2.Temples of Meilikki and and the Druid grove temple no stores but convo for stores.
3. The Laboring statics at Rivermoot not working as intended. No reward after first task. Second task claims not completed but task item dissapears. Again no reward.
Thats all. Ill shut up now.
- Curmudgeon
- Gadfly
- Posts: 4312
- Joined: Thu Oct 07, 2004 12:07 am
- Location: East coast US
Re: Bug Thread: August 25, 2008
Thread locked for length. New thread started.