Bug Thread June 2 --

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Brother Humphrey
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Re: Bug Thread June 2 --

Post by Brother Humphrey »

hollyfant wrote:[*]6d Silverymoon Northeast: the wall behind Myra's market stall can be walked through, and in fact the pathfinding AI seems to prefer it over other routes.[/list]
Same goes for the slope in front of the upper orc cave by RM, for some odd reason causing the person to wander down the hill to the bottom before cutting across to reach the cave mouth.

There is also a walkmess issue in front of Ironshield's smithy. You click the door or entry and wind up going around an invisible obstacle to reach it.

Lastly, before I head to my room for a (hopefully) short nap, there also appears to be a "bump" in the rug just beyond the stairs leading into the Vault of Sages which you end up walking around any time you try to walk over it to reach either the exit or the keeper of the vault, depending on direction of travel.

All minor annoyances, but annoyances even so
<paazin> Elves I bet are kinda fun to play.
<BH|werksux> I prefer the trumpet or clarinet
<BH|werksux> elves wiggle too much

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hollyfant
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Re: Bug Thread June 2 --

Post by hollyfant »

6b Rivermoot Interiors: The tavern has no seating for Dwarves, Gnomes or Halflings.
danielmn
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Re: Bug Thread June 2 --

Post by danielmn »

that's more a suggestion than a bug.....
Swift wrote: Permadeath is only permadeath when the PCs wallet is empty.
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johnlewismcleod
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Re: Bug Thread June 2 --

Post by johnlewismcleod »

danielmn wrote:that's more a suggestion than a bug.....

Yep...Rugo used to have some fun with that :D
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hollyfant
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Re: Bug Thread June 2 --

Post by hollyfant »

:smirk: Actually, the suggestion is for some of the little folk to have a bit of an... accident. With a torch.
  • 6b Highway 2 - some of the rocks north of the road near the western transition are levitating.
  • 6b Rivermoot Interiors: Priest Barnabas Arclight does not accept his quest item, but regardless of this the quest is completed and gold awarded. No XP though.
  • 6c High Hold Keep - Koldan won't accept I have her quest item, and Garfin (6c High Hold: Interiors) keeps giving me more.
    Update: the PC's journal now acknowledges the item was given to the PC, but Koldan still won't take it and Garfin still offers up his endless supply.
  • 6c High Hold: Interiors - Ariadis has no Returns Bin.
  • When logging on after taking a first level in a Divine Caster class the PC gets a Holy Symbol out of the blue, for no discernible reason.
jmecha
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Re: Bug Thread June 2 --

Post by jmecha »

Just tossed alchemist fire and an acid flask on a zombie and hit with the ranged touch attack for both items, but it did no damage. There was no damage text or message related to damage in the combat text box. The zombies were the two zombies near the dead orc for the 4th peak second scouting static and the alchemist fire and acid flask were both purchased from the SM market place adventurer supplies merchant.
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Brother Humphrey
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Re: Bug Thread June 2 --

Post by Brother Humphrey »

Steps leading up to the Coal Deep Keep entrance are insubstantial. ie. you walk right through them, still down on ground level.
<paazin> Elves I bet are kinda fun to play.
<BH|werksux> I prefer the trumpet or clarinet
<BH|werksux> elves wiggle too much

Current Server: TSM

Current PC: Delshandra
Pwned PCs: Lemuel,Skimmer,Clevon,Juno,Gilbert,BH,Dunkin,Osk & Rodney

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hollyfant
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Re: Bug Thread June 2 --

Post by hollyfant »

I wrote:
  • 6c High Hold Keep - Koldan won't accept I have her quest item, and Garfin (6c High Hold: Interiors) keeps giving me more.
    Update: the PC's journal now acknowledges the item was given to the PC, but Koldan still won't take it and Garfin still offers up his endless supply.
Update update: for some reason the quest has "reverted", and according to my PC's journal she still has to fetch the item. Even though she already has three.
  • 6d Silverymoon: Provider's Shrine - The "Painting of Beluir, Luiren" clips with the wall. Also, the ante-chamber doesn't have seating for Gnomes, Halflings or Dwarves.
  • 6d Highway 1 & 6d Highway 2 - at the northernmost border of these two maps, the seamless transition fails, reporting "Area Transition failure: Target does not exist in this module."
  • 6d Highway 2 - several rocks on the SE side of the red lake refuse to obey the law of gravity.
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Mick
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Re: Bug Thread June 2 --

Post by Mick »

Lieutenant Pomador is out of position outside the gates and across the road from Rivermoot.
Talk less. Listen more.

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Brother Humphrey
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Re: Bug Thread June 2 --

Post by Brother Humphrey »

Like, maybe he just wanted to catch some rays, dude.
<paazin> Elves I bet are kinda fun to play.
<BH|werksux> I prefer the trumpet or clarinet
<BH|werksux> elves wiggle too much

Current Server: TSM

Current PC: Delshandra
Pwned PCs: Lemuel,Skimmer,Clevon,Juno,Gilbert,BH,Dunkin,Osk & Rodney

Current Status: Highly Mobile
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hollyfant
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Re: Bug Thread June 2 --

Post by hollyfant »

6d Silverymoon Northeast - the "Scarlet Hide Armor" as sold by Darak's Leather and Hides has the property "Material: Metal (Iron)"
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Brother Humphrey
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Re: Bug Thread June 2 --

Post by Brother Humphrey »

6C High Hold Rockpile Cave
Can someone PLEASE get rid of the second portcullis on the inside doorway? Having to "raise" two in order to get in or out of there is quite annoying, not to mention destructive to my immersion :hic:
<paazin> Elves I bet are kinda fun to play.
<BH|werksux> I prefer the trumpet or clarinet
<BH|werksux> elves wiggle too much

Current Server: TSM

Current PC: Delshandra
Pwned PCs: Lemuel,Skimmer,Clevon,Juno,Gilbert,BH,Dunkin,Osk & Rodney

Current Status: Highly Mobile
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hollyfant
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Re: Bug Thread June 2 --

Post by hollyfant »

6c North Road 1 & 6c North Road 2 are soundless at night. No noise, no music.
danielmn
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Re: Bug Thread June 2 --

Post by danielmn »

It appears Felbarr has regressed slightly, Durnen's forge seems to be missing.
Swift wrote: Permadeath is only permadeath when the PCs wallet is empty.
Zyrus Meynolt: [Party] For the record, if this somehow blows up in our faces and I die, I want a raise

<Castano>: danielnm - can you blame them?
<danielmn>: Yes,
<danielmn>: Easily.

"And in this twilight....our choices seal our fate"
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hollyfant
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Re: Bug Thread June 2 --

Post by hollyfant »

6d Silverymoon: Quest 4
  • The area has a map pin for "Guard Dilliak dog bone". Said bone is not there.
  • None of the transitioning doors has the default door blacked out.
  • The quest monster doesn't respawn if the PC leaves and later returns to the area.
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