question about the Rp XP thingy
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- Dungeon Master
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Woot!AcadiusLost wrote:Think I may have found the culprit, in how the player rp cache is handled after a database backup step. Should have the fixed script compiled into TSM shortly for testing.
Much appreciated AL

Hopefully this will lead to less regular relogging by those who were aware that something was amiss and help cut some lag for those who stay on for those long RP sessions. So long as the RP XP script works as intended it's all good

Kate
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- Arkan Bladesinger
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- AcadiusLost
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I generally welcome specific information on where and how things aren't working, it tends to be vital in isolating the cause of problems. Sometimes it's hard to find amidst the background noise of "impassioned discussion" that's par for the course hereabouts. Fix is "in" for now, and the DB backups made more frequent (every 28 RL min, instead of every 70 RL min), so there should be no need for "RP Bank Logging" or whatever some folks were practicing. Max lost to a crash or the like should be 5 xp or so in a worst-case scenario.
- dergon darkhelm
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