Random Encounter Shops

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Brother Humphrey
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Re: Random Encounter Shops

Post by Brother Humphrey »

I think I saw that one, once, Cloudy. It was a hoot. I kept thinking to myself "That would be great if we had the jump script from nwn1 working", ya know? :chin: That one was a life saver, at times. So far, my best personal find was a mithral chainmail for a whole pile of gold i don't have. :lol:
<paazin> Elves I bet are kinda fun to play.
<BH|werksux> I prefer the trumpet or clarinet
<BH|werksux> elves wiggle too much

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oldgrayrogue
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Re: Random Encounter Shops

Post by oldgrayrogue »

danielmn wrote:ahh, misread your original post. Wandering merchants aren't included in that.

So...we're going to have lone merchants carrying around valuable and interesting goods?

:twisted: :twisted: :twisted:

*a rash of unexplained merchant disappearances plagues the Marches*
From past experience with a former PC who shall remain nameless I can tell you that murdering and robbing a wandering merchant who is dumb enough to walk the roads alone at night will yield no ill gotten gains -- even after you have chatted with him and perused his inventory. :twisted:

Rather immersion breaking but necessary I suppose.
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Ithildur
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Re: Random Encounter Shops

Post by Ithildur »

oldgrayrogue wrote:
danielmn wrote:ahh, misread your original post. Wandering merchants aren't included in that.

So...we're going to have lone merchants carrying around valuable and interesting goods?

:twisted: :twisted: :twisted:

*a rash of unexplained merchant disappearances plagues the Marches*
From past experience with a former PC who shall remain nameless I can tell you that murdering and robbing a wandering merchant who is dumb enough to walk the roads alone at night will yield no ill gotten gains -- even after you have chatted with him and perused his inventory. :twisted:

Rather immersion breaking but necessary I suppose.
LMAO

That is indeed immersion breaking; not even a small amount of coin to abstractly represent robbing a merchant?

Would it take a lot of work to add a few NPC guards accompanying these guys?
Formerly: Aglaril Shaelara, Faerun's unlikeliest Bladesinger
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It’s not the critic who counts...The credit belongs to the man who actually is in the arena, who strives violently, who errs and comes up short again and again...who if he wins, knows the triumph of high achievement, but who if he fails, fails while daring greatly.-T. Roosevelt
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Brokenbone
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Re: Random Encounter Shops

Post by Brokenbone »

Ithildur wrote:
oldgrayrogue wrote:
danielmn wrote:ahh, misread your original post. Wandering merchants aren't included in that.

So...we're going to have lone merchants carrying around valuable and interesting goods?

:twisted: :twisted: :twisted:

*a rash of unexplained merchant disappearances plagues the Marches*
From past experience with a former PC who shall remain nameless I can tell you that murdering and robbing a wandering merchant who is dumb enough to walk the roads alone at night will yield no ill gotten gains -- even after you have chatted with him and perused his inventory. :twisted:

Rather immersion breaking but necessary I suppose.
LMAO

That is indeed immersion breaking; not even a small amount of coin to abstractly represent robbing a merchant?

Would it take a lot of work to add a few NPC guards accompanying these guys?
Immersion breaking would be the idea that a dude (other than a heavy duty PC-like levelled guy) would have tens of thousands of gold pieces worth of goodies on hand... and that all armors etc. are precisely the size to suit your character, or tailored to fit in under the time of a mouse click. NWN shops of all kinds are abstractions, got to sometimes picture there's a runner sent off to a secure offsite storage warehouse, unrepresented NPCs travelling to unrepresented buildings, turnaround times of hours of him and his associates working on filling your order instead of an instantaneous mouse click to get goods retrieved. This would go for road merchants as well, maybe what they're mostly up to is handling letters of trade, which you can cash in with their trusted associate at the gate of (insert nearby settlement) who will in turn be accepting your gold all off camera. Though again, for convenience, everything is treated as instantaneous and without crowds of guards etc.
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Curmudgeon
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Re: Random Encounter Shops

Post by Curmudgeon »

Ithildur wrote:
oldgrayrogue wrote:
danielmn wrote:ahh, misread your original post. Wandering merchants aren't included in that.

So...we're going to have lone merchants carrying around valuable and interesting goods?

:twisted: :twisted: :twisted:

*a rash of unexplained merchant disappearances plagues the Marches*
From past experience with a former PC who shall remain nameless I can tell you that murdering and robbing a wandering merchant who is dumb enough to walk the roads alone at night will yield no ill gotten gains -- even after you have chatted with him and perused his inventory. :twisted:

Rather immersion breaking but necessary I suppose.
LMAO

That is indeed immersion breaking; not even a small amount of coin to abstractly represent robbing a merchant?

Would it take a lot of work to add a few NPC guards accompanying these guys?
How are these wandering peddlers supposed to make enough to afford hiring guards?
- Curmudgeon
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Ithildur
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Re: Random Encounter Shops

Post by Ithildur »

Well if they're that poor and guardless, I'm sure more of them will find themselves skewered at the end of OGR's pointy stick sometime in the future. 8)
Formerly: Aglaril Shaelara, Faerun's unlikeliest Bladesinger
Current main: Ky - something

It’s not the critic who counts...The credit belongs to the man who actually is in the arena, who strives violently, who errs and comes up short again and again...who if he wins, knows the triumph of high achievement, but who if he fails, fails while daring greatly.-T. Roosevelt
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oldgrayrogue
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Re: Random Encounter Shops

Post by oldgrayrogue »

Alas the pointy stick has retired from the Marches to seek more profitable victims. ;)
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